* Show keys to pets immediately
* Ensured keys to pets dissapear after use
* Added resdirect to stable after purchase
* Added mount check and updated keys to mounts and to both
* Added api calls
* Added check for beastmaster progress
* Added mount check for release mounts. Added pets and mount check to release both
* Added actions
* Added catch to common tests
* Added beast count and reload
* Removed extra console log
Adjusts column widths for 'drop' type notifications to prevent .text from overlapping .icon-item.
Adds new 'flavorMessage' property to Snackbar notifications, which overrides standard computed message.
Vertically center XP gain icon/amount.
Fixes unrelated typo in i18n key name.
* testing additional event trigger for sendMessage
* moved keyup event to newmessage
* added keyup event to tavern vue too
* all food items now have version with definite and indefinite article. foodText also adapted in messages json
* modified api.food, and feed, armoire and drop mechanism
* drops now ok, removed dropArticle, corrected feed test
* test correction
* api doc modification for task completion
* dailies history date added in scoreTask instead of cron
* fix lint issues
* changes based on feedback. Undo cron code deletion and deleted iteration on scoreTask
* fix lint issues
* add task history entry in cron for dailies that weren't completed
* add history entry after value is fully evaluated
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
* Sleep status is tracked by analytics when toggled.
* Modify test: test that analytics is called with 'sleep' event and data passed includes the user's new sleep status
* list special gear by the `specialClass` - fixes#9485
* only disable the currencly label + value not the amount input - fixes#9492
* disable transformations on equipment previews - fixes#9497
* show boss strength - fixes#9522
* pin time travelers animals - closes#9382
* clean up + package-lock ?
* fix quest info
* add another check if previous gear is owned
* respect gear purchase order
* catch error with miscalculation of equipment number floor
* add integration test for proper equipment purchasing order
* fix syntax
* add 'previousGearNotOwned' string
* rewrite logic for different starting levels for wep vs others
* separate and add tests for armor and weapon
* rename variable for clarification
* skip check if itemIndex is NaN
* change obscure NaN check for readability
* change conditional from checking NaN to Int
* fix(sprites): serve animated GIFs
Also add new GIF for upcoming quest line
* feat(content): Masterclasser capstone quest
Also fixes Quests page for clearer lock/unlock display
* chore(sprites): compile
* feat(achievements): award quest completionist cheevo
* feat(quests): Siphoning Void
fix Achievements page styling and text spacing
fix display of Rage bar on party page
* test(quests): Lost Masterclasser
* chore(news): Bailey
* fix(test): only use Masterclasser in relevant scenario
* client/tasks/user: (create dropdown) change icon color on menuitem hover
Previously the color was only changing when you hovered over the
text or icon.
This change changes the icon color when you hover anywhere over
the `menuitem`
* client/shops/market: fix search field in market
* Hide drawer sliders if number of items for type is empty
* Move drawer-help-text icon down to line up vertically with text
* Add TODO for error thrown when trying to sell special item types
* client/tasks/taskModal: display all selected tags for task
* i18n/groups: religous to religious
* client/shops/market: Add error message to empty drawer slider
* Create new locale file to hold inventory locales
* client/tasks/user: Revert change to create dropdown
* Revert tag changes
This will be picked up in a separate PR.
* Fix missing space before function paren
* Client: fix Apidoc and move email files (#9139)
* fix apidoc
* move emails files
* quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140)
* enable link to markdown info on group and challenge edit screen
* allow admin (moderators and staff) to edit challenges
* allow admin (moderators and staff) to edit guilds
Also add some unrelated TODO comments.
* allow any party member (not just leader) to start quest from party page
* allow quest owner to cancel, begin, abort quest
Previously only the party leader could see those buttons. The leader still can.
This also hides those buttons from all other party members.
* enable reverse chat in guilds and party
* remove outdated videos from press kit
* adjust various wordings
* Be consistent with capitalization of Check-In. (#9118)
* limit for inlined svg images and make home leaner by not bundling it with the rest of static pages
* sep 27 fixes (#9088)
* fix item paddings / drawer width
* expand the width of item-rows by the margin of an item
* fix hatchedPet-dialog
* fix hatching-modal
* remove min-height
* Oct 3 fixes (#9148)
* Only show level after yesterdailies modal
* Fixed zindex
* Added spcial spells to rewards column
* Added single click buy for health and armoire
* Prevented task scoring when casting a spell
* Renamed generic purchase method
* Updated nav for small screen
* Hide checklist while casting
* fix some text describing menu items (#9145)
* 4.1.3
* use `selectGearToPin` instead of updateStore in migration-script (#9102)
* Tags redesign in edit-task modal (#9122)
* Truncate tags list to maximum number of tasks
This commit truncates the list of tags in the edit task modal and
displays the remaining selected tasks as a number.
