* removing file that only contained a reference to a missing folder
* fixing typo
* using full dates to avoid moment warning in tests
* more typos
* sending an empty string to vue bootstrap tooltip (disabling it) if no challenge short name is set
* Client POC
We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable
* Ah that ref was being used after all, changing back
* Scaffold out a new callback for when we drag these things
Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start
* Firefox caching is the problem: don't actually need the wrapper div
So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on
* Scaffolding out our API call to save the sort order
The endpoint doesn't exist yet so we will need to add that
* Ok we are now calling our API endpoint to reorder these things
Of course it doesn't exist yet so you get a 404 when you try, but that
is ok
* Defining api endpoint, a work in progress
In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.
* Switching to using the pinned item UUID
This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same
* I thought this would fix our server/client mismatch but it is not it
Something is really wrong with my logic somewhere, maybe I need to
update the db step?
* Moving this logic to the "user" rather than "tasks" and key off path
Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?
* This client code caused quite a lot of problems if you dragged fast
We don't really need it it seems, so off it goes
* Updating markup and CSS so it actually looks good.
Everything is working horray!!
I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@
* Cleaning up my comments in the API section user.js
I had a lot of TODOS that are mostly done now
* Fixing a spacing code standards thing
* Turns out we never use type, so we should remove this from the API call
* Adding pinnedItemsOrder into the user schema
And disabling my call in the frontend before I do any more damage
* Halfway to using pinnedItemsOrder
This isn't working yet but it is not going to break it horribly like it
was before.
* Hooking up inAppRewards to always produce sorted information
It is suspicially working right now even though I have not added the
seasonal stuff logic yet...
* Updating the comments in user.js in movedPinnedItem
It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing
* Cleaning up code standards kinds of things
* Yay, this fixes the popover issue
I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too
* ** Partial Work ** Starting tests on api call for draggable items
Doesn't work, doesn't compile so don't include in PR!
* Test failing still...
This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items
* Okay have the first test passing
Need to clean up my linter problems though
* Planning out the next two tests and fixing my format problems
* 2nd Test case written, this time with the "more" odd case
* Making sure that we didn't mess with pinned items
* Huh... this test doesn't give me the expected result
Drat, I guess I found a bug
* Throw an error when we put garbage in our api call.
Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?
* Cleaning up the multitude of linting problems thanks gulp :)
* Writing tests for inAppRewards.js, but something is wrong
* Fixing my linting errors in inAppRewards tests
These tests still do not run though, so they may fail and I would not
know
* Applying Negue's fixes to inAppRewards.js test
It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
* Don't unpin non-gear items
Assumes that multiple of bundles, quests, eggs, potions can be bought
* Added tests
* Changed type checking and made variables global
* Lint fix
* fix: fix quest shop to not use string addition when buying quests
fixes#10115
* Fixing quest purchase quantity interpretted as a string on the server side.
* Adjusting pull-request according to comments.
* Updating according to PR comments.
* Show keys to pets immediately
* Ensured keys to pets dissapear after use
* Added resdirect to stable after purchase
* Added mount check and updated keys to mounts and to both
* Added api calls
* Added check for beastmaster progress
* Added mount check for release mounts. Added pets and mount check to release both
* Added actions
* Added catch to common tests
* Added beast count and reload
* Removed extra console log
* testing additional event trigger for sendMessage
* moved keyup event to newmessage
* added keyup event to tavern vue too
* all food items now have version with definite and indefinite article. foodText also adapted in messages json
* modified api.food, and feed, armoire and drop mechanism
* drops now ok, removed dropArticle, corrected feed test
* test correction
* api doc modification for task completion
* dailies history date added in scoreTask instead of cron
* fix lint issues
* changes based on feedback. Undo cron code deletion and deleted iteration on scoreTask
* fix lint issues
* add task history entry in cron for dailies that weren't completed
* add history entry after value is fully evaluated
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
* Able to see all non class related items in market
* Fix lint errors
* Able to see all non class related items in market
* Fix lint errors
* add test for showing contributor gear
* Added previously owned items to test with eslint exception
* Validate that everyX values are integers bounded by 0 and 9999
* Added client side check
* Updated tests
* Added migration for bad dailies
Near idential to the other task migration.
