Commit Graph

312 Commits

Author SHA1 Message Date
Sabe Jones
8c63a9e31f feat(content): Alligator Pets and Spoopy Sporples 2018-10-09 20:12:12 -05:00
Kirsty
cfc0f6a3ac remove items with that have been lost from Class:None (#10735) 2018-10-08 21:38:16 +02:00
Carl Vuorinen
71c0939a15 Fix API early Stat Point allocation (#10680)
* Refactor hasClass check to common so it can be used in shared & server-side code

* Check that user has selected class before allocating stat points
2018-09-21 16:55:55 +02:00
Sabe Jones
ecbf39cee4 feat(event): Fall Festival 2018 2018-09-20 16:19:29 -05:00
negue
92e4d5cd68 Refactor/market vue (#10601)
* extract inventoryDrawer from market

* show scrollbar only if needed

* extract featuredItemsHeader / pinUtils

* extract pageLayout

* extract layoutSection / filterDropdown - fix sortByNumber

* rollback sortByNumber order-fix

* move equipment lists out of the layout-section (for now)

* refactor sellModal

* extract checkbox

* extract equipment section

* extract category row

* revert scroll - remove sellModal item template

* fix(lint): commas and semis

* Created category item component (#10613)

* extract filter sidebar

* fix gemCount - fix raising the item count if the item wasn't previously owned

* fixes #10659

* remove unneeded method
2018-09-09 12:05:33 +02:00
legitmaxwu
5c50a40f39 Added Contributor Titles to Names on Hover (fixes #10611) (#10624)
* Added Contributor Titles to Names on Hover

* Added Contributor Titles to Names on Hover

* added contributor title text on hover

* added contributor titles on hover in chat

* added contributor titles to text on hover

* Delete .project
2018-08-30 14:52:37 -05:00
Sabe Jones
4f34443b84 chore(event): end Summer Splash + Potions
Also Bailey news
2018-08-01 14:48:38 -05:00
SabreCat
3ee8072a6c feat(content): Summer Splash Potions and Seafoam 2018-06-26 20:19:16 +00:00
SabreCat
00cb50a781 feat(event): Summer Splash 2018
Also gets rid of those Fairy Potions, FOR REAL this time, and fixes a couple of minor Market layout issues
2018-06-19 23:24:40 +00:00
negue
c26696a9eb moving developer-only strings to api/common messages (#10258)
* move translatable string to apiMessages

* use apiMessages instead of res.t for groupIdRequired / keepOrRemove

* move pageMustBeNumber to apiMessages

* change apimessages

* move missingKeyParam to apiMessages

* move more strings to apiMessages

* fix lint

* revert lodash imports to fix tests

* fix webhook test

* fix test

* rollback key change of `keepOrRemove`

* remove unneeded `req.language` param

*  extract more messages from i18n

* add missing `missingTypeParam` message

* Split api- and commonMessages

* fix test

* fix sanity

* merge messages to an object, rename commonMessage to errorMessage

* apiMessages -> apiError, commonMessages -> errorMessage, extract messages to separate objects

* fix test

* module.exports
2018-05-04 16:00:19 -05:00
Sabe Jones
27c73e028a Merge branch 'release' into develop 2018-05-01 21:32:29 +00:00
SabreCat
30a717148e chore(event): end Spring Fling 2018-05-01 21:25:45 +00:00
Tyler Nychka
ae786f28a2 Fix locked class-specific gear after death fixes #10025 (#10212)
* Fix locked class-specific gear after death fixes #10025

* Update to allow items next in tier but not owned

* Updated logic

* Added tests
2018-04-28 17:34:08 +02:00
Kip Raske
fa044ffb44 Feature/sortable reward area (#9930)
* Client POC

We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable

* Ah that ref was being used after all, changing back

* Scaffold out a new callback for when we drag these things

Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start

* Firefox caching is the problem: don't actually need the wrapper div

So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on

* Scaffolding out our API call to save the sort order

The endpoint doesn't exist yet so we will need to add that

* Ok we are now calling our API endpoint to reorder these things

Of course it doesn't exist yet so you get a 404 when you try, but that
is ok

* Defining api endpoint, a work in progress

In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.

