Commit Graph

16 Commits

Author SHA1 Message Date
Matteo Pagliazzi
90f732f545 Revert "Revert "Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)" (#11406)"
This reverts commit 50cae0165c.
2019-10-07 16:55:55 +02:00
Matteo Pagliazzi
50cae0165c Revert "Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)" (#11406)
This reverts commit 5b57d91a9b.
2019-10-07 16:55:44 +02:00
Aleksey
5b57d91a9b Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)
* Fix: moved debuffPotions from vue component

- Move logic of choosing proper debuf potion from vue component to website commons
- introduce new function to get debuffSpellItems

* Fix: move debuffPotions to server

* Refactoring: move setting of debuff potion to func

* Fix: sanity

* Refactoring & Tests:

- Create test case for get and set DebuffPotionItems functions
- Fix setDebuffPotionItems function to not create duplicated debuff items
- Make debuff potion type of items unpinnable
- Move list of debuffs to constant to reuse it in tests and functions

* Fix: typo in test describe

* Fix: translation of unpin

* Fix: setDebuffPotionItems on cron buffs reset

* Fix: use full path for debuff potions
2019-10-06 18:41:39 +02:00
Rene Cordier
7630c02e13 Fixing healing light not being castable when user full hp (#10603)
* Fixing healing light not being castable on server and client sides when user has already full health

Adding integration test for spell cast of healing light when full health

Adding test for heal cast if user has full health

* Fixing ESLint syntax in the spells test files
2018-08-17 12:06:58 +02:00
negue
f3c041a561 antidote display and functionality (#10199)
* update antidote display and functionality - fixes #9758 and #10160

update antidote display and functionality - fixes #9758 and #10160

update antidote display and functionality - fixes #9758 and #10160

update antidote display and functionality - fixes #9758 and #10160

* clean up / refactor

* prevent unpin of all items which don't have a pinType

* remove the double boolean casting / fix lint
2018-03-31 13:39:26 +02:00
Mateus Etto
c21726ec61 No Ethereal Surge on Mages (#10121)
* problem location identified (breaks code)

* problem identification notes

* Add class checking to ES (does not yet notify user)

* Add error message

* Add .gitattributes

Attempting to fix line ending disaster

* package stuff

so I can see what's broken

* add reminder and hopefully fix gitattributes

* Fix lint errors

* Redo surge fail notifs

* exterminate rogue comment, fix gitattributes

* Remove unused import 

As per @paglias' request.

* fix(lint): remove extraneous expression

* Delete .gitattributes

* Fix skill key surge -> mpheal

* Show notification only when there are mages in party

* Fix notification being too big and appearing outside the notification div

* Remove unused code

* Only show the notification on parties with 2 or more mages

The caster is a mage, so certainly at least 1 mage will be counted.

* Automated test: mpheal does not heal other mages

* Fix lint error

* Fix typo in test description

* Increase performance of test

* Using target instead of requestion partyMembers again

* Rename variable 'party' to 'partyMembers'

* Update strings in English

* spell -> Skill
2018-03-31 13:34:39 +02:00
Matteo Pagliazzi
33b249d078 Notifications v2 and Bailey API (#9716)
* Added initial bailey api

* wip

* implement new panel header

* Fixed lint

* add ability to mark notification as seen

* add notification count, remove top badge from user and add ability to mark multiple notifications as seen

