Commit Graph

195 Commits

Author SHA1 Message Date
Sabe Jones
b51f622c52 chore(event): end Aquatic Potions 2017-08-01 22:02:31 +00:00
SabreCat
568e8840ed feat(event): Naming Day 2017 2017-07-31 20:22:09 +00:00
negue
f72f71fd32 [WIP] New Client - Shops/Market (#8884)
* initial market - routing - store - load market data

* move drawer/drawerSlider / count/star badge to components/ui

* filter market categories

* shopItem with gem / gold

* show count of purchable items

* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component

* show featured gear

* show Gear - filter by class - sort by (type, price, stats) - sort market items

* Component: ItemRows - shows only the max items in one row (depending on the available width)

* Sell Dialog + Balance Component

* generic buy-dialog / attributes grid with highlight

* buyItem - hide already owned gear

* filter: hide locked/pinned - lock items if not enough gold

* API: Sell multiple items

* show avatar in buy-equipment-dialog with changed gear

* market banner

* misc fixes

* filter by text

* pin/unpin gear store actions

* Sell API: amount as query-parameter

* Update user.js

* fixes

* fix sell api amount test

* add back stroke/fill currentColor

* use scss variables
2017-07-27 19:41:23 +02:00
Sabe Jones
9071fa0073 Merge branch 'release' into develop 2017-07-25 23:25:11 +00:00
SabreCat
c84dc40c7d feat(content): Subscriber items 2017-07 2017-07-25 23:15:06 +00:00
CJ
605391e4e7 Fixes #7958 - do not remove Battle Gear equipment when changing class (#8064)
* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* Adjustments following Bug Review
 - Removed remaining 'foundKey' logic
 - Adjusted test logic to reflect feature change

* Reverting userCtrl.js to development version
 - Reintroduces "classes" Guide tour

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

* Remove new User Flag, use flags.tour.classes

* Whoopsie. Fix PR conflict.

* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* Adjustments following Bug Review
 - Removed remaining 'foundKey' logic
 - Adjusted test logic to reflect feature change

* Reverting userCtrl.js to development version
 - Reintroduces "classes" Guide tour

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

* Remove new User Flag, use flags.tour.classes

* Whoopsie. Fix PR conflict.

* Removed Extraneous Flag

* Removed Extraneous Flag

* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

Remove new User Flag, use flags.tour.classes

Whoopsie. Fix PR conflict.

Removed Extraneous Flag

* Fixes handling architecture change

* Updates following Review 20170418-0602

* Remove cause of mocha/no-exclusive-tests lint failure
2017-07-20 10:28:53 -07:00
Kevin Smith
11a4c1c95d Implemented new Achievement and Badge: Invited a Friend (Fixes #8615) (#8819)
* Added text to locale

* Added achievement to content and libs

* Added achievement modal

* Added achievement to notification model and controller

* Added achievement to user schema

* Grant achievement to inviter when user registers using emailed link

* Fix icon name

* Added integration test

* Fix linting

* Added sprite
2017-07-19 18:39:39 -07:00
Sabe Jones
75680ab6aa Merge branch 'release' into develop 2017-07-19 18:41:13 +00:00
SabreCat
3af756a90d feat(cards): Good Luck card and achievement 2017-07-19 18:24:10 +00:00
jerellmendoodoo
a9195f0d96 Fixed release pets mounts (#8545)
* Fixed release pets/mounts achievements when fully earned and added unit tests for these changes

* Fixed release pets/mounts achievements to award only when fully earned and added unit tests for these changes, also fixed linting issues

* Updated variable assignments to make more readable

* Revised releaseBoth/Pets/Mounts to include null or undefined checks, also updated unit tests

* fixed integration tests
2017-07-18 13:34:54 -07:00
Oscar Rendón
ab777f7006 Restrict users from getting back from death (#8808)
* Add test to prevent death users recovering health

* Add check for buying potions with zero health

* Validate hp <= 0 to take boss damage into account
2017-07-18 13:26:10 -07:00
Matteo Pagliazzi
78ba596504 Groups can prevent members from getting gems (#8870)
* add possibility for group to block members from getting gems

* fixes

* fix tests

* adds some tests

* unit tests

* finish unit tests

* remove old code
2017-07-16 09:23:57 -07:00
SabreCat
90d77cee81 feat(content): Orca Pets and Splashy Pals 2017-07-11 21:31:26 +00:00
Keith Holliday
3fa0b72ffe Added assumption when no time is supplied (#8855)
* Added assumption when no time is supplied

