* add run-rs to dependencies
* wip: add replica set to api unit github action
* wip: add replica set to api unit github action
* wip: fix gh actions mongodb replica set setting
* usa replica set for integration tests
* add correct mongodb version matrix for integration tests
* use different db connection on gh actions
* Revert "use different db connection on gh actions"
This reverts commit aa8db759d3.
* add example transaction
* add mongo script to package.json
* abstract mongodb utils, connect using hostname on windows
* npm scripts: mongo -> mongo:dev
* add setup script for run-rs on windows
* gh actions: run in test environment
* remove test files
* better error handling, use cross-spawn to avoid issues on windows
* fix lint
* Rarranged payment index functions
* Moved gem function
* Increased buy gems test coverage
* Reduced length of functions. Reduced cognitive complexity
* Remove gulp/* and gulpfile from ESLint ignores
* Update .eslintrc in local gulp folder
* Start work on refactoring gulp files
* add radix
* Add line-specific eslint exceptions
* removed redundant eslint file for gulp
* add more exceptions
* Add exceptions to main gulpfile.js
* move emails images to website/static/emails and remove old files
* remove old client tests
* remove more files
* add sprites back
* cleanup gulp
* cleanup gulp
* remove old files
* more fixes
* pin bootstrap-vue
* disable old test
* remove old tasks
* fix apidoc
* Client: fix Apidoc and move email files (#9139)
* fix apidoc
* move emails files
* quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140)
* enable link to markdown info on group and challenge edit screen
* allow admin (moderators and staff) to edit challenges
* allow admin (moderators and staff) to edit guilds
Also add some unrelated TODO comments.
* allow any party member (not just leader) to start quest from party page
* allow quest owner to cancel, begin, abort quest
Previously only the party leader could see those buttons. The leader still can.
This also hides those buttons from all other party members.
* enable reverse chat in guilds and party
* remove outdated videos from press kit
* adjust various wordings
* Be consistent with capitalization of Check-In. (#9118)
* limit for inlined svg images and make home leaner by not bundling it with the rest of static pages
* sep 27 fixes (#9088)
* fix item paddings / drawer width
* expand the width of item-rows by the margin of an item
* fix hatchedPet-dialog
* fix hatching-modal
* remove min-height
* Oct 3 fixes (#9148)
* Only show level after yesterdailies modal
* Fixed zindex
* Added spcial spells to rewards column
* Added single click buy for health and armoire
* Prevented task scoring when casting a spell
* Renamed generic purchase method
* Updated nav for small screen
* Hide checklist while casting
* fix some text describing menu items (#9145)
* client: semantic ui -> bootstrap 4 and less -> scss
* start porting components to boostrap
* port header, start porting menu
* port loading screen
* port most of the menu
* port secondary menus
* port guilds and stable
* disable tavern for now, port inbox
* typo
* put back old tavern code
* upgrade node to version 6
* upgrade npm to v4
* update shrinkwrap
* use npm 4 in travis
* use mongoose 4.6.4
* update shrinkwrap
* fix async test and upgrade mongoose
* fix amazon test
* remove debugging code
* working tests with separate server
* update coupon code
* mupdate mongoose
* nvm: relax node version in .nvmrc
* initial work
* new client: working navigation and tasks showing up
* finish header menu and add avatar component
* fix sprites in new client
* initial header version
* initial styling for top menu
* more progress on the header menu
* almost complete menu and avatar
* correctly apply active class for /social and /help
* fix header colors and simplify css
* switch from Roboto to native fonts
* remove small avatar and add viewport
* fixes
* fix user menu with and progress bars
* fix avatar rendeting
* move bars colors to theme
* add site overrides
* fix tests
* shrinkwrap
* fix sprites path
* another try at fixing the sprites path
* another try at fixing the sprites path