* downcase updating an email to be consistent with creating
* add tests to ensure downcase of email for create/update
* create migration to downcase existing User objects
* delete 'only'
* change gmail to example
* add trailing comma from lint error
* search for emails with at least one capital letter
* fix query in order to search for any email with at least one capital letter
* batch process effected users with at least one capital in email
* update script for batch process effected users
* testing additional event trigger for sendMessage
* moved keyup event to newmessage
* added keyup event to tavern vue too
* all food items now have version with definite and indefinite article. foodText also adapted in messages json
* modified api.food, and feed, armoire and drop mechanism
* drops now ok, removed dropArticle, corrected feed test
* test correction
* api doc modification for task completion
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
* Sleep status is tracked by analytics when toggled.
* Modify test: test that analytics is called with 'sleep' event and data passed includes the user's new sleep status
* update API comments to for `username` restrictions and to use Login Name terminology
We use "login name" rather than "username" in user-visible text
on the website and (usually) when communicating with users because
"username" could be confused with "profile name".
Using it in the docs allows you to search for that term.
* add alphanumeric and length validation for creating new login name (username)
The 'en-US' locale is specified explicitly to ensure we never use
another locale. The point of this change is to limit the character
set to prevent login names being used to send spam in the Welcome
emails, such as Chinese language spam we've had trouble with.
* add error messages for bad login names
* allow login name to also contain hyphens
This is because our automated tests generate user accounts using:
let username = generateUUID();
* allow login names to be up to 36 characters long because we use UUIDs as login names in our tests
* revert back to using max 20 characters and only a-z, 0-9 for login name.
It's been decided to change the username generation in the tests instead.
* disable test that is failing because it's redundant
Spaces are now prohibited by other code.
We can probably delete this test later. I don't want to delete it
now, but instead give us time to think about that.
* fix typos
* revert to login name restrictions that allow us to keep using our existing test code
I'm really not comfortable changing our test suite in ways that
aren't essential, especially since we're working in a hurry with
a larger chance than normal of breaking things.
The 36 character length is larger than we initially decided but
not so much larger that it's a huge problem.
We can reduce it to 20 when we have more time.
* limit username length to 20 chars
* fix tests
* add another check if previous gear is owned
* respect gear purchase order
* catch error with miscalculation of equipment number floor
* add integration test for proper equipment purchasing order
* fix syntax
* add 'previousGearNotOwned' string
* rewrite logic for different starting levels for wep vs others
* separate and add tests for armor and weapon
* rename variable for clarification
* skip check if itemIndex is NaN
* change obscure NaN check for readability
* change conditional from checking NaN to Int
* Updated userItemsNotEnough string
* Added a variable to be passed to the deleteSocialAccountText string. This variable name is `magic_word` and is set as DELETE where used
* modified incorrectDeletePhrase to use a variable rather than translatable string for the word DELETE. Updated the DELETE-user test and the user api
* Changed noSudoAccess from translatable string to static
* Changed enterprisePlansEmailSubject from a translatable string to a static string within groupPlans.vue
* Fixed test problems with translation fixes
* Added no sudo access string to api messages
* changed plain string to apiMessage for no sudo access messages
* start work on porting the reset password page
* add new api route for setting a new password after a reset
* wip client page
* port tests
* wip
* fix linting
* skip tests
* Links stay white on hover
* Fixed task icon color
* Disabled plus button when needed
* Fixed difficulty color
* Fixed task reward color
* Updated create styles
* Fixed group plan link
* Fixed second group test modal
* Added login incentives
* Fixed group notification clear
* Show baily correctly
* Styled armoire notification
* Fixed contributor achievement styles
* Fixed death
* Fixed drop styles
* Fixed invited friend modal
* Fixed joined challenge achievement style
* Fixed joined guild style
* Fixed level up styles
* Updated low health styles
* Fixed bailey styles
* Updated quest completed
* Added soem conditionals to hide modals
* Added rebirth styles
* Fixed rebirth enable styles
* Fixed streak styles
* Fixed testing modals
