* Fixed party size and notification when inviting
Fixed party limit to 30 members (previously 31) and pop-up when trying
to invite someone, when party has already reached it's members limit, to properly
show members number.
* Fixed View Party button in header
Fixed View Party button in header to properly show Load More button
when party size exceeds party limit.
* Fixed View Party button to properly open party
Fixed View Party button to properly open party members list on refreshing the main page, this bug was
caused by previous commit.
* Fixed SelectMembersModal to properly show Load More button
Fixed SelectMembersModal (the modal that apperas when casting
cards/specials on party member) to properly show Load More button when party size exceeds party limit
* fix(test): limit now technically 29 plus leader
* fix(test): adjust for tweakage
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
* update tests to check for issue #12664
* rewrite processCollectionQuest to allocate quest items proportionally
Removes need to check for excess items, fixing issue #12664
* move test for this bug to the correct context section & remove redundant test
* refactor processCollectionQuest more
* tweak confusing comments
* Update webhook.js
Add `questOwner: group.quest.leader,` to webhook.js
* Update POST-groups_groupId_quests_invite.test.js
Test if questOwner contains the correct data
* Update POST-groups_groupId_quests_invite.test.js
* Update webhooks.test.js
* move groups/sidebar to groupSidebar.vue
* lint files
* extract group/party sidebar to rightSidebar.vue
* wip stories with example data
* update stories - wip sidebar re-styling
* message party / group leader + move items to the menu
* update paddings /place for quest section
* invite to party / guild
* update labels (* Party / Guild )
* guild-background to group-background
* correct menu order + missing a label based on the group type
* no quest - styles / layout applied
* quest owner / not started - styles applied + extracted questActions from questDetailsModal.vue to a mixin
* no challenge style
* hover with underlines
* quest-pending area layout / margins
* "Collection Quest/Quest Owner Participating" Styling Done
* group sidebar menu with icons / background
* remove most participate button styles
* fix quest-invite panel
* move "Start Quest" + add "Leave Quest"
* Not Participating + Boss + Rage Quests restyling
* party quest changes - invitedToQuest + button styles + no-items style + view details
* fix icons + rage value + colors
* fix duplicate key
* hide items label if 0 items found + hide pending damage if there is none + sidebar section margin + fix percent calculation 0 => 0%
* combine quest abandon / cancel to one call + hide begin if quest has already started + close modal if quest was canceled
* remove unused translate string
* allow leaving an accepted but inactive quest + disable leave when user is quest leader
* update "are you sure" questions - remove "doubleSureAbort" - add "sureLeaveInactive"
* sidebar margins + menu icon color
* refactored css rules
* improve some styles
* fix button spacing
* fix dropmenu with icon hover
* hide leave quest for leaders + fix quest buttons spacing
* add pending items label
* remove "X items found" label
* first round of fixes
* last v-once
* Update Quest Dialogs (#13112)
* new quest rewards panel + extract questPopover and itemWithLabel
* WIP: questInfo still not applying the row-height..
* split up start-quest-modal into select and detail modal - also rename the current quest-details to be the group-quest-details modal
* remove start-quest-modal from modal-scss
* update package-lock
* WIP before using the quest sidebar branch as a base
* move quest detail actions to the "new" details dialog
* quest details layout for owner / participant
* fix quest rewards - open details modal from sidebar
* apply quest-details dialog styles to the buyQuestModal one
* fix quest reward icons / popover / texts
* WIP back to quest selection
* fix lint
* merge selectQuestModal.vue with questDetailModal.vue + UI for the select quest
* fix margins / layout / labels
* fix quest detail + wip invitationListModal.vue / participantListModal.vue
* fix questmodal user label centered
* fix centered reward items + grouping items and adding a count-badge
* sort quests by AZ or quantity
* invitations modal
* remove console.info
* complete participantListModal.vue + extracted getClassName
* missed a file for getClassName extraction
* fix invitations
* select the actual quest on details
* fix margins on invite to party / start quest buttons
* replace buyQuestModal close button and title
* fix recursion due to the same name
* missing import
* sort quantity by highest first
* fix "Can't find a Quest to start" styles
* fix "your balance" padding
* fix quest collections / drop items
* fix member details in participants list
* fix quest info
* remove nullable because the build doesn't like it (on this file..)
* add questCompleted to the stories + fix getDropName
* replace quest-rewards in questCompleted.vue
* fix questCompleted.vue style
* delete obsolete components
* add missing spritesheets to storebook
* requested pr changes
* refactored fetchMember
* revert optional chaining
* fix merge conflicts
* fix rightSidebar hover colors - $scss var to css var
* overflow auto instead of scroll
* prevent wrapping of quest collections
* rollback to multi line quest items
* use min-width for the quest popover
* fix(profile): detect attempt to use banned words as display name. refactor profanity detection method.
* fix(profile): detect attempt to use banned words in blurb. further refactor profanity detection. inform the user their chat privileges have been revoked.
* refactor: add function to normalize Unicode strings and remove diacritics
* fix: improve regEx to prevent false partial matches e.g. 'hello' being recognised as banned words. porting fix from #12309
* fix(profile): refactor of profanity detection for #12445
* fix(profile): add test for swear words in new profile. fix existing tests
* fix(profile): show different error message for attempted slur use in username by new users.
