Sabe Jones
0f578b79ff
feat(pets): Peppermint Hatching Potions
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Also fixes an issue where the pet hatching modal would appear when the user attempted to hatch a premium version of a quest pet.
2015-12-04 17:20:33 -05:00
Sabe Jones
1643e3dbc6
test(modals): Rehatch scenario
2015-11-30 16:19:12 -05:00
Sabe Jones
3c672ea814
Merge pull request #6281 from TheHollidayInn/inventory-prevent-hatch-model-from-showing-on-hatched-pet
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Prevented modal from showing when user tries to hatch a pet they own
2015-11-26 11:56:38 -06:00
Sabe Jones
28205663e4
fix(modals): Show mount modal more often
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Fixes #6288 . Previously, we used a count of all properties within the user's items.pets.mounts to determine whether or not they'd gained a new mount. That would not work as expected if they had mounts with a null or false status, such as after using the Key to the Kennels. This commit also adds some tests to the inventory controller in Angular for pet raising.
2015-11-24 16:54:59 -05:00
Keith Holliday
b6e79f3ba8
Prevented modal from showing when user tries to hatch a pet they own
2015-11-23 10:20:39 -06:00
Sabe Jones
aad3e5ade6
fix(sharing): Add social service to Inventory
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Also fixes accidental 'only' in tests.
2015-10-28 16:52:07 -04:00
Sabe Jones
f4ea6c1d5d
feat(sharing): Opt Out WIP
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First draft of support for opting out of future modal display on specific events, and adds the second barebones target page for sharing.
2015-10-28 16:36:47 -04:00
Blade Barringer
955c163544
Merge branch 'develop' into refactor-content
2015-09-23 07:52:36 -05:00
Sabe Jones
87f6af346a
fix(misc): Tweaks
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* Updates the text shown for Mystic Hourglasses in the inventory to account for new features.
* Fixes the date range for the Fall Festival to correctly start September 21.
* Updates test for the Inventory Controller to use lodash for object key iteration.
2015-09-21 13:59:00 -04:00
Blade Barringer
8881dbc034
Remove uneeded blank spaces
2015-09-16 20:01:42 -05:00
Sabe Jones
15cddabd80
fix(test): Remove only
2015-09-16 19:21:05 -04:00
Sabe Jones
f8db8f597a
refactor(test): Give user mystery items
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...instead of stubbing out timeTravelerStore
2015-09-16 19:16:21 -04:00
Sabe Jones
98cd8364c6
feat(hourglass): Individual filter functions
2015-09-16 16:35:04 -04:00
Sabe Jones
2bde07fa1c
fix(test): Call hasAll correctly
2015-09-16 16:12:29 -04:00
Sabe Jones
7cc29810f3
fix(test): inject Content
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Also refactors to remove lodash where it's overkill.
2015-09-16 16:01:13 -04:00
Sabe Jones
3bfeb15715
test(hourglass): TDD for Time Travel filtering
2015-09-16 15:27:19 -04:00
Blade Barringer
b32e521c56
Pull in client side changes for quest routes
2015-09-15 09:35:17 -05:00
Blade Barringer
5553d74334
Create method to calculate whether or not user has attained all mystery equipment
2015-09-13 16:26:29 -05:00
Blade Barringer
25d52bccc5
Use new newUser specHelper syntax
2015-08-15 00:08:41 -05:00
Blade Barringer
203a26b6df
Refactor how cards are recieved
2015-08-12 08:36:57 -05:00
TheHollidayInn
c61eccaaba
Removed if statements and fixed style issues
2015-07-22 15:38:17 -05:00
TheHollidayInn
107e27a2c6
Deselect food, egg, and potion when hitting the escape key
2015-07-21 21:52:29 -05:00
Blade Barringer
719907189f
Organized spec folder
2015-06-13 09:58:08 -05:00