* Fixing healing light not being castable on server and client sides when user has already full health
Adding integration test for spell cast of healing light when full health
Adding test for heal cast if user has full health
* Fixing ESLint syntax in the spells test files
* Added mute end date
* Added indefinite mute for users using slurs
* Fixed user reload. Added no longer muted message. Added format for date
* Fixed lint
* remove duplicate module.exports statement
* remove commented-out footer in Slack slur notification
There's no need for anything to replace this footer.
* swap order of flag actions to put most critical first
This causes moderators to be notified before the flagged message's flagCount is incremented, because if something happens to prevent the flagGroupMessage Promise from resolving, we still want to mods to see the notification.
* limit chat message flagging ability for new players
Players who created accounts less than three days ago can flag posts
but that does not contribute to the posts' flagCount. This prevents
a troll from maliciously hiding innocent messages by creating new
accounts to flag them.
* add tests
* fix other tests
* WIP - prevent multiple notifications
* merge promises to one
* update test, iterate each user
* revert changes in `groups.js` - filter duplicate notifications in `convertNotificationsToSafeJson`
* Fix joinedChallenge achievement being awarded when creating a challenge
* Modify test to check that achievement is not awarded for creating a challenge
* WIP(groups): add shared completion prop
Also fix an issue where the Needs Approval toggle would not read/save
correctly.
* fix(groups): save group options on task create
Also, correct count of assigned members when viewing user is among
assignments
* fix(groups): display correct messages in two places
* fix(tasks): eliminate console error related to filtering
Also localize a group plans string
* WIP(groups): implement single completion for approval workflow
* WIP(groups): Add shared completion handling to no-approval-needed flow
* WIP(groups): cover approval flow case for all-assigned
Also save new field on initial task creation
* fix(tasks): use default sharedCompletion value when creating tasks
* WIP(tests): non-working draft test
* Added completed todo to group query
* WIP(group-tasks): fix bugs, add tests
* refactor(group-tasks): deleteMany op, add more tests
* refactor(group-tasks): move shared completion handling to lib
* WIP(group-tasks): broken refactor
* WIP(group-tasks): await all the things
* Turned complete master task to save
* WIP(group-tasks): show completed
* fix(filtering): don't try to filter if no list is passed
* refactor(group-tasks): load completed to-dos on demand, not at start
* fix(group-tasks): don't double up on repeat visits
* fix(group-tasks): include brief explanation in dropdown
* fix(group-tasks): improve wording some more
* 10282: Added code for blocking party and guild invitations from blocked players, added tests
* 10282: fixed test label
* Update POST-groups_invite.test.js
removed `it.only` which was used for testing
* initial refactor
* add scoredUp and scoredDown values for habits history entries, one entry per habit per day
* fix lint and add initial migration
* update old test
* remove scoreNotes
* dry run for migration
* migration fixes
* update migration and remove old test
* fix
* add challenges migration (read only)
* fix challenges migration
* handle custom day start
* update tasks in migration
* scoring: support cds
* add new test
* removing duplicate translation key
* fixing typos
* extracting quest prerequisite check. adding check for previous quest completion, if required
* fixing (undoing) static change, adding tests
* more typos
* correcting test failures
* honoring quest prerequisites in quest invite API call. updating format of il8n string replacement arg
* no longer using apiError, use translate method instead (msg key was not defined)
* adding @apiError to docblock as requested in issue
* removing checks on quest invite method. small window of opportunity/low risk
* fix(challenges): creator should not join challenge automatically
* change behavior on the client side as well
* update tests and fix membercount
* update tests
* fix tests
Some tests were disabled in ba799c67f9 and
10567d81e2, because they tend to
frequently time out after 8 seconds.
Instead of disabling the tests (which IMHO is bad, because tests are
there for a reason), we're now increasing the timeout to 30 seconds just
for these tests.
As requested by @paglias, I've marked the timeout functions with a @TODO
comment, so that the slow tests or the functionality they're testing are
eventually refactored.
I also needed to change the arrow notation for the test cases to use the
function keyword, because otherwise we don't have this.timeout()
available.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @paglias
* begin implementing global webhooks
* add checklist item scored webhook
* add pet hatched and mount raised webhooks (no tests)
* fix typo
* add lvl up webhooks, remove corrupt notifications and reorganize pre-save hook
* fix typo
* add some tests, globalActivity webhook
* fix bug in global activiy webhook and add more tests
* add tests and fix typo for petHatched and mountRaised webhooks
* fix errors and add tests for level up webhook
* wip: add default data to all webhooks, change signature for WebhookSender.send (missing tests)
* remove unused code
* fix unit tests
* fix chat webhooks
* remove console
* fix lint
* add and fix webhook tests
* add questStarted webhook and questActivity type
* add unit tests
* add finial tests and features
* Fix challenges export CSV error by checking that users still belong to challenge
* Add test for challenge csv export fix
* Update fix for challenge export CSV bug
* Update tests for challenge export CSV to be more complete
* Refactor a test: change some 'let' variables to 'const'
* Began moving group chat to separate model
* Fixed lint issue
* Updated delete chat with new model
* Updated flag chat to support model
* Updated like chat to use model
* Fixed duplicate code and chat messages
* Added note about concat chat
* Updated clear flags to user new model
* Updated more chat checks when loading get group
* Fixed spell test and back save
* Moved get chat to json method
* Updated flagging with new chat model
* Added missing await
* Fixed chat user styles. Fixed spell group test
* Added new model to quest chat and group plan chat
* Removed extra timestamps. Added limit check for group plans
* Updated tests
* Synced id fields
* Fixed id creation
* Add meta and fixed tests
* Fixed group quest accept test
* Updated puppeteer
* Added migration
* Export vars
* Updated comments
* Client POC
We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable
* Ah that ref was being used after all, changing back
* Scaffold out a new callback for when we drag these things
Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start
* Firefox caching is the problem: don't actually need the wrapper div
So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on
* Scaffolding out our API call to save the sort order
The endpoint doesn't exist yet so we will need to add that
* Ok we are now calling our API endpoint to reorder these things
Of course it doesn't exist yet so you get a 404 when you try, but that
is ok
* Defining api endpoint, a work in progress
In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.
