Whenever one is hovering an item from another user, the bonuses of these
items are shown for the own user. So for example if you're a mage and
view a Royal Magus Robe of another mage, the class bonus is 6.
However if you're a warrior, the class bonus displays as 0 because the
attributes grid is always using the stats for the own user even if
viewing equipment of a different user.
I've fixed this by moving the user object to the properties in
attributesGrid and passing the current user from every other Vue file
that's using attributesGrid.
Not sure whether this is the right approach, as I'm no expert in Vue.js
but some testing with the client now shows the correct values.
Signed-off-by: aszlig <aszlig@nix.build>
* Added supression support for pet/mount modals and added mount modal
* Moved create animal
* Fixed raise pet logic
* Added suppresion for stable hatch modal
* Fixed click paw and added growl
* Fixed confirm. Fixed mount name
* Suppresed confirmation
* Bring buy bg set button in line with title
* Make background sets pretty
* Add checkbox to filter backgrounds
* Review: replace background filter checkbox with toggle
* Remove dashed line from toggle-switch label
* Test: add comma to make es-lint happy
* Move toggle tooltip into toggle-switch template
* Make toggle-switch label optional
* Review: Remove toggle-switch margin
Remove restriction on mystery/special inventory items that prevents
non-subscribed users from seeing the items. Organize the imports on the
page.
Resolves: Issue #9228
* Show keys to pets immediately
* Ensured keys to pets dissapear after use
* Added resdirect to stable after purchase
* Added mount check and updated keys to mounts and to both
* Added api calls
* Added check for beastmaster progress
* Added mount check for release mounts. Added pets and mount check to release both
* Added actions
* Added catch to common tests
* Added beast count and reload
* Removed extra console log
* made style change for pet item class to have more margins.
* made style change for pet item class to have more margins.
* files got added
* encapsulated the items as stated in #9903
* #9903 moved the css to stable -> petitem.vue for better encapsulation.
* saving pngs
* update on files
* updated files as requested in PR!
* Revert "saving pngs"
This reverts commit a38ea664e1.
* made css changes just to pet slot
* #9982 removed redundant css
* #9982 applied scss to mount slots as well.
* #9982 refactored scss to be in one place.
* #9982 changed selector
* refresh not working - show avatar transformation
* call store-action from mixin, use mixin from app.vue, add user-target in spells-mixin,
* fix avatar tranformation on user - clean up
* move default message
* fix purchase of cards
* fix casting
* include class bonus in sorting
* wip - show more information in the attributes grid
* attributes tooltip + dialog redesign
* fix stat calculation
* fix spacings
* show class in equip-gear-modal
* fix buy-modal attributes-grid, clean up css
* show attributes popover in profile-stats overview
* add class / purchase type colors to colors.scss - replace colors by variable - clean up
* translate strings
* Show click on hatching potion when egg is clicked
* Fix translation parameter name
* Show egg as active when clicked
* Remove itemDragStart event handler from egg items
* Change isHatchable to take in potion and egg objects
* Add margin to item popover content
* list special gear by the `specialClass` - fixes#9485
* only disable the currencly label + value not the amount input - fixes#9492
* disable transformations on equipment previews - fixes#9497
* show boss strength - fixes#9522
* pin time travelers animals - closes#9382
* clean up + package-lock ?
* fix quest info
The `.FlyingPig` css class necessary to re-center the pig in its square
is no longer applied when the square is greyed out. So I am adding that
to the greyed out square. It seems to not have any affect on the other
pets.
* fix(style): Fix margin of headers in inventory page
Set the `mb-0` class in h1 header to `mb-4`.
Set the class if `h2` header to `mb-3`.
* fix(style): Fix margin of headers in shops section
Set the `mb-0` class in h1 header to `mb-4`.
Set the class of `h2` header to `mb-3`.
* fix(style): Fix margin of headers in shops adn time traveler section
Set the `mb-0` class in h1 header to `mb-4`.
Set the class of `h2` header to `mb-3`.
* update bootstrap-vue to 1.0.0-beta.9 - remove all individual bootstrap components and use BootstrapVue into Vue
* change modal action names from show::modal to bv::show::modal
* check if drops are undefined
* fix modal widths - sellModal now using input instead of dropbox
* upgrade to bootstrap 4.0beta
* include package-lock changes
* fix app menu dropdown position
* upgrade bootstrap to beta2 (was missing grid offset and other fixes) - refix header menu position
* fix tags popup (auto width to max not working) - fix filter panel width (adding width: 100% works until max-width)
* show hide logo on different screensize (new css breakpoints - http://getbootstrap.com/docs/4.0/utilities/display/ )
* fix package-lock?
