Commit Graph

11 Commits

Author SHA1 Message Date
Sabe Jones
7df10d51b0 PRs 2017/04/07 - 2017/04/14 (#8691)
* Issue 8432: Pre-test for initial fix

* Add failing test, seeking help/advice

* Fixes achievements injection. Now trying with Guide

* Fixes tests

* Remoed logging

* Mock ENV function

* Removes test focus

* Remove Beat Master unlock for Rebirth

* Special message when complete all check-in prizes

* Updated comment

* fix(test): unpend party cap test

* remove wrong subscriptions from gift modal

* edit the new issue template to emphasise that the Report a Bug guild should be used first (#8659)

* fix(translation): resolve merge conflict

* fix(news): merge conflict

* Added email invite limit (#8664)

* Added email invite limit

* change error message for sending too many invitations to instruct them to email us

* fix test error message to use variable in locales string

* add comment to warn about keeping INVITES_LIMIT low

If INVITES_LIMIT is allowed to be greater than MAX_EMAIL_INVITES_BY_USER
then the inviter can send more than MAX_EMAIL_INVITES_BY_USER invitations
at once.

* Fix for automatic allocation not persisting #8641 (#8661)

* Fixed text of check-in prize when it is a set of backgrounds (#8599)

* Fixed text of check-in prize when it is a set of backgrounds

* Use existing i18n string for BGs name

* Added user.preferences.language as second parameter

* fix Shiny Seeds info about achievement (not given to caster) (#8679)

Ref: https://habitica.slack.com/archives/C02RK7DKF/p1492032261365388

* Release mergeback v3.86.0 (#8685)

* 3.85.0

* New User Tasks for Mobile (#8682)

* feat(mobile): different default tasks

* fix(linting): missing space

* fix(user): correct client type logic

* test(integration): tasks by platform

* fix(test): remove only

* test(user): deeper checks on tasks

* refactor(test): whitespace for readability

* feat(subs): Jackalope Pets (#8684)

* chore(sprites): compile

* chore(i18n): update locales

* 3.86.0
2017-04-21 15:38:24 -05:00
Matteo Pagliazzi
98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00
Alyssa Batula
016447ec77 Critical Hits now affect boss damage fixes #5429 (#8092)
* Moved critical hit calculation from _addPoints() to _calculateDelta(). Added user as an input argument to _calculateDelta() so for critical hit calculation

* Changed test to expect task value of 1.5 after critical hit

* Revert "Moved critical hit calculation from _addPoints() to _calculateDelta(). Added user as an input argument to _calculateDelta() so for critical hit calculation"

This reverts commit 51b8ab6498.

* Moved critical hit calculation to _changeTaskValue(). Use value stored in user._tmp.crit in _addPoints()

* Test is no longer affected by critical hits

* Removed unneeded comment

* Added WIP test of critical hits

* Want the crit function to return 2 to test critical hits

* Changed crit function to export as a function within an object so that it can be stubbed for testing. References to the crit() function were updated to call crit.crit() instead

* Added test for increased experience on critical hits
2017-01-18 08:11:39 -07:00
Blade Barringer
913cb16638 refactor: move randomVal to a lib 2016-09-26 11:55:07 -05:00
Blade Barringer
331993c1df refactor: remove seeding from randomVal 2016-09-26 11:55:07 -05:00
Blade Barringer
136e2de125 refactor: adjust randomDrop to use wrapped random function 2016-09-26 11:55:07 -05:00
Blade Barringer
966a50431f refactor: Move user argument to options in randomVal function 2016-09-26 11:55:07 -05:00
Thomas Gamble
4d5b6992be drops are randomly selected, not based on user values fixes #7929 2016-09-26 11:55:07 -05:00
Tom Gamble
b54441a637 Shows quest progress notification when completing task #7922 (#7951) 2016-09-23 20:41:31 -05:00
Kaitlin Hipkin
5f0c1687b5 Remove unused v2 code from /website/common/script (#8034)
* remove apiv2 behavior from ops

* remove apiv2 behavior from fns
2016-09-22 21:23:46 -05:00
Blade Barringer
81b7eeeb71 Common reorg (#8025)
* Re-organize common folder

* fix: Correct paths in tests

* fix: move new content to proper folder

* chore: Move audio folder to assets

* Move sprites to sprites assets directory

* Move css sprites to assets directory

* Split out readmes for common code and sprites

* Move images to assets directory

* Move destinatin of shared browserified file

* remove unused file

* move compiled js to client-old

* Fix karma tests

* fix: Correct paths for sprites
2016-09-16 17:18:07 +02:00