* use lean for getting task lists
* Only load necessary user data for group-plans call
Also don’t make a db request for groups if the user is in none
* Only load necessary user fields for in app rewards
* Optimize updateStore by not checking every item
* Only load necessary user data for task scoring
* improve performance of inbox request calls
* merge fix
* fix scoring task call
* add quests to scoring call
* fix showing official pinned items
* also load achievements
* create Admin Panel page with initial content from Hall's admin section
* reorganise Admin Panel form and add more accordians
* add lastCron to fields returned by api.getHeroes
* improve timestamps and authentication section
* add party and quest info to Admin Panel, add party to heroAdminFields
* move Admin Panel menu item to top of menu, make invisible to non-admins
* remove code used for displaying all Heroes
* add avatar appearance and drops section in Admin Panel
* allow logged-in user to be the default hero loaded
* add time zones to timestamp/authentication section
* rename Items to Update Items
This will allow a new Items section to be added.
* add read-only Items display with button to copy data to Update Items section
* remove never-used allItemsPaths code that had been copied from Hall
* update tests for the attributes added to heroAdminFields
* supply names for items and also set information for gear/equipment
* remove code that loads subsections of content
We use enough of the content that it's easier to load it all and
access it through the content object, especially when we're looping
through different item types.
* add gear names and set details to Avatar Costume/Battle Gear section
* make the wiki URLs clickable and make minor item format improvements
* add gear sets for Check-In Incentives and animal ears and tails
* add gear set for Gold-Purchasable Quest Lines
Also merges the existing Mystery of the Masterclassers quest set into it.
* fix error with Kickstarter gear set and include wiki link
* improve description of check-in incentive gear set
* fix description of Items section
* fix lint warnings
* update another test for the attributes added to heroAdminFields
* allow "@" to be included when specifying Username to load
* create GetHeroParty API v3 route to fetch a given user's party data
Only some data from the party will be loaded (e.g., not private
data such as name, description).
Includes tests for the route.
See the next commit for front-end changes that use this.
* display data from a given user's party in admin panel
Only some data from the party will be loaded (e.g., not private
data such as name, description).
Also adds support for finding and displaying errors from the
user's data.
* use new error handling method for other sections
- Time zone differences
- Cron bugs
- Privilege removal (mute/block) - not a bug but needs to be highlighted
* redirect non-admin users away from admin-only page (WIP)
This needs more work. Currently, admin users are also redirected
if they access the page by direct URL or after reload.
* clarify source of items from Check-In Incentives and Lunar Battle quests
* replace non-standard form fields with HTML forms
* add user's language, remove unused export blocks
* convert functions to filters: formatDate, formatTimeZone
* improve display of minutes portion of time zone in Admin Panel
* move basic details about user to a new component
* move Timestamp/Cron/Auth/etc details to a new component - WIP, has errors
The automatic expand and error warnings don't reset themselves when
you fetch data for a new user.
* replace non-standard form fields with HTML forms
Most of this was done in 26fdcbbee5
* move Timestamp/Cron/Auth/etc details to a new component (fixed)
* move Avatar and Drops section to a new component
* move Party and Quest section to a new component
* move Contributor Details to new component, add checkbox for admin, add preview
This adds a markdown-enabled preview of the Contributions textarea.
It also removes the code that automatically set contributor.admin
to true when the Tier was above 7.
That feature wasn't secure because the Tier can be accidentally
changed if you scroll while the cursor is over the Tier form field
(we accidentally demoted a Socialite once by doing that and if
we'd scrolled in the other direction we would have given her
admin privileges).
Instead there's now a checkbox for giving moderator-level privileges.
We'll want that anyway when we move to a system of selected
privileges for each admin instead of all admin privileges being
given to all mods/staff.
There's also a commented-out checkbox for giving Bailey CMS
privileges, for when we're ready to use that. The User model doesn't
yet have support for it.
* move Privileges and Gems section to a new component
* rename formatItems to getItemDescription; make other minor fixes
* remove an outdated test description
This "pended" explanation probably wasn't needed after "x" was
removed from "describe" in 2ab76db27c
* add newsPoster Bailey CMS permission to User model and Admin Panel
* move formatDate from mixins to filters
* make lint fixes
* remove development comments from hall.js
I'll be handling the TODO comment and I've left in my "XXX" marker
to remind me
* fix bug in Hall's castItemVal: mounts are null not false
* move Items section to a new component and delete Update Items section
The Update Items section is no longer needed because the new Items
component has in-place editing.
* remove unused imports
* add "secret" field to "Privileges, Gem Balance" section.
Also move the markdownPreview style from contributorDetails.vue to
index.vue since it's used in two components now.
* show non-Standard never-owned Pets and Mounts in Items section
* redirect non-admin users away from admin-only page
This completes the work started in commit a4f9c754ad
It now allows admins to access the page when coming from another
page on the site or from a direct link, including if the admin user
isn't logged in yet.
* display memberCount for party
* add secret.text field to Contributor Details
This is in addition to showing it in the Privileges section because
the secret text could be about either troublesome behaviour or
contributions.
