Commit Graph

42 Commits

Author SHA1 Message Date
negue
53424d548a Rework Notifications: separate and bundle to an amount of 4 (#13300)
* WIP notifications only show 2 at once

* separate and bundle notifications to pairs

* notification fadein/-out/move animations - remove notifications on an interval instead of calculated timeouts

* easier way to import all sprite css files

* add stories + fix sizes / paddings + click to hide + animation fixes

* keep notification at the top but always under the toolbars

* change animations to ease-in 0.25s + add prop to change the delay between deletion and add

* fix adding logic in a rare case of added notifications when only one item is currently visible + add debug mode

* disable lint for notification console

* add more notification example trigger buttons

* potential fix of animation / queue

* increase amount of notifications to 4

* fix sanity

* fix test:unit call again

* new notification styles - fix animations

* keep error notifications visible until manually removed + refactor adding/removal logic

* fix margins

* prevent multiple filling + different delay on filling

* stop and restart removal timer on new notifications

* reduce line-height / apply different margin for icons

* move sprites.scss out and use it in app.vue as well

* update sprites back to 31
2021-08-26 19:56:41 -05:00
Sabe Jones
d2795f3ac9 fix(stats): bump level cap to 9999 and related corrections 2021-03-11 16:44:34 -06:00
negue
1bccbc03fa Hotfix: moving pinned items (#12935)
* increase checks for moving pinned items - fixes #10406

* allow to move official pinneditems

* using common object instead of method import
2021-01-25 17:40:18 -06:00
Matteo Pagliazzi
6d34319455 Stripe: upgrade module and API, switch to Checkout (#12785)
* upgrade stripe module

* switch stripe api to latest version

* fix api version in tests

* start upgrading client and server

* client: switch to redirect

* implement checkout session creation for gems, start implementing webhooks

* stripe: start refactoring one time payments

* working gems and gift payments

* start adding support for subscriptions

* stripe: migrate subscriptions and fix cancelling sub

* allow upgrading group plans

* remove console.log statements

* group plans: upgrade from static page / create new one

* fix #11885, correct group plan modal title

* silence more stripe webhooks

* fix group plans redirects

* implement editing payment method

* start cleaning up code

* fix(stripe): update in-code docs, fix eslint issues

* subscriptions tests

* remove and skip old tests

* skip integration tests

* fix client build

* stripe webhooks: throw error if request fails

* subscriptions: correctly pass groupId

* remove console.log

* stripe: add unit tests for one time payments

* wip: stripe checkout tests

* stripe createCheckoutSession unit tests

* stripe createCheckoutSession unit tests

* stripe createCheckoutSession unit tests (editing card)

* fix existing webhooks tests

* add new webhooks tests

* add more webhooks tests

* fix lint

* stripe integration tests

* better error handling when retrieving customer from stripe

* client: remove unused strings and improve error handling

* payments: limit gift message length (server)

* payments: limit gift message length (client)

* fix redirects when payment is cancelled

* add back "subUpdateCard" string

* fix redirects when editing a sub card, use proper names for products, check subs when gifting
2020-12-14 15:59:17 +01:00
negue
bad3f82dfb Inventory: fixes / layout (#11948)
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
2020-10-19 23:54:51 +02:00
Bart Enkelaar
234258b41e Move from deprecated moment#zone to moment#utcOffset (#12207)
* Issue 10209 - Remove read usages of zone

* Issue 10209 - Add coverage on daysSince and startOfDay cron utility functions

* Issue 10209 - Add unit test for daysUserHasMissed method

* Issue 10209 - Remove usages of deprecated `moment.js#zone` method.

* Issue 10209 - Add helper function to centralise logic

Also simplify timezoneOffsetToUtc function in site.vue

* Issue 10209 - Also add getUtcOffset as method on user

Co-authored-by: Matteo Pagliazzi <matteopagliazzi@gmail.com>
2020-07-25 13:22:41 +02:00
Matteo Pagliazzi
3d5630d5a2 chore: update sub-deps and fix lint 2020-07-01 18:20:18 +02:00
Matteo Pagliazzi
2ff9dfe965 Fix username links resulting in truncated chat messages (#11945)
* introduce MAX_MESSAGE_LENGTH constant

* add test

* fix path

* fix and tests

* fix typo in tests
2020-03-04 11:49:14 +01:00
Matteo Pagliazzi
e4edab2b9d Minimum password length + Static Pages fixes (was #11474) (#11506)
* Revert "Revert "Minimum password length + Static Pages fixes (#11474)""

This reverts commit d1afbf4b92.