* Align tags-select dropdown with "Tags" label
* Add tags popup component
* Use solid purple for tags-select dropdown
* Remove shadow when tags-select is active
* Add border-radius to tags-select
* Re-add previously disabled transitions
* Remove unused template element
* Add Clear Tags button to footer of tags popup
* Decrease column size for tags to better match design
* Truncate tag name to avoid overflows
* Add tag name as title to show full name on hover
* Grow inline tags select from left to right
* Style none button
* Add spacing to streak reset button to line up with tags select
* Add top offset to tags dropdown toggle to line up with label
* Ability to collapse checklists (#9158)
* ability to collapse checklists
* typo
* show warning to use the mobile apps (#9152)
* Oct 4 fixes (#9159)
* Added gem purchase note
* Added notification count
* Added party reload
* Added description when user can no longer purchase gems this month
* Prevent modal from showing when pruchasing recently purchased items
* Added progress bar
* Prevented non leader from loading approvals
* Added group billing
* Release fix (#9161)
* Merge Develop onto Release (#9123)
* Some random quick (#9111)
* Switch group button directions
* Allowed admins to export challenges
* Added scoping to some stable styles
* Fixed challenge cloning
* Tasks tags (#9112)
* Added auto apply and exit
* Add challenge tag editing
* Fixed lint
* Skill fixes (#9113)
* Added local storage setting for spell drawer
* Added new spell styles
* Fixed typo
* Reset local creds if access is denied (#9114)
* various fixes: group leader's name at top of edit drop-down; Members List; etc (#9117)
* fix text describing location of subscription/gem gift box
* disable Copy As To-Do in Tavern, guilds, party because it's not working
* change members label on group pages to Member List
* remove outdated info about seeing number of Gems available to buy
* allow Danger Zone to be seen by players without local authentication
Also add an hr because the Danger Zone heading was crammed up against the button above it.
* put current group leader's name at top of Leader change drop-down
* Client Fixes (#9120)
* unduplicate logout code
* re-enable debug menu
* fix pets badge and equipping mounts
* close gift modal after sending gems
* armoire notifications
* Oct 1 fixes (#9121)
* Added default tags to task
* Added seasonal gear check and show spooky
* Disabled spooky sparkles
* Fixed challenge remove tasks modal
* Hid checklist
* Added group gems modal
* Purchase with amazon
* Added check for user health
* Added missing notification file
* 4.1.1
* 4.1.2
* Merge develop into release (#9154)
* Client: fix Apidoc and move email files (#9139)
* fix apidoc
* move emails files
* quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140)
* enable link to markdown info on group and challenge edit screen
* allow admin (moderators and staff) to edit challenges
* allow admin (moderators and staff) to edit guilds
Also add some unrelated TODO comments.
* allow any party member (not just leader) to start quest from party page
* allow quest owner to cancel, begin, abort quest
Previously only the party leader could see those buttons. The leader still can.
This also hides those buttons from all other party members.
* enable reverse chat in guilds and party
* remove outdated videos from press kit
* adjust various wordings
* Be consistent with capitalization of Check-In. (#9118)
* limit for inlined svg images and make home leaner by not bundling it with the rest of static pages
* sep 27 fixes (#9088)
* fix item paddings / drawer width
* expand the width of item-rows by the margin of an item
* fix hatchedPet-dialog
* fix hatching-modal
* remove min-height
* Oct 3 fixes (#9148)
* Only show level after yesterdailies modal
* Fixed zindex
* Added spcial spells to rewards column
* Added single click buy for health and armoire
* Prevented task scoring when casting a spell
* Renamed generic purchase method
* Updated nav for small screen
* Hide checklist while casting
* fix some text describing menu items (#9145)
* on class change: remove owned gear from pinned items
* move dragging item-info closer to the cursor (food / hatching potion)
* remove v-once at attributesPopover (if the parent component is recycled the old data stays active)
* prevent popover to show data of an item that was removed - but the popover stays opened
* remove `classSelected` on adding new pinned gear
* use show::modal on buyModal / selectMembersModal instead of v-if=item
* show::modal for buyQuestModal - fix bundles class
* fix buy potion
* fix open selectMembersModal (after changing to shop::modal)
* extract seasonal-shop config - use summer season items (to work on)
* add suggested border to shopItems
* refactor getOfficialPinnedItems (now includes the seasonal gear)
* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items
* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.
