* buyMysterySet records every item in Amplitude.
Record only the mysterySet
Fixes: #11705
* buyMysterySet records every item in Amplitude.
Extend unit test
Fixes: #11705
* Issue 11050 - Small tuneups to unlock.js
- Use includes i.o. indexOf
- Extract small function for object setting duplication
- Use every instead of custom counter
* Issue 11050 - Properly store purchased items when purchasing them
* Issue 11050 - Couple more tuneups in unlock.js and implemented partial failure scenario
* Issue 11050 - Fix last lint issue
* Issue 11050 - Check path for gear i.o. failing to write it to purchased
* Issue 11050 - Guarantee variation coverage in tests
* Issue 11050 - Use startsWith instead of includes for background check
* Issue 11050 - Don't unlock lost items
* Added check for wacky pet before feeding
* added test for feeding wacky pets
* Fixed typo in test for feeding wacky pets
Co-authored-by: Jack Somers <somersjw9@gmail.com>
* WIP(adventure): prereqs
* WIP(drops): new modal
* WIP(adventure): analytics fixes etc
* feat(adventure): random egg+potion on 2nd task
* fix(lint): noworkies
* fix(modal): correctly construct classes
* fix(tests): expectations and escape
* fix(first-drops): address comments
* fix(first-drops): don't give random drops until first drops
* fix(drops): remove more Level 3 references
* refactor(drops): no need for cloning
* refactor(drops): unnecessary export
* fix(first-drops): force sync
* fix(first-drops): move to server
* fix(first-drops): escape in case we get here with >0 items
* fix(lint): line length
* fix(pet-food): remove unused string
* Fix: moved debuffPotions from vue component
- Move logic of choosing proper debuf potion from vue component to website commons
- introduce new function to get debuffSpellItems
* Fix: move debuffPotions to server
* Refactoring: move setting of debuff potion to func
* Fix: sanity
* Refactoring & Tests:
- Create test case for get and set DebuffPotionItems functions
- Fix setDebuffPotionItems function to not create duplicated debuff items
- Make debuff potion type of items unpinnable
- Move list of debuffs to constant to reuse it in tests and functions
* Fix: typo in test describe
* Fix: translation of unpin
* Fix: setDebuffPotionItems on cron buffs reset
* Fix: use full path for debuff potions
* Fix: Reset negative quest scrolls number to zero on purchase(gem)
* Refactor: rename website/common/script/ops/buy/buyQuest.js to website/common/script/ops/buy/buyQuestGold.js and update related files
* Test: add two tests related to negative quest scrolls
* fix(teams): no hover bg change for noninteractive checkboxes
* feat(teams): send notification to managers on task claim
Also fix client unit test broken by prev commit
* feat(groups): don't penalize for tasks assigned since last activity
* fix(tests): actually fix client unit
* fix(teams): improve task styles
* fix(teams): let people other than leader see relevant approvals
Also more style fixes
* fix(approvals): better filtering and task headings for approval data
* fix(test): correct test expectations for new GET /approvals behavior
* fix(groups): style tweaks
* different border for group and normal tasks
* fix(teams): remove extra click for claiming
* fix(teams): leaders & managers can check off approval-required tasks
* fix(teams): don't notify user of own claim
* fix group task margin and z-index on hover
* fix(menu): sporadic error in top bar
* fix(teams): more approval header and footer adjustments
* fix(tests): adjust expectations for self-approval
* fix(teams): address PR comments
* refactor(timestamps): date user activity on authenticated requests
* refactor(timestamps): update local user instead of direct db update