* Changed format of date

* Set now options when date is specified
2017-07-07 18:46:54 -07:00
SabreCat
d9e50e7632 Merge remote-tracking branch 'TheHollidayInn/yesterdailies-2' into release 2017-07-05 20:04:26 +00:00
SabreCat
4cd742c19a feat(event): Summer Splashy Foam 2017-07-05 20:03:23 +00:00
SabreCat
2566fcecb7 feat(content): Backgrounds and Armoire 2017-07 2017-07-03 22:54:58 +00:00
Keith Holliday
71d632f6f0 Merge remote-tracking branch 'upstream/release' into yesterdailies-3 2017-07-03 09:46:34 -05:00
SabreCat
87076ed07c feat(content): Aqua Potions 2017-06-29 21:21:20 +00:00
Keith Holliday
7fd2522e93 Merged in develop 2017-06-27 22:23:13 -06:00
SabreCat
678f48fde9 feat(content): June 2017 subscriber items 2017-06-22 22:54:17 +00:00
Keith Holliday
ca8541e8c4 Added needsCron field 2017-06-21 13:28:12 -06:00
SabreCat
21379ee357 feat(event): Summer Splash 2017 2017-06-20 22:08:38 +00:00
SabreCat
3db304b6bf fix(potions): disable Florals
Also add sprite for Bars of Soap in Attack of the Mundane 1
2017-06-17 20:18:36 +00:00
Keith Holliday
136dcd27a9 Prevented modal close and showed correct due class in modal 2017-06-16 12:28:42 -06:00
Keith Holliday
f7ce269f3c Add false return when repeats are empty (#8777)
* Add false return when repeats are empty

* Added front end check for repeats on monthly-daysOfWeek

* Fixed tests with static date
2017-06-14 11:27:50 -07:00
Sabe Jones
c084f8a2b9 Merge branch 'release' into develop 2017-06-13 21:25:41 +00:00
SabreCat
256e2e809c feat(content): Nudibranch Pets 2017-06-13 21:09:13 +00:00
Keith Holliday
5d0fe0aac3 Added yesterdailiy to model 2017-06-08 15:37:36 -07:00
joe-salomon
0be681b7a2 Dailies performance fix - fixes #8756 (#8767)
* Changed recurring logic to not use moment-recur plugin for performance reasons

* change only nextDue calculations
add tests to make sure proper nextDue values are calculated
revert schedule.matches logic to original
revert shouldDo.test.js to original

* fix monthly nextDue logic
move tests to shouldDo.test.js

* typos

* revert to original logic. change not needed

* add failure cases
2017-06-08 10:34:05 -07:00
Kevin Smith
c5d9ee1e0a Implemented new Achievement and Badge: Joined a Challenge (Fixes #8613) (#8761)
* Added image

* Added new achievement to user schema

* Added new achievement to content

* Added new achievement to libs

* Added achievement text to locale

* Added achievement to notification model and controller

* Grant achievement on joining or creating first challenge

* Added achievement to modal template

* Compiled new sprites

* Added integration tests

* Fix linting error
2017-06-07 09:43:16 -07:00
Sabe Jones
234328f2ba Reduce difficulty of collection quests (#8754)
* create script to insert message into party chat because collection quest is now easier

See https://github.com/HabitRPG/habitrpg/pull/7987 for more details.

* fix(quests): make collection less burdensome

* refactor(migration): return groups directly
2017-06-06 20:14:26 -07:00
SabreCat
029afa197e fix(achievements): move year-round cards out of seasonal 2017-06-07 02:41:13 +00:00
MathWhiz
c9427ad34c New cards — Congratulations, Get Well (#8655)
* Add card and achievement sprite for Congrats card

* Add data regarding Congrats card

* Add Get Well card

* Add Get Well images

* Add schema

* Remove `if (!target.flags) target.flags = {};` code from cards

* Remove white backgrounds for congrats sprites

* add inital tests for cards

* Fix card tests

* Fix invalid urls in tests

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update congrats card sprite

* Fix card logic

* Fix user schema

* Change achievement values for new cards to Number

* Resize congrats and getwell cards

This will make them be sized properly

* Separate Market from Drops

* Extract cards to new section

* fix(sprites): revert spritesheet changes

* Add flags if target does not have them
2017-06-06 19:04:54 -07:00
SabreCat
db1c2fd5a2 fix(shops): don't push if empty
Also corrects text on hatching potions
2017-06-02 15:28:28 +00:00
SabreCat
5cd11ed343 feat(content): Armoire and BGs 2017-06-01 23:08:00 +00:00
Keith Holliday
6f034bb5dd Fixed issue when repeat object is malformed (#8765)
* Fixed issue when repeat object is malformed