* add support dismissall and mark all as read

* do not dismiss actionable notif

* mark as seen when menu is opened instead of closed

* implement ordering, list of actionable notifications

* add groups messages and fix badges count

* add notifications for received cards

* send card received notification to target not sender

* rename notificaion field

* fix integration tests

* mark cards notifications as read and update tests

* add mystery items notifications

* add unallocated stats points notifications

* fix linting

* simplify code

* refactoring and fixes

* fix dropdown opening

* start splitting notifications into their own component

* add notifications for inbox messages

* fix unit tests

* fix default buttons styles

* add initial bailey support

* add title and tests to new stuff notification

* add notification if a group task needs more work

* add tests and fixes for marking a task as needing more work

* make sure user._v is updated

* remove console.log

* notification: hover status and margins

* start styling notifications, add separate files and basic functionalities

* fix tests

* start adding mystery items notification

* wip card notification

* fix cards text

* initial implementation inbox messages

* initial implementation group messages

* disable inbox notifications until mobile is ready

* wip group chat messages

* finish mystery and card notifications

* add bailey notification and fix a lot of stuff

* start adding guilds and parties invitations

* misc invitation fixes

* fix lint issues

* remove old code and add key to notifications

* fix tests

* remove unused code

* add link for public guilds invite

* starts to implement needs work notification design and feature

* fixes to needs work, add group task approved notification

* finish needs work feature

* lots of fixes

* implement quest notification

* bailey fixes and static page

* routing fixes

* fixes #      this.$store.dispatch(guilds:join, {groupId: group.id, type: party});

* read notifications on click

* chat notifications

* fix tests for chat notifications

* fix chat notification test

* fix tests

* fix tests (again)

* try awaiting

* remove only

* more sleep

* add bailey tests

* fix icons alignment

* fix issue with multiple points notifications

* remove merge code

* fix rejecting guild invitation

* make remove area bigger

* fix error with notifications and add migration

* fix migration

* fix typos

* add cleanup migration too

* notifications empty state, new counter color, fix marking messages as seen in guilds

* fixes

* add image and install correct packages

* fix mongoose version

* update bailey

* typo

* make sure chat is marked as read after other requests
2018-01-31 11:55:39 +01:00
Alys
8ccec0ed9d New client 2017 09 16 - Fox_town, adjust URLs in links, etc (#9042)
New client 2017 09 16 - Fox_town, adjust URLs in links, etc
2017-09-16 22:19:07 +10:00
Matteo Pagliazzi
3c2cad43d0 fix linting 2017-09-12 18:53:49 +02:00
Matteo Pagliazzi
de67c130fa Client Fixes Sept 11th (#9030)
* fix issues with loading screen on static pages

* another try at timezone issue

* interval -> timeout

* remove references to user.fns
2017-09-12 18:39:33 +02:00
Matteo Pagliazzi
c3ba70f5d6 Tasks scoring and misc fixes (#8925)
* wip: add task scoring and persist checklist items

* remove unused files, fix checklist scoring and start adding support for groups tasks

* amke group and challenge tasks not scoreable
2017-08-04 23:27:11 +02:00
SabreCat
3af756a90d feat(cards): Good Luck card and achievement 2017-07-19 18:24:10 +00:00
MathWhiz
c9427ad34c New cards — Congratulations, Get Well (#8655)
* Add card and achievement sprite for Congrats card

* Add data regarding Congrats card

* Add Get Well card

* Add Get Well images

* Add schema

* Remove `if (!target.flags) target.flags = {};` code from cards

* Remove white backgrounds for congrats sprites

* add inital tests for cards

* Fix card tests

* Fix invalid urls in tests

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update congrats card sprite

* Fix card logic

* Fix user schema

* Change achievement values for new cards to Number

* Resize congrats and getwell cards

This will make them be sized properly

* Separate Market from Drops

* Extract cards to new section

* fix(sprites): revert spritesheet changes

* Add flags if target does not have them
2017-06-06 19:04:54 -07:00
Matteo Pagliazzi
98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00
Blade Barringer
248fd1d912 chore(docs): Add documentation for valid skill ids 2016-09-19 21:54:02 -05:00
Blade Barringer
81b7eeeb71 Common reorg (#8025)
* Re-organize common folder

* fix: Correct paths in tests

* fix: move new content to proper folder

* chore: Move audio folder to assets

* Move sprites to sprites assets directory

* Move css sprites to assets directory

* Split out readmes for common code and sprites

* Move images to assets directory

* Move destinatin of shared browserified file

* remove unused file

* move compiled js to client-old

* Fix karma tests

* fix: Correct paths for sprites
2016-09-16 17:18:07 +02:00