* show item limited time (buyModal & shopItem)
* select seasonal fall sets
* WIP(seasonal-shop): placeholder Fall 2017 items
* fix lint
* sprites
* styling + fix purchase of seasonal spells
* compile sprites
* fixes: check isPinned with officialItems
* enable purchase of seasonal items for testing
* fix shop apis
* add featuredItems to market
* quest shop: add featuredItems to api
* tiem travelers shop: add featuredItems to api
* fix gear types filter
* feat(content): Fall 2017 compleat
* chore(sprites): compile
* show opened shop state (npc+background)
* add opened seasonal npc
* current seasonal users class set = purchase by gold - lock other sets of the current season
* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems
* refresh rewards column list (seasonal gear won't refresh it on purchase)
* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)
* every current season gear is purchased by gold - prevent buyModal on locked items
* use the current event date range
* list seasonal sets by event date
* use custom method instead of updateStore to list the pinnable gear
* change daterange to 10-31
* fix start quest modal from items - disable invite quest button if a quest is already active
* toggle pin in buy-dialogs
* check if the item is not undefined/null - renamed the watch function
* not locking pre-owned gear - pin removed gear on revive
* fix createAnimal (check for function) - hide pet-popover while dragging food
* fix dragging popover text color
* fix drop toasts
* selectMembersModal: load members on item change
* show quests and open quest dialog on click
* extract questDialogContent/Drops to separate components & use those in startQuestModal & buyQuestModal
* fix market search
* remove & readd pinned gear on revive
* remove listener once destroyed
* Added task sync after joining challenge
* Added gem purchasing
* Updated member modal style
* Added community guidelines to all groups
* Added group plans redirect
* Began add new front page design
* Fixed challenge loading on mount
* Fixed upgrade
* Added default summary
* Fixed small nav bar styles
* Added more unlock options to avatar editor
* Added more home page finishes
* remove buyModal from all views / move to app.vue - show party member selection if card was bought
* add .btn style to 'show more' / 'show less'
* prevent adding duplicate pinned items - reset pinned gear on rebirth
* remove hourglass in items
* fix unequip gear from drawer
* fix bought item notification
* fix background in avatar - avatar position in buyModal
* use countBadge instead of class
* generic purchase action from buyModal to handle all kind of purchases - able to purchase backgrounds - return backgrounds as flat array
* List MysteryItem & Hourglass in Inventory/Items
* add Subscribers Gem Item (purchase by gold)
* fix mysterybox
* sort unlocked gear first
* add orb of rebirth to market
* remove old quest scroll + class of the quest items
* more padding on countBadge
* use the generic purchase on quests
* lock other classes gear
* fix avatar in equip-gear-modal
* fix seasonal shop
* seasonal : new gear type order
* fix pin gear (and get new gear on buying)
* API: /shops/market-gear - refactoring pinnedGearUtils - move _isPinned to common/libs
* use shops.getMarketGearCategories to list the marketGear
* use shops.getMarketCategories instead of API-call
* mark gear reward items as locked
* purchase time-travelers stuff + update view + use method instead of http-api + add missing mammoth shop image
* Time Travelers Shop: open/closed state
* time travelers: show gear preview + hide sidebar if closed
* update resized images
* fix lint
* add hourglass to header
* multiple quest fixes - show quest info in popover/modal
* pin backgrounds
* unpin gem-purchable items / change pinType of quest to quests
* check if hatching potion is allowed on egg - wide hatching info
* fix (perf): items - request text()/notes() only once
* change items margin to 23px
* list cards + open modal to choose a target + add space between market items
* buy card from task-list
* fix tests - unpin items on purchasing eggs / hatchingPotions
* toggle pinned state of items server + client
* pin quests / add pin src
* add officially pinned items and api to get in app rewards
* update schema and get items deatils
* update pin actions to the new logic
* show countBadge only with a number
* extract getPinKey - pin seasonal items
* togglePinned in buy-dialogs
* add pinKey to shop items
* wip
* wip
* fix path
* togglePinnedItem as common.op / use in client
* fix linting
* pinning: getItemInfo and save in db path and type
* make api more consistent, fix bugs
* updates
* fix bugs
* update actions to current api
* marketGear
* change to pinType
* add mystery_set to getItemInfo
* fix isPinned
* ignore animals
* list shopItems (initial)
* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear
* show buyModal for the rewards
* show mystery_set icon
* add info whether item is suggested
* write migration, fix style issues
* pin potion and armoire
* make potion, armoire not unpinnable
* show notes for armoire and potion, add default items for new users
* show unpin notification
* add/remove pinned gear on class-change
* remove pinned & add new gear on purchase - refactoring pinning methods - fixes
