* sort equipment by stat descending in Market (issue #10728)
* fix sorting equipment by PER in Market (new issue?)
* move filter logic into method when sorting equipment in Market
* consolidate sorting in sortedGearItems() into one _orderBy call
* removing the 24px top margin on .modal-dialog .title so boss HP and difficulty line up
* stop overloading title so much and use a properly-scoped style
* removing unnecessary temp vars
* using SCSS color vars as per CR
* using relative font size measurements instead of absolute pixels, and adding popover override CSS to not break quest shop & invite notifications
* removing redundant font declarations
* added responsive scss to allow modals to respond to changing window size
* Remove unecessary space
* moved scss around
* remove unnecessary space
* Adjust left and right panels to be more responsive + moved css for buyQuestModal into its respective vue file (startQuestModal css wasn't working in its vue file... I can't figure out why)
* removed important to get rid of extra scrollbar
* moved css all to one file
Whenever one is hovering an item from another user, the bonuses of these
items are shown for the own user. So for example if you're a mage and
view a Royal Magus Robe of another mage, the class bonus is 6.
However if you're a warrior, the class bonus displays as 0 because the
attributes grid is always using the stats for the own user even if
viewing equipment of a different user.
I've fixed this by moving the user object to the properties in
attributesGrid and passing the current user from every other Vue file
that's using attributesGrid.
Not sure whether this is the right approach, as I'm no expert in Vue.js
but some testing with the client now shows the correct values.
Signed-off-by: aszlig <aszlig@nix.build>
isBuyingDependentOnPrevious () method checks if item.key of quest is in a list of quests whose unlock condition is not dependent on the completition of previous quest.
* update antidote display and functionality - fixes#9758 and #10160
update antidote display and functionality - fixes#9758 and #10160
update antidote display and functionality - fixes#9758 and #10160
update antidote display and functionality - fixes#9758 and #10160
* clean up / refactor
* prevent unpin of all items which don't have a pinType
* remove the double boolean casting / fix lint
* fix: fix quest shop to not use string addition when buying quests
fixes#10115
* Fixing quest purchase quantity interpretted as a string on the server side.
* Adjusting pull-request according to comments.
* Updating according to PR comments.
* Bring buy bg set button in line with title
* Make background sets pretty
* Add checkbox to filter backgrounds
* Review: replace background filter checkbox with toggle
* Remove dashed line from toggle-switch label
* Test: add comma to make es-lint happy
* Move toggle tooltip into toggle-switch template
* Make toggle-switch label optional
* Review: Remove toggle-switch margin
* Show keys to pets immediately
* Ensured keys to pets dissapear after use
* Added resdirect to stable after purchase
* Added mount check and updated keys to mounts and to both
* Added api calls
* Added check for beastmaster progress
* Added mount check for release mounts. Added pets and mount check to release both
* Added actions
* Added catch to common tests
* Added beast count and reload
* Removed extra console log
* refresh not working - show avatar transformation
* call store-action from mixin, use mixin from app.vue, add user-target in spells-mixin,
* fix avatar tranformation on user - clean up
* move default message
* fix purchase of cards
* fix casting
* include class bonus in sorting
* wip - show more information in the attributes grid
* attributes tooltip + dialog redesign
* fix stat calculation
* fix spacings
* show class in equip-gear-modal
* fix buy-modal attributes-grid, clean up css
* show attributes popover in profile-stats overview
* add class / purchase type colors to colors.scss - replace colors by variable - clean up
* translate strings