* Removed only

* Changed numeric check to lodash isFinite

* Removed newer lodash function
2017-05-28 20:07:29 -05:00
SabreCat
c3a3c1514a Merge branch 'monthlies' into release 2017-05-25 00:50:19 +00:00
SabreCat
3cf533f261 feat(content): new Mystery Items
and reenable Floral Potions
2017-05-23 22:03:31 +00:00
Keith Holliday
280b720c13 Allow user to deselect all days during week 2017-05-22 08:37:45 -06:00
Keith Holliday
19b09b4894 Merged in develop 2017-05-20 19:24:25 -06:00
Keith Holliday
f49d21d7b4 added next due date as today for weekly 2017-05-20 18:38:53 -06:00
Keith Holliday
c08c0685f3 Fixed broken tests 2017-05-20 17:19:35 -06:00
SabreCat
a3ee09e764 chore(event): disable Fairy Potions 2017-05-19 20:17:51 +00:00
Sabe Jones
547c87dee7 Guild A/B test and Achievement (#8740)
* WIP(guilds): AB test pester modal

* WIP(AB-test): guild pester cont'd

* fix(style): linting error

* fix(AB-test): markModified and notif enum

* fix(tests): update AB expectations

* fix(modal): remove extra includes

* feat(achievements): add Joined Guild cheevo
Also removes unused achievement sprites, and properly saves counter used in A/B testing

* fix(style): linting error from conflict
2017-05-19 14:45:11 -05:00
Keith Holliday
99a2013767 Fixed display of next due dates 2017-05-18 14:12:36 -06:00
Keith Holliday
7f2719a75c Fixed every x weekly 2017-05-18 10:11:29 -06:00
Sabe Jones
e6f605f23a Discount Bundled Quests (#8731)
* refactor(content): split quests file

* feat(purchases): sell bundled quests

* fix(style): address linting errors

* test(bundles): shop and purchase tests

* fix(test): remove only

* test(bundles): check balance deduction

* docs(content): comment bundle structure

* fix(test): account for cumulative balance
2017-05-17 20:36:34 -05:00
Matteo Pagliazzi
0af1203832 Client Redesign: Inventory pages, secondary menu, misc css and design items (#8631)
* add colors palette

* add secondary menu component and style it

* add box shadow to secondary menu

* misc css, fixes for secondary menu

* client: add equipment page with grouping, css: add some styles

* add typography

* more equipment

* stable: fix linting

* equipment: add styles (lots of general styles too)

* remove duplicate google fonts loading

* add dropdowns

* design: white search input background, remove gray from items

* start adding drawer and selected indicator

* wip equipment

* fix equipment

* equipment: correctly bind new properties on items.gear.equipped

* equipment: fix vue binding. version 2

* equipment: fix vue binding. version 3

* back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed

* checkboxes and radio buttons

* correctly renders selected items in first postion during the first render

* add search

* general changes, constants part of app state, add popovers

* add toggle switch, rename css

* correct offset

* upgrade deps

* upgrade deps

* drawer and lot of other work

* update equipping mechanism

* finish equipment

* fix compilation and upgrade deps

* use v-show in place of v-if to fix ui issues

* v-show -> v-if

* fix linting in test/client

* fix es6 compilation in test/client

* fix babel compilation for tests

* fix groupsUtilities mixin tests

* client: buttons

* client: buttons: fix colors

* client: finish buttons and dropdowns

* upgrade bootstrap-vue, finish buttons and dropdowns

* fix tasks page layout

* misc fixes for buttons

* add textareas

* fix app menu

* add inputs

* fixes for toggleSwitch

* typography

* checkboxes and radio buttons

* add checkbox icon

* fix equip.js

* extract strings to newClient.json

* add Popover above 'Use Costume' / 'Auto Equip' slider - disable item select if costume-mode and 'useCostume' isn't active

* show "you have disabled your costume" error above the drawer items

* check errorMessage for null

* hide star if costume not enabled

* fix errorMessage (!errorMessage seems not to work for string)

* show minimize / expand icon - always centered by css

* drawer test

* drawer: fix centering on large screens

* fix show more button

* add margin when two dropdowns are next to each other

* adjust the page padding based on the drawer, misc fixes

* drawer fixes
2017-05-16 21:09:55 +02:00
Keith Holliday
a82b60f144 Removed extra codes 2017-05-12 09:21:29 -06:00