* Fix schedule using wrong month at the beginning hours of month
* fix broken test
* fix switchover for time based matchers
* Fix scheduling issue related to timezones
* Fix end date creating issues
* Show "Next Hourglass" Month
* fix lint
* lint,
* lint
* lint..
* linting bad
* ui fixes
* remove additional margin
* show next hourglass date to debug further
* WIP tests - maybe broken logic
* flex:1 doesn't work - so stats columns now at 33% width
* fix(cron): lint and short circuit
* refactor logic
* update test dates using timezone
* also check for the timezone date
* fix timezone for tests
* fixing the test dates?
* fixing the test dates?
* change nextHourglass logic + update gem cap label / value
* fix lint
* dont add gemsBought to it
* remove tooltip
Co-authored-by: SabreCat <sabe@habitica.com>
* Issue 10209 - Remove read usages of zone
* Issue 10209 - Add coverage on daysSince and startOfDay cron utility functions
* Issue 10209 - Add unit test for daysUserHasMissed method
* Issue 10209 - Remove usages of deprecated `moment.js#zone` method.
* Issue 10209 - Add helper function to centralise logic
Also simplify timezoneOffsetToUtc function in site.vue
* Issue 10209 - Also add getUtcOffset as method on user
Co-authored-by: Matteo Pagliazzi <matteopagliazzi@gmail.com>
- Rewrite exports of debuffPotion functions
- Force clear debuffPotions in setDebuffPotionItems to make the same behavior as in develop branch
- Change class of debuffPotion items to shop_{key}
- Resolve lint warnings
* Fix: moved debuffPotions from vue component
- Move logic of choosing proper debuf potion from vue component to website commons
- introduce new function to get debuffSpellItems
* Fix: move debuffPotions to server
* Refactoring: move setting of debuff potion to func
* Fix: sanity
* Refactoring & Tests:
- Create test case for get and set DebuffPotionItems functions
- Fix setDebuffPotionItems function to not create duplicated debuff items
- Make debuff potion type of items unpinnable
- Move list of debuffs to constant to reuse it in tests and functions
* Fix: typo in test describe
* Fix: translation of unpin
* Fix: setDebuffPotionItems on cron buffs reset
* Fix: use full path for debuff potions
* remove null/undefined entries from pinnedItems when an item is toggled - more inner checks + test
* drawer: fix when there isn't a page available
* rollback cleaning up pinnedEntries on item-toggle
* remove "re-setting" pinnedItems
* remove the filter
* If user's cron will happen later today, start the task yesterday.
* Added default dayStart to taskDefaults.
* Removed the need to call shouldDo twice to calculate nextDue.
* Revert "Removed the need to call shouldDo twice to calculate nextDue."
This reverts commit e1467f2fc33cfb11e6a4fc667460df6a48b69d45.
* Removed defaults from taskDefault arguments.
* Got user from $store in copyAsTodoModal.vue.
* Fixed tests for taskDefaults to include mock user.
* Fix shouldDo tests when run in GMT timezone.
* Added test to taskDefault; added utcOffset to taskDefault.
* Replaced utcOffset with zone.
* Removed erroneous import.
* Client POC
We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable
* Ah that ref was being used after all, changing back
* Scaffold out a new callback for when we drag these things
Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start
* Firefox caching is the problem: don't actually need the wrapper div
So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on
* Scaffolding out our API call to save the sort order
The endpoint doesn't exist yet so we will need to add that
* Ok we are now calling our API endpoint to reorder these things
Of course it doesn't exist yet so you get a 404 when you try, but that
is ok
* Defining api endpoint, a work in progress
In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.
* Switching to using the pinned item UUID
This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same
* I thought this would fix our server/client mismatch but it is not it
Something is really wrong with my logic somewhere, maybe I need to
update the db step?
* Moving this logic to the "user" rather than "tasks" and key off path
Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?
* This client code caused quite a lot of problems if you dragged fast
We don't really need it it seems, so off it goes
* Updating markup and CSS so it actually looks good.
Everything is working horray!!
I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@
* Cleaning up my comments in the API section user.js
I had a lot of TODOS that are mostly done now
* Fixing a spacing code standards thing
* Turns out we never use type, so we should remove this from the API call
* Adding pinnedItemsOrder into the user schema
And disabling my call in the frontend before I do any more damage
* Halfway to using pinnedItemsOrder
This isn't working yet but it is not going to break it horribly like it
was before.
* Hooking up inAppRewards to always produce sorted information
It is suspicially working right now even though I have not added the
seasonal stuff logic yet...
* Updating the comments in user.js in movedPinnedItem
It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing
* Cleaning up code standards kinds of things
* Yay, this fixes the popover issue
I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too
* ** Partial Work ** Starting tests on api call for draggable items
Doesn't work, doesn't compile so don't include in PR!
* Test failing still...
This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items
* Okay have the first test passing
Need to clean up my linter problems though
* Planning out the next two tests and fixing my format problems
* 2nd Test case written, this time with the "more" odd case
* Making sure that we didn't mess with pinned items
* Huh... this test doesn't give me the expected result
Drat, I guess I found a bug
* Throw an error when we put garbage in our api call.
Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?
* Cleaning up the multitude of linting problems thanks gulp :)
* Writing tests for inAppRewards.js, but something is wrong
* Fixing my linting errors in inAppRewards tests
These tests still do not run though, so they may fail and I would not
know
* Applying Negue's fixes to inAppRewards.js test
It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
* Able to see all non class related items in market
* Fix lint errors
* Able to see all non class related items in market
* Fix lint errors
* add test for showing contributor gear
* Added previously owned items to test with eslint exception
* Add card and achievement sprite for Congrats card
* Add data regarding Congrats card
* Add Get Well card
* Add Get Well images
* Add schema
* Remove `if (!target.flags) target.flags = {};` code from cards
* Remove white backgrounds for congrats sprites
* add inital tests for cards
* Fix card tests
* Fix invalid urls in tests
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update congrats card sprite
* Fix card logic
* Fix user schema
* Change achievement values for new cards to Number
* Resize congrats and getwell cards
This will make them be sized properly
* Separate Market from Drops
* Extract cards to new section
* fix(sprites): revert spritesheet changes
* Add flags if target does not have them
* Clean version of PR 8175
The original PR for this was here:
https://github.com/HabitRPG/habitica/pull/8175
Unfortunately while fixing a conflict in tasks.json, I messed up the rebase and wound up pulling in too many commits and making a giant mess. Sorry. :P
* Fixing test failure
This test seems to occasionally start failing (another coder reported the same thing happening to them in the blacksmiths’ guild) because the order in which the tasks are created can sometimes not match the order in the array. So I have sorted the tasks array after creation by the task name to ensure a consistent ordering, and slightly reordered the expect statements to match.