* feat(content): October sub items
* feat(content): October bgs and armoire
* feat(content): add Dune Buddy achievement
* feat(releases): timed Backgrounds and Armoire
* feat(content): timed release achievement
* feat(content): November subscriber items
* feat(content): November pet quest bundle
* feat(content): November magic hatching potions
* feat(content): November backgrounds and armoire
* feat(content): new achievement code -- needs work
* update package.lock on local/origin repos
* fix(content): added October headgear info and November set name
* fix(typo): spelling is important
* feat(content): added logic to allow for pets & mounts to be in one achievement and fixed issues with image
* fix(armoire): correct month
* fix(armoire): deprecate armoireEmpty flag
---------
Co-authored-by: SabreCat <sabe@habitica.com>
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
* add 'completed' property to quest items
* show checkmark on completed quests in the shop
* add 'completed' property to quest items
* show checkmark on completed quests in the shop
* remove quest refactoring, created new branch for that task
* remove quest refactoring, created new branch for that task
* More trying to figure out how buying a quest actually works
* rolling back changes
* updated shops/quests/index.vue to disable clicking on locked quests
* removed console.log(item)
* misc fixes per review comments
* changes as requested
* incorporated quest refactors updates
* removing a couple lines of code
- Rewrite exports of debuffPotion functions
- Force clear debuffPotions in setDebuffPotionItems to make the same behavior as in develop branch
- Change class of debuffPotion items to shop_{key}
- Resolve lint warnings
* Fix: moved debuffPotions from vue component
- Move logic of choosing proper debuf potion from vue component to website commons
- introduce new function to get debuffSpellItems
* Fix: move debuffPotions to server
* Refactoring: move setting of debuff potion to func
* Fix: sanity
* Refactoring & Tests:
- Create test case for get and set DebuffPotionItems functions
- Fix setDebuffPotionItems function to not create duplicated debuff items
- Make debuff potion type of items unpinnable
- Move list of debuffs to constant to reuse it in tests and functions
* Fix: typo in test describe
* Fix: translation of unpin
* Fix: setDebuffPotionItems on cron buffs reset
* Fix: use full path for debuff potions
* feat(content): Hourglass Quest
* fix(hourglasses): NaN from undefined
* fix(quests): sanity check for negative scrolls
* fix(hourglasses): don't show quantity selection for binary items
* fix(route): validate number, use body not params
* test(timetrav): add quest tests
* refresh not working - show avatar transformation
* call store-action from mixin, use mixin from app.vue, add user-target in spells-mixin,
* fix avatar tranformation on user - clean up
* move default message
* fix purchase of cards
* fix casting
* list special gear by the `specialClass` - fixes#9485
* only disable the currencly label + value not the amount input - fixes#9492
* disable transformations on equipment previews - fixes#9497
* show boss strength - fixes#9522
* pin time travelers animals - closes#9382
* clean up + package-lock ?
* fix quest info
* fix(various): small issues
* Rename "Gold-Purchasable Quests" to "Masterclasser Quest Lines"
* Use "getting_organized" instead of "organization" as task category
* Use pixel gem instead of SVG gem for Market
* Recanvas shop sprites for Fall 2017 seasonal items
* chore(news): update Bailey
* fix(sprites): serve animated GIFs
Also add new GIF for upcoming quest line
* feat(content): Masterclasser capstone quest
Also fixes Quests page for clearer lock/unlock display
* chore(sprites): compile
* feat(achievements): award quest completionist cheevo
* feat(quests): Siphoning Void
fix Achievements page styling and text spacing
fix display of Rage bar on party page
* test(quests): Lost Masterclasser
* chore(news): Bailey
* fix(test): only use Masterclasser in relevant scenario
* remove `classSelected` on adding new pinned gear
* use show::modal on buyModal / selectMembersModal instead of v-if=item
* show::modal for buyQuestModal - fix bundles class
* fix buy potion
* fix open selectMembersModal (after changing to shop::modal)