* Switching to using the pinned item UUID
This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same
* I thought this would fix our server/client mismatch but it is not it
Something is really wrong with my logic somewhere, maybe I need to
update the db step?
* Moving this logic to the "user" rather than "tasks" and key off path
Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?
* This client code caused quite a lot of problems if you dragged fast
We don't really need it it seems, so off it goes
* Updating markup and CSS so it actually looks good.
Everything is working horray!!
I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@
* Cleaning up my comments in the API section user.js
I had a lot of TODOS that are mostly done now
* Fixing a spacing code standards thing
* Turns out we never use type, so we should remove this from the API call
* Adding pinnedItemsOrder into the user schema
And disabling my call in the frontend before I do any more damage
* Halfway to using pinnedItemsOrder
This isn't working yet but it is not going to break it horribly like it
was before.
* Hooking up inAppRewards to always produce sorted information
It is suspicially working right now even though I have not added the
seasonal stuff logic yet...
* Updating the comments in user.js in movedPinnedItem
It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing
* Cleaning up code standards kinds of things
* Yay, this fixes the popover issue
I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too
* ** Partial Work ** Starting tests on api call for draggable items
Doesn't work, doesn't compile so don't include in PR!
* Test failing still...
This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items
* Okay have the first test passing
Need to clean up my linter problems though
* Planning out the next two tests and fixing my format problems
* 2nd Test case written, this time with the "more" odd case
* Making sure that we didn't mess with pinned items
* Huh... this test doesn't give me the expected result
Drat, I guess I found a bug
* Throw an error when we put garbage in our api call.
Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?
* Cleaning up the multitude of linting problems thanks gulp :)
* Writing tests for inAppRewards.js, but something is wrong
* Fixing my linting errors in inAppRewards tests
These tests still do not run though, so they may fail and I would not
know
* Applying Negue's fixes to inAppRewards.js test
It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
* protect all paths in user.pre(save using this.isDirectSelected to see if a field is available
* fix linting
* authWithHeaders: specify user fields to exclude instead of the ones to include, add comments, doc and improve test
* add more options to unit helper generateReq and add tests for excluding fields in authWithHeaders
* remove removePunctuationFromString function from test code
It's not needed now that the test banned words don't contain underscores.
* prevent tests accidentally throwing messageGroupChatSpam
This commit makes the user for most tests have contributor tiers so
that the user can't trigger the messageGroupChatSpam error message
(for posting messages too quickly).
This is useful when some of the tests fail due to broken code
because that makes more messages be posted than expected. If the user
doesn't have tiers, the messageGroupChatSpam error message would be
triggered, which gives misleading information about the test failure.
* add tests for banned swear and slur words posted in mixed case
* allow banned word error message to show bad words in the same case the user typed them
* stop using randomly-chosen real banned words in tests
The test modified in this commit had been using real banned words,
which meant that those words were being displayed to the contributors
when the test failed.
NB the 'check all banned words are matched' test also uses the real
banned words but the test failure messages don't show the words.
* improve translatability of bannedWordUsed error message
* problem location identified (breaks code)
* problem identification notes
* Add class checking to ES (does not yet notify user)
* Add error message
* Add .gitattributes
Attempting to fix line ending disaster
* package stuff
so I can see what's broken
* add reminder and hopefully fix gitattributes
* Fix lint errors
* Redo surge fail notifs
* exterminate rogue comment, fix gitattributes
* Remove unused import
As per @paglias' request.
* fix(lint): remove extraneous expression
* Delete .gitattributes
* Fix skill key surge -> mpheal
* Show notification only when there are mages in party
* Fix notification being too big and appearing outside the notification div
* Remove unused code
* Only show the notification on parties with 2 or more mages
The caster is a mage, so certainly at least 1 mage will be counted.
* Automated test: mpheal does not heal other mages
* Fix lint error
* Fix typo in test description
* Increase performance of test
* Using target instead of requestion partyMembers again
* Rename variable 'party' to 'partyMembers'
* Update strings in English
* spell -> Skill