* always allow to purchase armoire
* highlight item if suggested
* wip: add task scoring and persist checklist items
* remove unused files, fix checklist scoring and start adding support for groups tasks
* amke group and challenge tasks not scoreable
* initial quests.vue - refactorings - add group to quests
* shows quests by quest-group
* buyQuestModal with rewards sidebar
* store / actions to load seasonal/time-travelers shop data
* buyModal buyPressed instead of buyAction - seasonal shop categories now with specialClass property - seasonal shop
* time travelers vue - show hourglass in shopItem / buyDialog - fix banners
* cleanup
* show amount of already owned quests
* show html notes in popovers / dialog
* extract purchase-api to common.ops.purchaseWithSpell to call the same in the store / update the UI on purchases
* add time-travelers sprites
* fix lint
* add last mystery set images
* remove unused Page
* remove equipment from newClient.json
* initial market - routing - store - load market data
* move drawer/drawerSlider / count/star badge to components/ui
* filter market categories
* shopItem with gem / gold
* show count of purchable items
* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component
* show featured gear
* show Gear - filter by class - sort by (type, price, stats) - sort market items
* Component: ItemRows - shows only the max items in one row (depending on the available width)
* Sell Dialog + Balance Component
* generic buy-dialog / attributes grid with highlight
* buyItem - hide already owned gear
* filter: hide locked/pinned - lock items if not enough gold
* API: Sell multiple items
* show avatar in buy-equipment-dialog with changed gear
* market banner
* misc fixes
* filter by text
* pin/unpin gear store actions
* Sell API: amount as query-parameter
* Update user.js
* fixes
* fix sell api amount test
* add back stroke/fill currentColor
* use scss variables
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Removed Extraneous Flag
* Removed Extraneous Flag
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
Remove new User Flag, use flags.tour.classes
Whoopsie. Fix PR conflict.
Removed Extraneous Flag
* Fixes handling architecture change
* Updates following Review 20170418-0602
* Remove cause of mocha/no-exclusive-tests lint failure
* Fixed release pets/mounts achievements when fully earned and added unit tests for these changes
* Fixed release pets/mounts achievements to award only when fully earned and added unit tests for these changes, also fixed linting issues
* Updated variable assignments to make more readable
* Revised releaseBoth/Pets/Mounts to include null or undefined checks, also updated unit tests
* fixed integration tests
* Add test to prevent death users recovering health
* Add check for buying potions with zero health
* Validate hp <= 0 to take boss damage into account
* add possibility for group to block members from getting gems
* fixes
* fix tests
* adds some tests
* unit tests
* finish unit tests
* remove old code
* add colors palette
* add secondary menu component and style it
* add box shadow to secondary menu
* misc css, fixes for secondary menu
* client: add equipment page with grouping, css: add some styles
* add typography
* more equipment
* stable: fix linting
* equipment: add styles (lots of general styles too)
* remove duplicate google fonts loading
* add dropdowns
* design: white search input background, remove gray from items
* start adding drawer and selected indicator
* wip equipment
* fix equipment
* equipment: correctly bind new properties on items.gear.equipped
* equipment: fix vue binding. version 2
* equipment: fix vue binding. version 3
* back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed
* checkboxes and radio buttons
* correctly renders selected items in first postion during the first render
* add search
* general changes, constants part of app state, add popovers
* add toggle switch, rename css
* correct offset
* upgrade deps
* upgrade deps
* drawer and lot of other work
* update equipping mechanism
* finish equipment
* fix compilation and upgrade deps
* use v-show in place of v-if to fix ui issues
* v-show -> v-if
* fix linting in test/client
* fix es6 compilation in test/client
* fix babel compilation for tests
* fix groupsUtilities mixin tests
* client: buttons
* client: buttons: fix colors
* client: finish buttons and dropdowns
* upgrade bootstrap-vue, finish buttons and dropdowns
* fix tasks page layout
* misc fixes for buttons
* add textareas
* fix app menu
* add inputs
* fixes for toggleSwitch
* typography
* checkboxes and radio buttons
* add checkbox icon
* fix equip.js
* extract strings to newClient.json
* add Popover above 'Use Costume' / 'Auto Equip' slider - disable item select if costume-mode and 'useCostume' isn't active
* show "you have disabled your costume" error above the drawer items
* check errorMessage for null
* hide star if costume not enabled
* fix errorMessage (!errorMessage seems not to work for string)
* show minimize / expand icon - always centered by css
* drawer test
* drawer: fix centering on large screens
* fix show more button
* add margin when two dropdowns are next to each other
* adjust the page padding based on the drawer, misc fixes
* drawer fixes