* fix active button style / app header toggle button
* fix package-lock !
* update package lock after merge - new mixin "openedItemRows" to save the "show more/show less" in stable
* mixin naming style
* fix buyQuestModal marginTop
* fix customMenuDropdown position
* fix userDropdown items
* start updating colors for tasks controls
* finish updating controls colors
* change hoevr behavior
* change transition duration
* update color with transition
* refactor menu wip
* wip
* upgrade vue deps
* fix warnings
* fix menu
* misc fixes
* more fixes
* fix badge
* fix margins in menu
* wip tooltips
* tooltips
* fix checklist colors
* add badges
* fix quick add input
* add transition to task controls too
* add batch add
* fix task filtering
* finish tasks badges
* fix menu
* upgrade deps
* fix shop items using all the same image
* fix animation
* disable client tests until we remove phantomjs
* revert changes to tasks colors
* fix opacity in task modal inputs
* remove client unit tests from travis
* wip task dropdown
* fix z-index for task footer/header
* fixes and add files
* fixes
* bigger clickable area
* more space to open task dropdown
* droddown position
* fix menu position
* make sure other dropdowns get closed correctly
* fixes
* start to fix z-index
* draggable = false for task dropdown
* fix for dropdown position
* implement move to top / bottom
* fix push to bottom
* typo
* fix drag and drop
* use standard code
* wider click area for dropdown
* unify badge look
* fix padding
* misc fixes
* more fixes
* make dropdown scrollable
* misc fixes
* fix padding for notes
* use existing code instead of new props
* fix(sprites): serve animated GIFs
Also add new GIF for upcoming quest line
* feat(content): Masterclasser capstone quest
Also fixes Quests page for clearer lock/unlock display
* chore(sprites): compile
* feat(achievements): award quest completionist cheevo
* feat(quests): Siphoning Void
fix Achievements page styling and text spacing
fix display of Rage bar on party page
* test(quests): Lost Masterclasser
* chore(news): Bailey
* fix(test): only use Masterclasser in relevant scenario
* hide hatching modal before opening the hatched modal
* fix Options not sticking: Costume, Auto Equip
* Hall of Heroes - Collapse Items & Auth
* prevent wrapping currency icon+text
* fix spacing of remaining gems (if two digits)
* fix logo in safari (removed <mask />)
* update seasonal shop items on purchase
* Client: fix Apidoc and move email files (#9139)
* fix apidoc
* move emails files
* quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140)
* enable link to markdown info on group and challenge edit screen
* allow admin (moderators and staff) to edit challenges
* allow admin (moderators and staff) to edit guilds
Also add some unrelated TODO comments.
* allow any party member (not just leader) to start quest from party page
* allow quest owner to cancel, begin, abort quest
Previously only the party leader could see those buttons. The leader still can.
This also hides those buttons from all other party members.
* enable reverse chat in guilds and party
* remove outdated videos from press kit
* adjust various wordings
* Be consistent with capitalization of Check-In. (#9118)
* limit for inlined svg images and make home leaner by not bundling it with the rest of static pages
* sep 27 fixes (#9088)
* fix item paddings / drawer width
* expand the width of item-rows by the margin of an item
* fix hatchedPet-dialog
* fix hatching-modal
* remove min-height
* Oct 3 fixes (#9148)
* Only show level after yesterdailies modal
* Fixed zindex
* Added spcial spells to rewards column
* Added single click buy for health and armoire
* Prevented task scoring when casting a spell
* Renamed generic purchase method
* Updated nav for small screen
* Hide checklist while casting
* fix some text describing menu items (#9145)
* Prevented filters from closing when editing tags
* Fixed group plan upgrade
* Add check for class change
* Fixed scrolling stopping on bailey
* Added server side results for armoire
* Added persistend equipment drawer toggle
* Updated reactivity in amazon payments
* fixed some columns on smaller screens
* changed mystic hourglass check
* Checked for bad data
* Groupped pets and mounts
* Added show more
* Fixed lint
* Fixed lint
* on class change: remove owned gear from pinned items
* move dragging item-info closer to the cursor (food / hatching potion)
* remove v-once at attributesPopover (if the parent component is recycled the old data stays active)
* prevent popover to show data of an item that was removed - but the popover stays opened