* initial market - routing - store - load market data
* move drawer/drawerSlider / count/star badge to components/ui
* filter market categories
* shopItem with gem / gold
* show count of purchable items
* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component
* show featured gear
* show Gear - filter by class - sort by (type, price, stats) - sort market items
* Component: ItemRows - shows only the max items in one row (depending on the available width)
* Sell Dialog + Balance Component
* generic buy-dialog / attributes grid with highlight
* buyItem - hide already owned gear
* filter: hide locked/pinned - lock items if not enough gold
* API: Sell multiple items
* show avatar in buy-equipment-dialog with changed gear
* market banner
* misc fixes
* filter by text
* pin/unpin gear store actions
* Sell API: amount as query-parameter
* Update user.js
* fixes
* fix sell api amount test
* add back stroke/fill currentColor
* use scss variables
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Removed Extraneous Flag
* Removed Extraneous Flag
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
Remove new User Flag, use flags.tour.classes
Whoopsie. Fix PR conflict.
Removed Extraneous Flag
* Fixes handling architecture change
* Updates following Review 20170418-0602
* Remove cause of mocha/no-exclusive-tests lint failure
* Added text to locale
* Added achievement to content and libs
* Added achievement modal
* Added achievement to notification model and controller
* Added achievement to user schema
* Grant achievement to inviter when user registers using emailed link
* Fix icon name
* Added integration test
* Fix linting
* Added sprite
* Fixed release pets/mounts achievements when fully earned and added unit tests for these changes
* Fixed release pets/mounts achievements to award only when fully earned and added unit tests for these changes, also fixed linting issues
* Updated variable assignments to make more readable
* Revised releaseBoth/Pets/Mounts to include null or undefined checks, also updated unit tests
* fixed integration tests
* Add test to prevent death users recovering health
* Add check for buying potions with zero health
* Validate hp <= 0 to take boss damage into account
* add possibility for group to block members from getting gems
* fixes
* fix tests
* adds some tests
* unit tests
* finish unit tests
* remove old code
* Changed recurring logic to not use moment-recur plugin for performance reasons
* change only nextDue calculations
add tests to make sure proper nextDue values are calculated
revert schedule.matches logic to original
revert shouldDo.test.js to original
* fix monthly nextDue logic
move tests to shouldDo.test.js
* typos
* revert to original logic. change not needed
* add failure cases
* Added image
* Added new achievement to user schema
* Added new achievement to content
* Added new achievement to libs
* Added achievement text to locale
* Added achievement to notification model and controller
* Grant achievement on joining or creating first challenge
* Added achievement to modal template
* Compiled new sprites
* Added integration tests
* Fix linting error
* create script to insert message into party chat because collection quest is now easier
See https://github.com/HabitRPG/habitrpg/pull/7987 for more details.
* fix(quests): make collection less burdensome
* refactor(migration): return groups directly
* Add card and achievement sprite for Congrats card
* Add data regarding Congrats card
* Add Get Well card
* Add Get Well images
* Add schema
* Remove `if (!target.flags) target.flags = {};` code from cards
* Remove white backgrounds for congrats sprites
* add inital tests for cards
* Fix card tests
* Fix invalid urls in tests
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update congrats card sprite
* Fix card logic
* Fix user schema
* Change achievement values for new cards to Number
* Resize congrats and getwell cards
This will make them be sized properly
* Separate Market from Drops
* Extract cards to new section
* fix(sprites): revert spritesheet changes
* Add flags if target does not have them
* WIP(guilds): AB test pester modal
* WIP(AB-test): guild pester cont'd
* fix(style): linting error
* fix(AB-test): markModified and notif enum
* fix(tests): update AB expectations
* fix(modal): remove extra includes
* feat(achievements): add Joined Guild cheevo
Also removes unused achievement sprites, and properly saves counter used in A/B testing
* fix(style): linting error from conflict
* add colors palette
* add secondary menu component and style it
* add box shadow to secondary menu
* misc css, fixes for secondary menu
* client: add equipment page with grouping, css: add some styles
* add typography
* more equipment
* stable: fix linting
* equipment: add styles (lots of general styles too)
* remove duplicate google fonts loading
* add dropdowns
* design: white search input background, remove gray from items
* start adding drawer and selected indicator
* wip equipment
* fix equipment
* equipment: correctly bind new properties on items.gear.equipped
* equipment: fix vue binding. version 2
* equipment: fix vue binding. version 3
* back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed
* checkboxes and radio buttons
* correctly renders selected items in first postion during the first render
* add search
* general changes, constants part of app state, add popovers
* add toggle switch, rename css
* correct offset
* upgrade deps
* upgrade deps
* drawer and lot of other work
* update equipping mechanism
* finish equipment
* fix compilation and upgrade deps
* use v-show in place of v-if to fix ui issues
* v-show -> v-if
* fix linting in test/client
* fix es6 compilation in test/client
* fix babel compilation for tests
* fix groupsUtilities mixin tests
* client: buttons
* client: buttons: fix colors
* client: finish buttons and dropdowns
* upgrade bootstrap-vue, finish buttons and dropdowns
* fix tasks page layout
* misc fixes for buttons
* add textareas
* fix app menu
* add inputs
* fixes for toggleSwitch
* typography
* checkboxes and radio buttons
* add checkbox icon
* fix equip.js
* extract strings to newClient.json
* add Popover above 'Use Costume' / 'Auto Equip' slider - disable item select if costume-mode and 'useCostume' isn't active
* show "you have disabled your costume" error above the drawer items
* check errorMessage for null
* hide star if costume not enabled
* fix errorMessage (!errorMessage seems not to work for string)
* show minimize / expand icon - always centered by css
* drawer test
* drawer: fix centering on large screens
* fix show more button
* add margin when two dropdowns are next to each other
* adjust the page padding based on the drawer, misc fixes
* drawer fixes