* add min length for reset password
2019-12-18 19:02:15 +01:00
Matteo Pagliazzi
8f5a0cfe79 Onboarding guide and initial achievements refactoring (#11536)
* add achievements to user

* add placeholder strings

* add to achievements to common script

* add onboarding achievements category

* add notifications

* more notifications

* award achievements

* wip notification panel

* add achievements icons and copy

* do not count onboarding tasks for the created task achievement

* add notes

* sprites, fixes and completion status and reward

* add onboarding panel

* add toggle

* fix toggle size

* fix tests

* fix typo

* add notification

* start adding modal

* fix remove button positionin, timeout, progress bar

* modal + fixes

* disable broken social links from level up modal

* change toggle icon color on hover

* add border bottom to onboarding guide panel

* add collapse animation

* expanded onboarding on first open

* onboarding: flip toggle colors

* onboarding: show progress bar all the time

* onboarding: fix panel closing on click

* onboarding modal: add close icon and fix padding

* wip: add migration for existing users

* fix titles in guide

* fix achievements copy

* do not award completed task achievement when direction is down

* start implementing new achievements

* start migrating client

* remove social links from achievements modals

* prevent skipping tutorial + fix achievement notification

* sync fixes

* start redesign achievement modal

* misc fixes to achievements, polish generic achievement modal and hatched pet modal

* add special badge for onboarding

* fix badge condition

* modals fixes

* hatched pet modal: add close icon

* fix badge typo

* fix justin button

* new scrolling behavior for dropdowns

* fix strings capitalization

* add common tests

* add api unit tests

* add date check

* achievements modal polishing

* typos

* add toggle for achievements categories

* typo

* fix test

* fix edit avatar modal cannot be closed

* finish migration and correct launch date

* fix migration

* migration fixes

* fix tests
2019-12-16 17:20:47 +01:00
Xaz16
aedabd2266 Fix
- Rewrite exports of debuffPotion functions
- Force clear debuffPotions in setDebuffPotionItems to make the same behavior as in develop branch
- Change class of debuffPotion items to shop_{key}
- Resolve lint warnings
2019-10-29 00:27:41 +03:00
Xaz16
60a12e8090 after merge 2019-10-28 23:15:45 +03:00
Matteo Pagliazzi
66ecb48cda move errors 2019-10-15 17:17:44 +02:00
Matteo Pagliazzi
e0e9811ab6 lint common 2019-10-09 20:08:36 +02:00
Matteo Pagliazzi
621787915c start upgrading eslint 2019-10-08 16:57:10 +02:00
Matteo Pagliazzi
90f732f545 Revert "Revert "Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)" (#11406)"
This reverts commit 50cae0165c.
2019-10-07 16:55:55 +02:00
Matteo Pagliazzi
50cae0165c Revert "Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)" (#11406)
This reverts commit 5b57d91a9b.
2019-10-07 16:55:44 +02:00
Aleksey
5b57d91a9b Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)
* Fix: moved debuffPotions from vue component

- Move logic of choosing proper debuf potion from vue component to website commons
- introduce new function to get debuffSpellItems

* Fix: move debuffPotions to server

* Refactoring: move setting of debuff potion to func

* Fix: sanity

* Refactoring & Tests:

- Create test case for get and set DebuffPotionItems functions
- Fix setDebuffPotionItems function to not create duplicated debuff items
- Make debuff potion type of items unpinnable
- Move list of debuffs to constant to reuse it in tests and functions

* Fix: typo in test describe

* Fix: translation of unpin

* Fix: setDebuffPotionItems on cron buffs reset

* Fix: use full path for debuff potions
2019-10-06 18:41:39 +02:00
Matteo Pagliazzi
cca5b8492b fix exports 2019-10-01 17:53:48 +02:00
Alys
c80de38572 add shadow-muting chat hiding feature (automatic flagging of public posts from shadow-muted players) - fixes 10851 (#11239)
* move existing tests for chatRevoked users to 'mute user' describe block

* give consistent names to chatRevoked tests and use const not let

* improve methods for restoring chat permissions to test users

* add tests for shadow-muting and define constants for flag-related numbers

* update user profile URLs and reverse private/public 'if' statements

* implement shadow muting in the API and schemas

* add interface for mods to turn shadow muting on/off for a user

- checkbox in the Hall
- icon in the user's profile

* mark chat posts as being shadow muted (marking is visible to mods only)

