* feat(event): begin Fall Festival 2016
* feat(event): Seasonal Shop Fall 2016
* fix(test): season specific food
* chore(news): add Bailey
* fix(season): correct Sorceress & timetrav
* add vuex, cleanup client directory and create example components
* disale sample unit test
* disable import for non existing file
* correct regexp for unit tests, add simple test to avoid error, add babel-polyfill for Vuex
* add line wrongly removed, update regexp
* add files for new client side and reorg gulp tasks
* add deps and script for new client
* fix webpack paths so that building works
* fix static assets not copied into prod build
* fix linting
* add eslint deps and re-enable it in webpack
* add most missing deps for client side and split .babelrc for client
* reorganize .eslintignore
* update client tests paths and .gitignore
* uncomment code
* client: move App component
* client: update oaths in App component
* fix client tests and add more deps
* add client side tests to npm test
* fix typo in depencency name
* update more deps
* fix karma.conf.js and upgrade phantomjs
* fix dep and move karma.conf to subdirectory
* update karma.conf.js position in Gruntfile
* try downgrading phantomjs
* Fixup client tests (#8032)
* Use phantom 2
* fix(tests): Fix refresher test
* gitignore translation mock
* Update karma version
* disable e2e tests for new client from build
* write vue templates with pug
* add basic routing
* remove unnecessary Function.bind shim
* remove unused dependency
* fixes the commit that shows actual task values when task edit is canceled.
This reverts commit 3d64f2b849.
* removing _edit references from fields of a task that can't change and are always set
* removing _edit from task.type as type cannot change while editing.
* Addressing comments by blade
* starting
* adding tests to prove the expected behavior occurs around force starting a quest. part of #7653
* fixing up tests and adding functionality to remove user from quest if they are not in the questing party
* adding code to handle when the user is deleted and added a test around that situation
* fixing up comments
* Updated collection quest tests for no found items.
Single-item quests state [user] found no [items]. instead of [user] found nothing. If a
quest has two items, the chat message is [user] found no [item1] and no [item2].
* Collection quest messages changed from [user] found nothing to [user] found no [item]
* Tests for no collection quest items found changed to [user] found 0 [item1], 0 [item2]
* Changed chat messages for no found collection quest items to [user] found 0 [item1], 0 [item2]
* Sort items alphabetically in multi-item quests so that it always returns the same string
* Formatting updates to conform to test specifications (for collection quest progress reports with no items found
* Simplified handling of items not found: any items not found are added to the list of found items with quantity 0 for reporting in the group chat. This also causes all items to appear, in the list, even if only one type is found in a multi-item quest.
* Test the group chat message when no items are found in multi-item quests. Test succes no longer depends on the order items are listed.
* fix: correct translation strings for pet/mount names
* chore: expose potion and egg key, not object in pet content api
* fix: Update feed route to use potion and egg objects
* refactor: Update feed route to use petInfo
* Use pet/mount text method for name
* correct feed route
* Pull out animal content into separate files
* Correct variable names
* Add tests for stable, eggs, and hatching potions content
* Add content test back into npm test
* add tests for beastMaster, mountMaster, and triadBingo achievements
* add tests for challengeWon, streak, ultimateGear, rebirth, and contributor achievements
* add achievement service that has openModal function
* achievement test pass again
* fix indentation, rename openModal to more descriptive displayAchievement
* add unit tests for achievements service
* initialize user.preferences.suppressModals in specHelper.newUser
* update achievement tests to account for new notification service
* add new achievementServices file to manifest.json
* fix tests
* award wonChallenge achiev like other achievs
* differentiate between small and normal achiev modals
* refactor achievementService.displayAchievement() to take options param
* Added initial code for creating and reading group tasks
* Separated group task routes. Separated shared task functions
* Added taskOrder to group
* Minor style fixes
* Fixed lint issues
* Added unit tests for task manager
* Updated task helper functions
* Fixed history test
* Fixed group task query
* Removed extra var
* Updated with new file structure
* Updated noset values
* Removed unecessary undefineds, fixed comments, Added apiignore
* Separated group task routes. Separated shared task functions
* Added unit tests for task manager
* Added initial groups assign route and tests
* Added sync assigned task to user
* Added unassign route and unlink method
* Added remove and unlink group task
* Updated linking and unlinking. Add test for updating task info
* Added delete group task and tests
* Added sync on task update and tests
* Added multiple users assignment
* Updated unassign for multiple users
* Added test for delete task with multiple assigend users
* Added update task for multiple assigned users
* Fixed issue with get tasks
* Abstracted syncable attributes and add tests
* Fixed merge conflicts
* Fixed style issues, limited group query fields, and added await
* Fixed group fields needed. Removed api v2 code
* Fixed style issues
* Moved group field under group sub document. Updated tests. Fixed other broken tests
* Renamed linkedTaskId and fixed broken alias tests
* Added debug middleware to new routes
* Fixed debug middleware import
* Added additional user id check for original group tasks
* Updated challenge task check to look for challenge id
* Added checklist sync fix