* allow user to be loaded into Admin Panel via a URL
This includes:
- router config has a child route for the admin panel with a
Username/ID as a parameter
- loadHero code moved from top-level index page into a new
"user support" index page
- links in the Hall changed to point to admin panel route
- admin panel link added to admin section of user profile modal
* keep list of known titles on their own lines
* sort heroFields alphabetically
No actual changes.
* return all flags for use in Admin Panel and fix Hall tests for flags
Future Admin Panel changes will display more flags.
NB 'flags' wasn't in the tests before, even though two optional
flags were being fetched.
The tests weren't failing because the test users hadn't been given
data for those optional flags.
The primary reason for this change now is to fix the tests.
* show part of the API Token in the Admin Panel
* send full hero object into cronAndAuth.vue
This is a prelude to allowing this component to change the hero.
* split heroAdminFields string into two: one for fetching data and one for showing it
This is because apiToken must be fetched but not shown,
while apiTokenObscured is calculated (not fetched) and shown.
* let admin change a user's API Token
* restore sanity
* remove code to show obscured version of API Token
It will return with tighter permissions for viewing it.
* add Custom Day Start time (CDS) to Timestamps, Time Zone... section
* commit lint's automatic fixes - one for admin-panel changes in hall.js
The other fixes aren't related to this PR but I figured they may
as well go live.
* apply fixes from paglias's comments, excluding style/CSS changesd
The comments that this PR fixes start at
https://github.com/HabitRPG/habitica/pull/12035#pullrequestreview-500422316
Style fixes will be in a future commit.
* fix styles/CSS
* allow profile modal to close when using admin panel link
Also removes an empty components block.
* prevent Admin Panel being used without new userSupport privilege
Also adds initial support for other contributor.priv privileges
and changes Debug Menu to add userSupport privilege
* don't do this: this.hero = { ...hero };
* enhance quest error messages
* redirect to admin-panel home page when using "Save and Clear Data"
The user's ID / name is still in the form for easy refetching.
* create ensurePriv function, use in api.getHeroParty
* fix lint problems and integration tests
* add page title to top-level Admin Panel
Also add more details to a router comment (consistent with a similar
comment) in case it helps anyone.
* fix tests
* display Moderation Notes above Contributions
* lint fix
* remove placeholder code for new privileges
I had planned to have each of these implemented in stages, but
paglias wanted it all done at once. I'm afraid that's too big a
project for me to take on in a single PR so I'm cancelling
the plans for adjusting the privileges.
* Improve permission handling
* Don't report timezone error on first day
* fix lint error
* .
* Fix lint error
* fix failing tests
* Fix more tests
* .
* ..
* ...
* fix(admin): always include permissions when querying user
also remove unnecessary failing test case
* permission improvements
* show transactions in admin panel
* fix lint errors
* fix permission check
* fix(panel): missing mixin, handle empty perms object
Co-authored-by: Alys <alice.harris@oldgods.net>
Co-authored-by: SabreCat <sabe@habitica.com>
* Log all gem transactions to database
* Also store hourglass transactions
* Fix tests
* Display transaction history in hall of heroes for admins
* add tests to new API call
* hide transaction settings tab for non admins
* fix(lint): remove console
* fix(lint): various automatic corrections
* fix(transactions): use enum expected pluralizations
* fix api unit tests
* fix lint
* fix failing test
* Fix minor inconsistencies
* Log all gem transactions to database
* Also store hourglass transactions
* Fix tests
* Display transaction history in hall of heroes for admins
* add tests to new API call
* hide transaction settings tab for non admins
* fix(lint): remove console
* fix(lint): various automatic corrections
* fix(transactions): use enum expected pluralizations
* fix api unit tests
* fix lint
* Fix minor inconsistencies
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
Also:
- Fix the test for this which has been equally broken.
- Simplify apidoc position info and make consistent in similar routes.
- Replace non-ascii characters in apidoc comment.
The `@api ` lines can't have a line break in them because it would
cause the first part of the text to not be displayed on the apidocs
website.
Using `// eslint-disable-line max-len` at the end of an `@api `
line doesn't work, possibly because it's nesting a comment inside
a multi-line comment.
The only way I've found to ignore the `max-len` rule is to put
disable and enable comments around the whole comment block.
Each line was fixed by one of these:
- changing the wording
- breaking into separate lines
- adding eslint-disable-line max-len (necessary for `@api ` lines because
a line break there causes the first part of the text to not be displayed
on the apidocs website)
* feat(content): Hourglass Quest
* fix(hourglasses): NaN from undefined
* fix(quests): sanity check for negative scrolls
* fix(hourglasses): don't show quantity selection for binary items
* fix(route): validate number, use body not params
* test(timetrav): add quest tests
* improve comments for api.getUserChallenges
* clarify members parameter when creating test guilds
I was uncertain about this parameter and read the code to clarify it.