* convert Admin Tools in profile from icons to text; make crown icon a toggle

* move logic for displaying flag count to a computed property

* prevent chat notifications for shadow-muted posts
2019-07-30 19:09:42 +02:00
Carl Vuorinen
71c0939a15 Fix API early Stat Point allocation (#10680)
* Refactor hasClass check to common so it can be used in shared & server-side code

* Check that user has selected class before allocating stat points
2018-09-21 16:55:55 +02:00
Matteo Pagliazzi
26c8323e70 Move inbox to its own model (#10428)
* shared model for chat and inbox

* disable inbox schema

* inbox: use separate model

* remove old code that used group.chat

* add back chat field (not used) and remove old tests

* remove inbox exclusions when loading user

* add GET /api/v3/inbox/messages

* add comment

* implement DELETE /inbox/messages/:messageid in v4

* implement GET /inbox/messages in v4 and update tests

* implement DELETE /api/v4/inbox/clear

* fix url

* fix doc

* update /export/inbox.html

* update other data exports

* add back messages in user schema

* add user.toJSONWithInbox

* add compativility until migration is done

* more compatibility

* fix tojson called twice

* add compatibility methods

* fix common tests

* fix v4 integration tests

* v3 get user -> with inbox

* start to fix tests

* fix v3 integration tests

* wip

* wip, client use new route

* update tests for members/send-private-message

* tests for get user in v4

* add tests for DELETE /inbox/messages/:messageId

* add tests for DELETE /inbox/clear in v4

* update docs

* fix tests

* initial migration

* fix migration

* fix migration

* migration fixes

* migrate api.enterCouponCode

* migrate api.castSpell

* migrate reset, reroll, rebirth

* add routes to v4 version

* fix tests

* fixes

* api.updateUser

* remove .only

* get user -> userLib

* refactor inbox.vue to work with new data model

* fix return message when messaging yourself

* wip fix bug with new conversation

* wip

* fix remaining ui issues

* move api.registerLocal, fixes

* keep only v3 version of GET /inbox/messages
2018-09-21 15:12:20 +02:00
Matteo Pagliazzi
74ba55c20b Upgrade tests tools and lint migrations and scripts (part 2) (#9998)
* upgrade gulp-babel

* upgrade babel-eslint

* upgrade eslint-friendly-formatter

* start upgrading chai

* start to upgrade eslint

* restore skipped tests

* start to upgrqde monk

* fix linting and remove unused file

* fix mocha notifications, and common tests

* fix unit tests

* start to fix initrgration tests

* more integration tests fixes

* upgrade monk to latest version

* lint /scripts

* migrations: start moving to /archive unused migrations and run eslint with --fix

* lint migrations

* fix more integration tests

* fix test
2018-02-17 18:11:24 +01:00
negue
54153ec299 Refactor Purchase API - Part 1 (#9714)
* move to shops/purchase

* move files to /buy/ instead of /purchase/

* refactor buy.js - add more itemtypes

* revert moving special purchases to buy

* only use buyOp from api-routes

* fix buying potion client-side

* undo import buy instead of purchase

* enable potion bulk purchase - use buyGear as fallback (as before)

* move quantity purchase inside buyHealthPotion

* move quantity purchase inside buyQuest

* move quantity purchase inside buySpecialSpell + add analytics

* remove unused quantity variable - set req.type on specialKeys

* fix `buyKnownKeys` on buy api

* test buy-special-spell if not enough gold

* more buy ops coverage

* fix lint

* buyMysterySet: test for window.confirm, buyQuest: check for Masterclassers unlock

* fix test & lint

* re-create package-lock.json to travis build ?