* fix(profile): remove incorrect slur test
* fix(profile): fix slurs not caught at start of end of strings connect by punctuation
* tests(profile): fix tests for profanity checking
* remove exclusive test
* 11865 - update text for slur warnings
* 11865 - remove unused string from locale files
* 11865 - improve naming of banned word usage locale string
* 11865 - improve logic so that differentiated warnings are shown depending on whether a slur or other profanity has been used in a display name
* 11865 - construct slur regexes outside the validation function in which they are used
* 11865 - fix tests
* WIP: #12555
-dayOfMonth takes timezone into account on task update for monthly dailys
-startDate set to start of day in user's tz on task update for monthly
dailys
-tweaked a test so that it's actually testing something
* WIP: 12555
-task.startDate gets set to start of day in user's tz on task creation
and task update
-set preferences.timezoneOffset to nonzero value in certian test user objects
-removed date literals in test:api-v3:integration:tasks:PUT
* change $type to date for task and add new test
* adjust apidocs to reflect type change
* migration test for api date $type change
* minor fixes to migration
* unset instead of set empty string
* add type filter
* fix(todo date migration): make sure the update command works and limit update ops
Co-authored-by: Matteo Pagliazzi <matteopagliazzi@gmail.com>
* upgrade stripe module
* switch stripe api to latest version
* fix api version in tests
* start upgrading client and server
* client: switch to redirect
* implement checkout session creation for gems, start implementing webhooks
* stripe: start refactoring one time payments
* working gems and gift payments
* start adding support for subscriptions
* stripe: migrate subscriptions and fix cancelling sub
* allow upgrading group plans
* remove console.log statements
* group plans: upgrade from static page / create new one
* fix#11885, correct group plan modal title
* silence more stripe webhooks
* fix group plans redirects
* implement editing payment method
* start cleaning up code
* fix(stripe): update in-code docs, fix eslint issues
* subscriptions tests
* remove and skip old tests
* skip integration tests
* fix client build
* stripe webhooks: throw error if request fails
* subscriptions: correctly pass groupId
* remove console.log
* stripe: add unit tests for one time payments
* wip: stripe checkout tests
* stripe createCheckoutSession unit tests
* stripe createCheckoutSession unit tests
* stripe createCheckoutSession unit tests (editing card)
* fix existing webhooks tests
* add new webhooks tests
* add more webhooks tests
* fix lint
* stripe integration tests
* better error handling when retrieving customer from stripe
* client: remove unused strings and improve error handling
* payments: limit gift message length (server)
* payments: limit gift message length (client)
* fix redirects when payment is cancelled
* add back "subUpdateCard" string
* fix redirects when editing a sub card, use proper names for products, check subs when gifting
* refactor(api-members): separate handler for the GET /challenges/:challengeId/members route
* refactor(api-members): challenges-related code removed from _getMembersForItem handler function
* feat(api-members): added support to the new includeTasks query parameter for the GET /challenges/:challengeId/members route
* fix(api-members): adjustments to the GET /challenges/:challengeId/members route
* fix(api-members): merge of _getMembersTasksFromChallenge and additional check for a test suite
* refactor(api-members): includeAllMembers query parameter got removed from the GET /challenges/:challengeId/members route
* GET-challenges_challengeId_members.test.js: use _id
* members.js: use _id instead of id
* use id instead of _id
* _id instead of id
Co-authored-by: Matteo Pagliazzi <matteopagliazzi@gmail.com>
* upgrade helmet to version 4
* deps(short-uuid): upgrade to version 4, closes#12573
* deps(slack): upgrade to version 4
* deps(slack): upgrade to version 5, closes#11442
* deps(amplitude): upgrade to latest version use api v2
* fix tests
* slack tests: return promise
* refactor slack setup for tests
* fix slack unit tests
* challenge won notification: add more info
* update tests
* use new notification on web, fixes#7716
* wip design
* finalize design
* fix markdown rendering
* Loggly-only user support events (#12676)
* feat(analytics): Loggly-only user support events
* fix(analytics): clean up more Unknowns
* wip: allow tracking events from the server
* analytics: allow tracking generic events on the server
* remove console.logs
* remove console.log (client)
* add integration test
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
* fix(banned words): fix partial matching of words containing diacritics against banned words list (#12309)
* lint: remove whitespace to fix error
* test: add test to prevent partial matching of words containing diacritics against banned words list (#12309)
* doc: add link to Unicode table of diacritical marks (#12309)
Fixes#12417
Squashed commit of the following:
commit 1f074175c480a638cf61e2c72ca57cdc6f8699b6
Author: Matteo Pagliazzi <matteopagliazzi@gmail.com>
Date: Mon Oct 26 10:57:23 2020 +0100
fix(i18n): remove unused string questLevelTooHigh
commit 12cc74002ec87c14cc000b008454f34475fd3636
Merge: 4fc260e552ad9b551de3
Author: Matteo Pagliazzi <matteopagliazzi@gmail.com>
Date: Mon Oct 26 10:50:39 2020 +0100
Merge branch 'feature/level-locked-quests-should-be-used-at-any-level' of https://github.com/hamboomger/habitica into hamboomger-feature/level-locked-quests-should-be-used-at-any-level
commit ad9b551de3
Author: hamboomger <hamboomger@gmail.com>
Date: Thu Oct 8 13:34:19 2020 +0300
fix(quests): Quests that are level-locked for purchase can now be used at any level
* add cannotRemoveQuestLeader string
* throw error when member is quest leader
* add the new apidoc error
* change i18n key name
* fix apidoc formatting and change key in throw()
* add test for preventing removing quest owner
* patch(groups): change error codes