* fix(typo): camelCase function call
* toggle pinned state of items server + client
* pin quests / add pin src
* add officially pinned items and api to get in app rewards
* update schema and get items deatils
* update pin actions to the new logic
* show countBadge only with a number
* extract getPinKey - pin seasonal items
* togglePinned in buy-dialogs
* add pinKey to shop items
* wip
* wip
* fix path
* togglePinnedItem as common.op / use in client
* fix linting
* pinning: getItemInfo and save in db path and type
* make api more consistent, fix bugs
* updates
* fix bugs
* update actions to current api
* marketGear
* change to pinType
* add mystery_set to getItemInfo
* fix isPinned
* ignore animals
* list shopItems (initial)
* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear
* show buyModal for the rewards
* show mystery_set icon
* add info whether item is suggested
* write migration, fix style issues
* pin potion and armoire
* make potion, armoire not unpinnable
* show notes for armoire and potion, add default items for new users
* show unpin notification
* add/remove pinned gear on class-change
* remove pinned & add new gear on purchase - refactoring pinning methods - fixes
* always allow to purchase armoire
* highlight item if suggested
* initial market - routing - store - load market data
* move drawer/drawerSlider / count/star badge to components/ui
* filter market categories
* shopItem with gem / gold
* show count of purchable items
* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component
* show featured gear
* show Gear - filter by class - sort by (type, price, stats) - sort market items
* Component: ItemRows - shows only the max items in one row (depending on the available width)
* Sell Dialog + Balance Component
* generic buy-dialog / attributes grid with highlight
* buyItem - hide already owned gear
* filter: hide locked/pinned - lock items if not enough gold
* API: Sell multiple items
* show avatar in buy-equipment-dialog with changed gear
* market banner
* misc fixes
* filter by text
* pin/unpin gear store actions
* Sell API: amount as query-parameter
* Update user.js
* fixes
* fix sell api amount test
* add back stroke/fill currentColor
* use scss variables
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Removed Extraneous Flag
* Removed Extraneous Flag
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
Remove new User Flag, use flags.tour.classes
Whoopsie. Fix PR conflict.
Removed Extraneous Flag
* Fixes handling architecture change
* Updates following Review 20170418-0602
* Remove cause of mocha/no-exclusive-tests lint failure
* Fixed release pets/mounts achievements when fully earned and added unit tests for these changes
* Fixed release pets/mounts achievements to award only when fully earned and added unit tests for these changes, also fixed linting issues
* Updated variable assignments to make more readable
* Revised releaseBoth/Pets/Mounts to include null or undefined checks, also updated unit tests
* fixed integration tests
* Add test to prevent death users recovering health
* Add check for buying potions with zero health
* Validate hp <= 0 to take boss damage into account
* Changed recurring logic to not use moment-recur plugin for performance reasons
* change only nextDue calculations
add tests to make sure proper nextDue values are calculated
revert schedule.matches logic to original
revert shouldDo.test.js to original
* fix monthly nextDue logic
move tests to shouldDo.test.js
* typos
* revert to original logic. change not needed
* add failure cases
* Add card and achievement sprite for Congrats card
* Add data regarding Congrats card
* Add Get Well card
* Add Get Well images
* Add schema
* Remove `if (!target.flags) target.flags = {};` code from cards
* Remove white backgrounds for congrats sprites
* add inital tests for cards
* Fix card tests
* Fix invalid urls in tests
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update congrats card sprite
* Fix card logic
* Fix user schema
* Change achievement values for new cards to Number
* Resize congrats and getwell cards
This will make them be sized properly
* Separate Market from Drops
* Extract cards to new section
* fix(sprites): revert spritesheet changes
* Add flags if target does not have them