* use global.window instead of method argument

* add back canOwn checks

* remove buyMysterySet confirm request
2018-02-10 11:14:40 +01:00
Matteo Pagliazzi
f947d3562b Remove user wrapping (#9960)
* remove user wrapping, fixes #9146

* update tests

* fix tests
2018-02-09 13:46:55 +01:00
Keith Holliday
3e37941e0a Bulk stats (#9260)
* Reorganized stats

* Organized allocation common code

* Added bulk allocate to common

* Added allocate bulk route

* Fixed structure and lint

* Fixed import and apidoc
2017-10-31 12:57:44 -06:00
Alys
7d0ab1ba25 add summary field to challenges and guilds (#8960)
* create new summary field for challenges

* finish implementating summary for challenges, add some support for guilds

* make small improvements to challenges code

* fix lint errors

* add more code to support summaries for guilds (still more needed)

* fix existing tests by adding summary field

* make existing tests pass

* WIP make "Public Challenges" text translatable

* change "leader" locale key to "guildOrPartyLeader" to make searches for it easier

* remove v-once from h2 headings

* remove failed attempt to localise text in <script>

* add quick-and-dirty error checking for guild not having categories

* make "Public Challenges" text translatable

* rename final ...PlaceHolder strings to ...Placeholder (lower-case "h") for consistency with existing Placeholder strings
2017-08-23 06:39:45 +10:00
negue
87f39b4273 item pinning (#8918)
* toggle pinned state of items server + client

* pin quests / add pin src

* add officially pinned items and api to get in app rewards

* update schema and get items deatils

* update pin actions to the new logic

* show countBadge only with a number

* extract getPinKey - pin seasonal items

* togglePinned in buy-dialogs

* add pinKey to shop items

* wip

* wip

* fix path

* togglePinnedItem as common.op / use in client

* fix linting

* pinning: getItemInfo and save in db path and type

* make api more consistent, fix bugs

* updates

* fix bugs

* update actions to current api

* marketGear

* change to pinType

* add mystery_set to getItemInfo

* fix isPinned

* ignore animals

* list shopItems (initial)

* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear

* show buyModal for the rewards

* show mystery_set icon

* add info whether item is suggested

* write migration, fix style issues

* pin potion and armoire

* make potion, armoire not unpinnable

* show notes for armoire and potion, add default items for new users

* show unpin notification

* add/remove pinned gear on class-change

* remove pinned & add new gear on purchase - refactoring pinning methods - fixes

* always allow to purchase armoire

* highlight item if suggested
2017-08-14 19:15:32 +02:00
negue
ade6d9689f new client - quest / seasonal / time travelers shops (#8903)
* initial quests.vue - refactorings - add group to quests

* shows quests by quest-group

* buyQuestModal with rewards sidebar

* store / actions to load seasonal/time-travelers shop data

* buyModal buyPressed instead of buyAction - seasonal shop categories now with specialClass property - seasonal shop

* time travelers vue - show hourglass in shopItem / buyDialog - fix banners

* cleanup

* show amount of already owned quests

* show html notes in popovers / dialog

* extract purchase-api to common.ops.purchaseWithSpell to call the same in the store / update the UI on purchases

* add time-travelers sprites

* fix lint

* add last mystery set images

* remove unused Page

* remove equipment from newClient.json
2017-07-31 17:04:40 -06:00
Mateus Etto
b0eda344f1 Limit party size to 30 members (#8589)
* Added a field in Party page with members count and maximum members in party

* Added information of invitations counter

* Limited party to 2 members on server (API)

* Fixed english text

* Consider current number of invitations in the party

* Moved PARTY_LIMIT_MEMBERS to common folder

* Access the PARTY_LIMIT_MEMBERS through groupsCtrl

* Some corrections

* Hide invite button when invite limit is reached

* Added missing trailing comma

* Do not test 'returns only first 30 invites' in a party anymore, but in a guild: party is limited to 30 members, so it would always fail

* Test: allow 30 members in a party

* Test: do not allow 30+ members in a party

* Improved 'allow 30 members in a party' test

* Test: 'allow 30+ members in a guild'

* Added missing trailing comma

* Code style corrections

* Fixed new line position

* Party limit check done inside Group.validateInvitations function

* Improved members count query

* Fixed tests

* Rewrite tests

* Removed import of BadRequest: value became unused

* Added 'await' to remaining 'Group.validateInvitations' functions

* Fixed tests that would always success
2017-03-26 21:23:19 +02:00
Matteo Pagliazzi
c5633e2074 client redesign: add infinite loading for guilds + misc fixes 2017-03-13 19:47:09 +01:00
Matteo Pagliazzi
98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00
Keith Holliday
ef02e59590 Repeatables (#8444)
* Added initial should do weekly tests