* Switching to using the pinned item UUID

This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same

* I thought this would fix our server/client mismatch but it is not it

Something is really wrong with my logic somewhere, maybe I need to
update the db step?

* Moving this logic to the "user" rather than "tasks" and key off path

Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?

* This client code caused quite a lot of problems if you dragged fast

We don't really need it it seems, so off it goes

* Updating markup and CSS so it actually looks good.

Everything is working horray!!

I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@

* Cleaning up my comments in the API section user.js

I had a lot of TODOS that are mostly done now

* Fixing a spacing code standards thing

* Turns out we never use type, so we should remove this from the API call

* Adding pinnedItemsOrder into the user schema

And disabling my call in the frontend before I do any more damage

* Halfway to using pinnedItemsOrder

This isn't working yet but it is not going to break it horribly like it
was before.

* Hooking up inAppRewards to always produce sorted information

It is suspicially working right now even though I have not added the
seasonal stuff logic yet...

* Updating the comments in user.js in movedPinnedItem

It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing

* Cleaning up code standards kinds of things

* Yay, this fixes the popover issue

I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too

* ** Partial Work ** Starting tests on api call for draggable items

Doesn't work, doesn't compile so don't include in PR!

* Test failing still...

This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items

* Okay have the first test passing

Need to clean up my linter problems though

* Planning out the next two tests and fixing my format problems

* 2nd Test case written, this time with the "more" odd case

* Making sure that we didn't mess with pinned items

* Huh... this test doesn't give me the expected result

Drat, I guess I found a bug

* Throw an error when we put garbage in our api call.

Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?

* Cleaning up the multitude of linting problems thanks gulp :)

* Writing tests for inAppRewards.js, but something is wrong

* Fixing my linting errors in inAppRewards tests

These tests still do not run though, so they may fail and I would not
know

* Applying Negue's fixes to inAppRewards.js test

It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
2018-04-13 15:22:06 +02:00
SabreCat
f4fb90013d feat(event): enable Shiny Seeds
Plus Bailey news and fix for bulk purchasing transformation items
2018-04-03 18:42:24 +00:00
negue
36dabad2c9 fix seasonal shop (#10164) 2018-03-22 13:50:58 -05:00
Sabe Jones
3af7f89d10 Merge branch 'release' into develop 2018-03-20 22:57:52 +00:00
SabreCat
972efb1878 fix(seasonal-shop): remove quest
it was breaking the API. Wut? Just use canBuy logic and Quest Shop for now
2018-03-20 22:49:54 +00:00
SabreCat
a84ea8b1b7 feat(event): Spring Fling 2018 2018-03-20 21:30:43 +00:00
negue
2a97915477 Purchase API Refactoring: Market Gear (#10010)
* convert buyGear to buyMarketGearOperation + tests

* move NotImplementedError
2018-03-17 21:56:19 +01:00
Sabe Jones
fe61c0f29e Merge branch 'release' into develop 2018-03-08 21:43:35 +00:00
SabreCat
201ec0e865 fix(world-boss): add achievement badge, correct mount positioning 2018-03-08 21:37:17 +00:00
Sabe Jones
b827b17481 Don't include seasonal class gear in classless category (#10047)
* fix(market): don't include seasonal class gear in classless category

* refactor(shops): use standard indexOf check
2018-03-06 11:03:49 -06:00
Matteo Pagliazzi
74ba55c20b Upgrade tests tools and lint migrations and scripts (part 2) (#9998)
* upgrade gulp-babel

* upgrade babel-eslint

* upgrade eslint-friendly-formatter

* start upgrading chai

* start to upgrade eslint

* restore skipped tests

* start to upgrqde monk

* fix linting and remove unused file

* fix mocha notifications, and common tests

* fix unit tests

* start to fix initrgration tests

* more integration tests fixes

* upgrade monk to latest version

* lint /scripts

* migrations: start moving to /archive unused migrations and run eslint with --fix

* lint migrations

* fix more integration tests

* fix test
2018-02-17 18:11:24 +01:00
negue
54153ec299 Refactor Purchase API - Part 1 (#9714)
* move to shops/purchase