* Fixed ultimate gear achievement
* Fixed won challenge
* Set user to welcomed if created on mobile
* Removed old default tasks
* Began adding more options to avatar
* Added change class
* Inbox to messages
* Moved profile to menu
* Added user modal for viewing a user and send message
* Fixed conversations
* Fixed lint
* Fixed challenges sending to server
* Added challenge progress view
* Fixed group sync after pay
* Fixed some group accepting features
* Fixed initial chat loading
* Fixed some exitence errors
* Added user names to assigned
* Added upgrade link
* Began adding new payment flow
* Added default tasks
* Updated avatar styles
* Updated tutorial styles
* Rebuilt notifications and styles
* Updated upload script
* Fixed lint
* Added default tasks back to mobile and added updated tests
* More test fixes
* (server) Add parties array to store invites
* (server) Lint files
* Update joinGroup, rejectGroupInvite, _inviteByUUID, and remove clearPartyInvitation.js
* Update user schema: detailed 'invitations.parties' attributes
* Code improvement and do not let invite twice
* Check if the user is already invited earlier in the code
* Added message to invitation page, and show all invitations
* Added join party confirmation alert
* Small fixes
* Created test: allow inviting a user to 2 different parties
* Updated tests
* Update invitations.parties on more places
* Small adjustments
* Updates on invitations.party references
* Show all invitations when user is already in a party
* Fixed notifications counter
* Update both 'party' and 'parties' at _handleGroupInvitation
* Updated a test
* Fixed small mistake at _handleGroupInvitation
* More test update
* Update invitation.party when removing single invite and small adjust at view
* Added text to locale
* Added achievement to content and libs
* Added achievement modal
* Added achievement to notification model and controller
* Added achievement to user schema
* Grant achievement to inviter when user registers using emailed link
* Fix icon name
* Added integration test
* Fix linting
* Added sprite
* Fixed release pets/mounts achievements when fully earned and added unit tests for these changes
* Fixed release pets/mounts achievements to award only when fully earned and added unit tests for these changes, also fixed linting issues
* Updated variable assignments to make more readable
* Revised releaseBoth/Pets/Mounts to include null or undefined checks, also updated unit tests
* fixed integration tests
* add possibility for group to block members from getting gems
* fixes
* fix tests
* adds some tests
* unit tests
* finish unit tests
* remove old code
* Add card and achievement sprite for Congrats card
* Add data regarding Congrats card
* Add Get Well card
* Add Get Well images
* Add schema
* Remove `if (!target.flags) target.flags = {};` code from cards
* Remove white backgrounds for congrats sprites
* add inital tests for cards
* Fix card tests
* Fix invalid urls in tests
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update congrats card sprite
* Fix card logic
* Fix user schema
* Change achievement values for new cards to Number
* Resize congrats and getwell cards
This will make them be sized properly
* Separate Market from Drops
* Extract cards to new section
* fix(sprites): revert spritesheet changes
* Add flags if target does not have them
* Fixed rebase.
* Removed commented out mail sending to pass linting. Styles from settings.styl still not propagating to app.css
* fix(feedback): address PR comments
* fix(style): linting errors
* WIP(guilds): AB test pester modal
* WIP(AB-test): guild pester cont'd
* fix(style): linting error
* fix(AB-test): markModified and notif enum
* fix(tests): update AB expectations
* fix(modal): remove extra includes
* feat(achievements): add Joined Guild cheevo
Also removes unused achievement sprites, and properly saves counter used in A/B testing
* fix(style): linting error from conflict
* Fix User > Profile showing {getProgressDisplay()}
* Remove bad nextRewardAt check
* 1st iteration of issue #8385 - more pending
* #8385 config and jade fixes, tests pending
* #8385 fixing lint errors
* Fix faqs string and test
* Fix faq.jade and add workaround for faq.js
* Fixing accidental checking for faq.js
* fix emails in faq.js
* fetch emails once in auth.js
* Fixing community manager email in auth.js
* Leaving a group or a guild no longer removes the user from the challenges of that group or guild.
* Updating api docs for leaving group to take into account the default path no longer leaving challenges when leaving a group.
* Updating api docs for leaving group to take into account the default path no longer leaving challenges when leaving a group.
* refactored according to blade's comments to not be a breaking change. The api now accepts a body parameter to specify wether the user
should remain in the groups challenges or leave them. The change also adds more tests around this behavior to confirm that it works
as expected.
