* Added links to contact form
* Fixed encoding link. Added link to tavern. Updated copy
* Converted link to cookie link
* Updated domain format
* Updated links
* Added apikey to cookie
* update column.vue, getters/task.js, getters/user.js and add unittests and helpers
* add vue-test-utils pkg + unit test for column.vue
* add unit test column.vue
* update unit tests
* fix linting errors
* add tasklist getter
* add unit test + refactor for getters
* add task order sorting + update unit tests
* remove direct access to store.state.tasks
* add tag and search filter back to column.vue + unit tests
* add unit test for task order setting function
* add task filters to helper file + modify taskColumn state access to getter
* update column to get values at runtime. TODO set active filter at runtime
* add TaskColumn init state + daily-due-default
* add check for task type daily before set/reset dailyDueView
* remove unused sortBy import in column.vue
* remove unused sortBy
* pr review requested updates
* pr review clean up updates
* Prevented filters from closing when editing tags
* Fixed group plan upgrade
* Add check for class change
* Fixed scrolling stopping on bailey
* Added server side results for armoire
* Added persistend equipment drawer toggle
* Updated reactivity in amazon payments
* not locking pre-owned gear - pin removed gear on revive
* fix createAnimal (check for function) - hide pet-popover while dragging food
* fix dragging popover text color
* fix drop toasts
* selectMembersModal: load members on item change
* wip: client: i18n
* remove maxAge from cookies to get same expiration ad localStorage
* set cookies expiration to 10 years
* moment: load translations in browser, moment: only load necessary data, remove jquery, remove bluebird
* ability to change language
* fix logout
* add some requiresLogin: false to static pages
* fix tests
* reposition FlyingPigs and Hydra
* hide count-badge if 0
* fix sortBy hatchable (ignore already hatched pets)
* always show animal name
* featuredItems, use shopItem objects
* fix egg / potion names in market
* buyModals: check for price, mark it if not enough available / change buy-button opacity / show purchaseGems button
* save itemRows open/collapsed state during session, refactor itemRows for some more performance
* pin featured items
* show bordered items in market buyModal
* fix popover margins / paddings
* position pinned items popovers to the left
* change quest banner backgrond
* itemRows in inventory
* use itemRows in inventory/items - showLess/showMore as default labels - extend white space if theres no button available
* hide popover if dragging is active - show dragging info on first click (without to move)
* use itemRows in inventory/stable
* fix some strings
* highlight currently dragging item in inventory/items - auto attach info on click - z-index
* fix shopItem label color
* fix floating npcs in banner
* hatched-pet-dialog in items / stable
* change all ctx to context
* remove unused elements from tasks page
* remove components
* client: tasks: wip
* tasks: order, start styling them
* more tasks works
* habits controls
* more work
* tasks icons
* split columns in their own component
* implement tags for tasks
* wip
* add columns description
* try to freeze content object
* deep freeze the content object, start to implement stable
* freeze at the /common level
* go back to freezing content only on the client
* use deep-frezze-strict to support phantomjs
* use own version of deepFreeze
* update comment about deepFreeze