* WIP(adventure): prereqs
* WIP(drops): new modal
* WIP(adventure): analytics fixes etc
* feat(adventure): random egg+potion on 2nd task
* fix(lint): noworkies
* fix(modal): correctly construct classes
* fix(tests): expectations and escape
* fix(first-drops): address comments
* fix(first-drops): don't give random drops until first drops
* fix(drops): remove more Level 3 references
* refactor(drops): no need for cloning
* refactor(drops): unnecessary export
* fix(first-drops): force sync
* fix(first-drops): move to server
* fix(first-drops): escape in case we get here with >0 items
* fix(lint): line length
* fix(pet-food): remove unused string
* fix(purchasing): more number validation
* test(purchasing): add error cases
Also refactor NaN check and create client mixin
* fix(purchasing): cover "purchase" cases
* WIP(analytics): add / improve tracking
* fix(groups): revert attempt at tracking on group model
* fix(analytics): track questing based on user data
* each buy-operation now has a getItemType method - typo getItemKey - removed unneeded overrides