* start migrating to bcrypt
* added method to convert the password to bcrypt when logging in, added method to compare password without knowing the hashing algorhytm, remove default
* travis: try to upgrade to container based infrastructure
* travis: add deps to build bcrypt.js
* travis: add deps to build bcrypt.js
* travis: add deps to build bcrypt.js
* travis: add deps to build bcrypt.js
* use bcryptjs until bcrypt can be installed on travis, see https://github.com/kelektiv/node.bcrypt.js/issues/476
* correct sha1 unit tests
* try different mongodb repo
* try without mognodb services
* try again with bcrypt
* disable request logging in travis
* migrate missing routes
* simplify code
* remove bcryptjs
* fix typo
* fix typo
* fix typo in comment
* add unit tests for new passwords utility emthods
* travis: back to old infrastructure, containers often have timeouts
* add integration test for passwordHashMethod
* update shrinkwrap
* clarify code and add comments
* add integration tests
* fix linting
* fix integration tests
* avoid setting profile name to not found
* only set profile name when empty
* profile.name is required
* set profile name before validation
* fix and add tests
* refactor: Move translate test utility to helpers directory
* Add kind property to webhooks
* feat: Add options to create webhook route
* refactor: Move webhook ops into single file
* refactor: Create webhook objects for specific webhook behavior
* chore(tests): Add default sleep helper value of 1 second
* feat(api): Add method for groups to send out webhook
* feat(api): Add taskCreated webhook task creation
* feat(api): Send chat webhooks after a chat is sent
* refactor: Move webhook routes to own controller
* lint: Correct linting errors
* fix(api): Correct taskCreated webhook method
* fix(api): Fix webhook logging to only log when there is an error
* fix: Update groupChatRecieved webhook creation
* chore: Add integration tests for webhooks
* fix: Set webhook creation response to 201
* fix: Correct how task scored webhook data is sent
* Revert group chat recieved webhook to only support one group
* Remove quest activity option for webhooks
* feat: Send webhook for each task created
* feat: Allow webhooks without a type to default to taskScored
* feat: Add logic for adding ids to webhook
* feat: optimize webhook url check by shortcircuiting if no url is passed
* refactor: Use full name for webhook variable
* feat: Add missing params to client webhook
* lint: Add missing semicolon
* chore(tests): Fix inccorect webhook tests
* chore: Add migration to update task scored webhooks
* feat: Allow default value of webhook add route to be enabled
* chore: Update webhook documentation
* chore: Remove special handling for v2
* refactor: adjust addComputedStatsToJSONObject to work for webhooks
* refactor: combine taskScored and taskActivity webhooks
* feat(api): Add task activity to task update and delete routes
* chore: Change references to taskScored to taskActivity
* fix: Correct stats object being passed in for transform
* chore: Remove extra line break
* fix: Pass in the language to use for the translations
* refactor(api): Move webhooks from user.preferences.webhooks to user.webhooks
* chore: Update migration to set webhook array
* lint: Correct brace spacing
* chore: convert webhook lib to use user.webhooks
* refactor(api): Consolidate filters
* chore: clarify migration instructions
* fix(test): Correct user creation in user anonymized tests
* chore: add test that webhooks cannot be updated via PUT /user
* refactor: Simplify default webhook id value
* refactor(client): Push newly created webhook instead of doing a sync
* chore(test): Add test file for webhook model
* refactor: Remove webhook validation
* refactor: Remove need for watch on webhooks
* refactor(client): Update webhooks object without syncing
* chore: update webhook documentation
* Fix migrations issues
* chore: remove v2 test helper
* fix(api): Provide webhook type in task scored webhook
* fix(client): Fix webhook deletion appearing to delete all webhooks
* feat(api): add optional label field for webhooks
* feat: provide empty string as default for webhook label
* chore: Update webhook migration
* chore: update webhook migration name
* Start adding google login
* fix local js issue
* implement syntax suggestions
* fix delete social tests
* Add service for authentication alerts
* fix social login tests
* make suggested google sign in changes
* fix accidentally deleted code
* refactor social network sign in
* fix incorrect find
* implement suggested google sign in changes
* fix(tests): Inject fake Auth module for auth controller
* fix(test): prevent social service from causing page reload
* fix loading user info
* Use lodash's implimentation of find for IE compatibility
* chore: increase test coverage around deletion route
* chore: clean up social auth test
* chore: Fix social login tests
* remove profile from login scope
* fix(api): Allow social accounts to deregister as user has auth backup
* temporarily disable google login button