* Added support back in for days of the week and every x day

* Added better week day mapper

* Added initial monthly

* Added every x months

* Added yearlies

* Fixed every nth weekdy of month

* Fixed tests to check every x week on weekday

* Began combining x month with nth weekday

* Added every x month combined with date and weekday

* Fixed lint issues

* Saved moment-recurr to package.json

* Added new repeat fields

* Added UI for repeatables

* Ensured only dalies are affected by summary

* Added local strings

* Updated npm shrinkwrap

* Shared day map constant

* Updated shrinkwrap

* Added ui back

* Updated copy of test cases

* Added new translation strings

* Updated shrinkwrap

* Fixed broken test

* Made should do tests static for better consitency

* Fixed issue with no repeat

* Fixed line endings

* Added frequency enum values

* Fixed spacing
2017-02-27 15:41:21 -07:00
Sabe Jones
37a71924fe Incentives, Batch 2 (#8435)
* feat(content): Incentives batch 2 gear

* feat(incentives): incentives 55-100

* chore(migration): hand out missed incentive

* refactor(constant): export MAX_INCENTIVES

* fix(incentives): correct const import
and say "Royal Purple Potion" not "Royal Purple"
2017-01-20 20:36:38 -06:00
Alyssa Batula
016447ec77 Critical Hits now affect boss damage fixes #5429 (#8092)
* Moved critical hit calculation from _addPoints() to _calculateDelta(). Added user as an input argument to _calculateDelta() so for critical hit calculation

* Changed test to expect task value of 1.5 after critical hit

* Revert "Moved critical hit calculation from _addPoints() to _calculateDelta(). Added user as an input argument to _calculateDelta() so for critical hit calculation"

This reverts commit 51b8ab6498.

* Moved critical hit calculation to _changeTaskValue(). Use value stored in user._tmp.crit in _addPoints()

* Test is no longer affected by critical hits

* Removed unneeded comment

* Added WIP test of critical hits

* Want the crit function to return 2 to test critical hits

* Changed crit function to export as a function within an object so that it can be stubbed for testing. References to the crit() function were updated to call crit.crit() instead

* Added test for increased experience on critical hits
2017-01-18 08:11:39 -07:00
Kaitlin Hipkin
0817cf96e1 Achievement list renovation & Achievements API (#7904)
* pull apart achievements into different subcategories

* achievs previously hidden to others if unachieved are now always shown

* achievs previously always hidden if unachieved are now always shown

* pull apart ultimate gear achievs

* add achiev wrapper mixin

* add achiev mixin for simple counts

* add achiev mixin for singular/plural achievs

* add simpleAchiev mixin and support attributes

* always hide potentially unearnable achievs if unearned

* contributor achiev now uses string interpolation for readMore link

* transition to basic achiev grid layout

* fix npc achievement img bug introduced in c90f7e2

* move surveys and contributor achievs into special section so it is never empty

* double size of achievs in achievs grid

* achievs in grid are muted if unachieved (includes recompiled sprites)

* fix streak notification strings

* add counts to achievement badges for applicable achieved achievs

* list achievements by api

* fix achievement strings in new api

* unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges

* fix & cleanup achievements api

* extract generation of the achievements result to a class

* clean up achievement counter css using existing classes

* simplify exports of new achievementBuilder lib

* remove class logic from achievementBuilder lib

* move achievs to common, add rebirth achiev logic, misc fixes

* replace achievs jade logic with results of api call

* fix linting errors

* achievs lib now returns achievs object subdivided by type (basic/seasonal/special

* add tests for new achievs lib

* fix linting errors

* update controllers and views for updated achievs lib

* add indices to achievements to preserve intended order

* move achiev popovers to left

* rename achievs lib to achievements

* adjust positioning of achieve popovers now that stats and achievs pages
are separate

* fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs

* revert compiled sprites so they don't bog down the PR

* pull out achievs api integration tests

* parameterize ultimate gear achievements' text string

* break out static achievement data from user-specific data

* reorg content.achievements to add achiev data in related chunks

* cleanup, respond to feedback

* improve api documentation

* fix merge issues

* Helped Habit Grow --> Helped Habitica Grow

* achievement popovers are muted if the achiev is unearned

* fix singular achievement labels / achievement popover on click

* update apidoc for achievements (description, param-type, successExample, error-types)

* fix whitespace issues in members.js

* move html to a variable

* updated json example

* fix syntax after merge
2016-12-13 12:48:18 -06:00
Blade Barringer
35b92f13a3 Webhook improvements (#7879)
* refactor: Move translate test utility to helpers directory