Reading a comment is easier. :)
* add "Custom Day Start time" to api route's title as it's the common name
* shared model for chat and inbox
* disable inbox schema
* inbox: use separate model
* remove old code that used group.chat
* add back chat field (not used) and remove old tests
* remove inbox exclusions when loading user
* add GET /api/v3/inbox/messages
* add comment
* implement DELETE /inbox/messages/:messageid in v4
* implement GET /inbox/messages in v4 and update tests
* implement DELETE /api/v4/inbox/clear
* fix url
* fix doc
* update /export/inbox.html
* update other data exports
* add back messages in user schema
* add user.toJSONWithInbox
* add compativility until migration is done
* more compatibility
* fix tojson called twice
* add compatibility methods
* fix common tests
* fix v4 integration tests
* v3 get user -> with inbox
* start to fix tests
* fix v3 integration tests
* wip
* wip, client use new route
* update tests for members/send-private-message
* tests for get user in v4
* add tests for DELETE /inbox/messages/:messageId
* add tests for DELETE /inbox/clear in v4
* update docs
* fix tests
* initial migration
* fix migration
* fix migration
* migration fixes
* migrate api.enterCouponCode
* migrate api.castSpell
* migrate reset, reroll, rebirth
* add routes to v4 version
* fix tests
* fixes
* api.updateUser
* remove .only
* get user -> userLib
* refactor inbox.vue to work with new data model
* fix return message when messaging yourself
* wip fix bug with new conversation
* wip
* fix remaining ui issues
* move api.registerLocal, fixes
* keep only v3 version of GET /inbox/messages
* correct curl parameter (-X for request method; -x for proxy information)
* fix typo in error message
* fix mistakes in apidocs for allocating Stat Points
* removing duplicate translation key
* fixing typos
* extracting quest prerequisite check. adding check for previous quest completion, if required
* fixing (undoing) static change, adding tests
* more typos
* correcting test failures
* honoring quest prerequisites in quest invite API call. updating format of il8n string replacement arg
* no longer using apiError, use translate method instead (msg key was not defined)
* adding @apiError to docblock as requested in issue
* removing checks on quest invite method. small window of opportunity/low risk
* begin implementing global webhooks
* add checklist item scored webhook
* add pet hatched and mount raised webhooks (no tests)
* fix typo
* add lvl up webhooks, remove corrupt notifications and reorganize pre-save hook
* fix typo
* add some tests, globalActivity webhook
* fix bug in global activiy webhook and add more tests
* add tests and fix typo for petHatched and mountRaised webhooks
* fix errors and add tests for level up webhook
* wip: add default data to all webhooks, change signature for WebhookSender.send (missing tests)
* remove unused code
* fix unit tests
* fix chat webhooks
* remove console
* fix lint
* add and fix webhook tests
* add questStarted webhook and questActivity type
* add unit tests
* add finial tests and features
* Client POC
We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable
* Ah that ref was being used after all, changing back
* Scaffold out a new callback for when we drag these things
Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start
* Firefox caching is the problem: don't actually need the wrapper div
So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on
* Scaffolding out our API call to save the sort order
The endpoint doesn't exist yet so we will need to add that
* Ok we are now calling our API endpoint to reorder these things
Of course it doesn't exist yet so you get a 404 when you try, but that
is ok
* Defining api endpoint, a work in progress
In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.
* Switching to using the pinned item UUID
This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same
* I thought this would fix our server/client mismatch but it is not it
Something is really wrong with my logic somewhere, maybe I need to
update the db step?
* Moving this logic to the "user" rather than "tasks" and key off path
Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?
* This client code caused quite a lot of problems if you dragged fast
We don't really need it it seems, so off it goes
* Updating markup and CSS so it actually looks good.
Everything is working horray!!
I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@
* Cleaning up my comments in the API section user.js
I had a lot of TODOS that are mostly done now
* Fixing a spacing code standards thing
* Turns out we never use type, so we should remove this from the API call
* Adding pinnedItemsOrder into the user schema
And disabling my call in the frontend before I do any more damage
* Halfway to using pinnedItemsOrder
This isn't working yet but it is not going to break it horribly like it
was before.
* Hooking up inAppRewards to always produce sorted information
It is suspicially working right now even though I have not added the
seasonal stuff logic yet...
* Updating the comments in user.js in movedPinnedItem
It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing
* Cleaning up code standards kinds of things
* Yay, this fixes the popover issue
I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too
* ** Partial Work ** Starting tests on api call for draggable items
Doesn't work, doesn't compile so don't include in PR!
* Test failing still...
This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items
* Okay have the first test passing
Need to clean up my linter problems though
* Planning out the next two tests and fixing my format problems
* 2nd Test case written, this time with the "more" odd case
* Making sure that we didn't mess with pinned items
* Huh... this test doesn't give me the expected result
Drat, I guess I found a bug
* Throw an error when we put garbage in our api call.
Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?
* Cleaning up the multitude of linting problems thanks gulp :)
* Writing tests for inAppRewards.js, but something is wrong
* Fixing my linting errors in inAppRewards tests
These tests still do not run though, so they may fail and I would not
know
* Applying Negue's fixes to inAppRewards.js test
It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
* protect all paths in user.pre(save using this.isDirectSelected to see if a field is available
* fix linting
* authWithHeaders: specify user fields to exclude instead of the ones to include, add comments, doc and improve test
* add more options to unit helper generateReq and add tests for excluding fields in authWithHeaders