* Add kind property to webhooks

* feat: Add options to create webhook route

* refactor: Move webhook ops into single file

* refactor: Create webhook objects for specific webhook behavior

* chore(tests): Add default sleep helper value of 1 second

* feat(api): Add method for groups to send out webhook

* feat(api): Add taskCreated webhook task creation

* feat(api): Send chat webhooks after a chat is sent

* refactor: Move webhook routes to own controller

* lint: Correct linting errors

* fix(api): Correct taskCreated webhook method

* fix(api): Fix webhook logging to only log when there is an error

* fix: Update groupChatRecieved webhook creation

* chore: Add integration tests for webhooks

* fix: Set webhook creation response to 201

* fix: Correct how task scored webhook data is sent

* Revert group chat recieved webhook to only support one group

* Remove quest activity option for webhooks

* feat: Send webhook for each task created

* feat: Allow webhooks without a type to default to taskScored

* feat: Add logic for adding ids to webhook

* feat: optimize webhook url check by shortcircuiting if no url is passed

* refactor: Use full name for webhook variable

* feat: Add missing params to client webhook

* lint: Add missing semicolon

* chore(tests): Fix inccorect webhook tests

* chore: Add migration to update task scored webhooks

* feat: Allow default value of webhook add route to be enabled

* chore: Update webhook documentation

* chore: Remove special handling for v2

* refactor: adjust addComputedStatsToJSONObject to work for webhooks

* refactor: combine taskScored and taskActivity webhooks

* feat(api): Add task activity to task update and delete routes

* chore: Change references to taskScored to taskActivity

* fix: Correct stats object being passed in for transform

* chore: Remove extra line break

* fix: Pass in the language to use for the translations

* refactor(api): Move webhooks from user.preferences.webhooks to user.webhooks

* chore: Update migration to set webhook array

* lint: Correct brace spacing

* chore: convert webhook lib to use user.webhooks

* refactor(api): Consolidate filters

* chore: clarify migration instructions

* fix(test): Correct user creation in user anonymized tests

* chore: add test that webhooks cannot be updated via PUT /user

* refactor: Simplify default webhook id value

* refactor(client): Push newly created webhook instead of doing a sync

* chore(test): Add test file for webhook model

* refactor: Remove webhook validation

* refactor: Remove need for watch on webhooks

* refactor(client): Update webhooks object without syncing

* chore: update webhook documentation

* Fix migrations issues

* chore: remove v2 test helper

* fix(api): Provide webhook type in task scored webhook

* fix(client): Fix webhook deletion appearing to delete all webhooks

* feat(api): add optional label field for webhooks

* feat: provide empty string as default for webhook label

* chore: Update webhook migration

* chore: update webhook migration name
2016-10-02 09:16:22 -05:00
Phillip Thelen
e3b484b29a Add Google Signin (#7969)
* Start adding google login

* fix local js issue

* implement syntax suggestions

* fix delete social tests

* Add service for authentication alerts

* fix social login tests

* make suggested google sign in changes

* fix accidentally deleted code

* refactor social network sign in

* fix incorrect find

* implement suggested google sign in changes

* fix(tests): Inject fake Auth module for auth controller

* fix(test): prevent social service from causing page reload

* fix loading user info

* Use lodash's implimentation of find for IE compatibility

* chore: increase test coverage around deletion route

* chore: clean up social auth test

* chore: Fix social login tests

* remove profile from login scope

* fix(api): Allow social accounts to deregister as user has auth backup

* temporarily disable google login button
2016-09-28 12:11:10 +02:00
Blade Barringer
913cb16638 refactor: move randomVal to a lib 2016-09-26 11:55:07 -05:00
Blade Barringer
966a50431f refactor: Move user argument to options in randomVal function 2016-09-26 11:55:07 -05:00
Kaitlin Hipkin
5f0c1687b5 Remove unused v2 code from /website/common/script (#8034)
* remove apiv2 behavior from ops

* remove apiv2 behavior from fns
2016-09-22 21:23:46 -05:00
Blade Barringer
81b7eeeb71 Common reorg (#8025)
* Re-organize common folder

* fix: Correct paths in tests

* fix: move new content to proper folder

* chore: Move audio folder to assets

* Move sprites to sprites assets directory

* Move css sprites to assets directory

* Split out readmes for common code and sprites

* Move images to assets directory

* Move destinatin of shared browserified file

* remove unused file

* move compiled js to client-old

* Fix karma tests

* fix: Correct paths for sprites
2016-09-16 17:18:07 +02:00