* move files to /buy/ instead of /purchase/

* refactor buy.js - add more itemtypes

* revert moving special purchases to buy

* only use buyOp from api-routes

* fix buying potion client-side

* undo import buy instead of purchase

* enable potion bulk purchase - use buyGear as fallback (as before)

* move quantity purchase inside buyHealthPotion

* move quantity purchase inside buyQuest

* move quantity purchase inside buySpecialSpell + add analytics

* remove unused quantity variable - set req.type on specialKeys

* fix `buyKnownKeys` on buy api

* test buy-special-spell if not enough gold

* more buy ops coverage

* fix lint

* buyMysterySet: test for window.confirm, buyQuest: check for Masterclassers unlock

* fix test & lint

* re-create package-lock.json to travis build ?

* use global.window instead of method argument

* add back canOwn checks

* remove buyMysterySet confirm request
2018-02-10 11:14:40 +01:00
negue
6506f1d44d fix user avatar transformation - change number of buffs owned when you use them - fixes #9795 (#9824)
* refresh not working - show avatar transformation

*  call store-action from mixin, use mixin from app.vue, add user-target in spells-mixin,

* fix avatar tranformation on user - clean up

* move default message

* fix purchase of cards

* fix casting
2018-02-09 17:04:08 -06:00
SabreCat
94845ec629 fix(event): remove seasonal pinned items 2018-02-02 16:54:25 +00:00
SabreCat
8b0d02a16b feat(content): backgrounds and Armoire Feb 2018
Also ends Winter Wonderland event
2018-02-02 00:31:38 +00:00
borisabramovich86
9e1a262f96 Fixes Purchase contributor equipment (fixes #9179) (#9306)
* Able to see all non class related items in market

* Fix lint errors

* Able to see all non class related items in market

* Fix lint errors

* add test for showing contributor gear

* Added previously owned items to test with eslint exception
2018-01-12 16:16:28 -06:00
SabreCat
d57c525fab feat(event): New Year's 2017-18 2017-12-31 02:34:52 +00:00
SabreCat
5220cc1bf3 fix(market): add broken Armoire items 2017-12-22 21:56:39 +00:00
Sabe Jones
a20c1ba751 Include seasonal gear in Market class lists (#9739)
* fix(shops): include seasonal gear in Market class lists

* fix(market): display non-seasonal broken special items
Also fixes a bug where if a current seasonal item was broken, it would show up twice.
2017-12-22 15:29:51 -06:00
SabreCat
98bb6fd7ce feat(content): Winter Wonderland 2017-18
and Starry Night Hatching Potions
2017-12-20 02:23:11 +00:00
negue
c56c69d464 market fixes 28th nov (#9593)
* list special gear by the `specialClass` - fixes #9485

* only disable the currencly label + value not the amount input - fixes #9492

* disable transformations on equipment previews - fixes #9497

* show boss strength - fixes #9522

* pin time travelers animals - closes #9382

* clean up + package-lock ?

* fix quest info
2017-12-05 14:09:34 -06:00
negue
f1e200c0f5 autofix pinned seasonal gear - fixes #9448 (#9570)
* auto-remove officialPinned item from userPinned-array on pinning

* hide event limited message if an item was already owned by the user
2017-11-28 09:11:40 +01:00
Esben Sparre Andreasen
b62f08d500 Misc. bug fixes from lgtm.com (2) (#9474)
* Remove dead branch of ternary: `gift` is always truthy here

Problem found here:

- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/server/libs/amazonPayments.js?sort=name&dir=ASC&mode=heatmap&excluded=false#x5a22f31110a55091:1

* Remove superfluous argument, preenUserHistory only takes two args

Problem found here:

- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/server/libs/cron.js?sort=name&dir=ASC&mode=heatmap&excluded=false#xf16a045ecabb07f6:1

* Cleanup: remove useless assignments

Problems found here:

- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/client/store/actions/shops.js?sort=name&dir=ASC&mode=heatmap&excluded=false#xf782ed2cf920441%3A1
- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/client/app.vue?sort=name&dir=ASC&mode=heatmap&excluded=false#x172c1dda85e84dc8%3A1
- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/client/components/settings/site.vue#x9b3afee802a3a8f8%3A1
- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/client/components/selectMembersModal.vue?sort=name&dir=ASC&mode=heatmap&excluded=false#x1fbc2a3d62facd70:1
- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/common/script/libs/taskClasses.js?sort=name&dir=ASC&mode=heatmap&excluded=false#x41ce0e121a4defee:1

* Fix online editor whitespace change.
2017-11-27 19:51:25 -06:00
SabreCat
f8876fe055 feat(content): Backgrounds and Armoire 2017-11
End Habitoween and Fall Festival
2017-11-03 01:56:15 +00:00
Keith Holliday
6bc70ca471 Hotfix/oct 24 fixes (#9261)
* Removed max height from text section

* Added items to mystery sets

* Group manager fixes

* Fixed promo code apply
2017-10-24 17:41:36 -05:00
Sabe Jones
eb2a6095c2 Fixes 2017/10/16 (#9203)
* fix(various): small issues
* Rename "Gold-Purchasable Quests" to "Masterclasser Quest Lines"
* Use "getting_organized" instead of "organization" as task category
* Use pixel gem instead of SVG gem for Market
* Recanvas shop sprites for Fall 2017 seasonal items

* chore(news): update Bailey
2017-10-16 18:04:49 -05:00
Sabe Jones
6d0496fbd0 Lost Masterclasser Quest Line (#9183)
* fix(sprites): serve animated GIFs
Also add new GIF for upcoming quest line

* feat(content): Masterclasser capstone quest
Also fixes Quests page for clearer lock/unlock display

* chore(sprites): compile

* feat(achievements): award quest completionist cheevo

* feat(quests): Siphoning Void
fix Achievements page styling and text spacing
fix display of Rage bar on party page

* test(quests): Lost Masterclasser

* chore(news): Bailey

* fix(test): only use Masterclasser in relevant scenario
2017-10-13 20:32:55 -05:00
Sabe Jones
3503b307b2 Content and fixes 2017-10-05 (#9165)
* fix(market): display classless equipment

* fix(challenges): more missing Markdown

* feat(content): backgrounds and Enchanted Armoire 2017-10

* chore(sprites): compile
2017-10-05 19:00:39 -05:00
Keith Holliday
39d7581c6c Merge Develop onto Release (#9123)
* Some random quick (#9111)

* Switch group button directions

* Allowed admins to export challenges

* Added scoping to some stable styles

* Fixed challenge cloning

* Tasks tags (#9112)

* Added auto apply and exit

* Add challenge tag editing

* Fixed lint

* Skill fixes (#9113)

* Added local storage setting for spell drawer

* Added new spell styles

* Fixed typo

* Reset local creds if access is denied (#9114)

* various fixes: group leader's name at top of edit drop-down; Members List; etc (#9117)

* fix text describing location of subscription/gem gift box

* disable Copy As To-Do in Tavern, guilds, party because it's not working

* change members label on group pages to Member List

* remove outdated info about seeing number of Gems available to buy

* allow Danger Zone to be seen by players without local authentication

Also add an hr because the Danger Zone heading was crammed up against the button above it.

* put current group leader's name at top of Leader change drop-down

* Client Fixes (#9120)

* unduplicate logout code

* re-enable debug menu

* fix pets badge and equipping mounts

* close gift modal after sending gems

* armoire notifications

* Oct 1 fixes (#9121)

* Added default tags to task

* Added seasonal gear check and show spooky

* Disabled spooky sparkles

* Fixed challenge remove tasks modal

* Hid checklist

* Added group gems modal

* Purchase with amazon

* Added check for user health

* Added missing notification file
2017-10-01 20:42:02 -05:00
negue
f4bf2df4a9 fortify potion + fix pinning check (#9089) 2017-09-27 18:06:07 -05:00
negue
2a43df34c0 multiple fixes sep 24 (#9073)
* pin purchase-gems + orb of rebirth

* show questInfo in items inventory and reward column

* un-equip gear using the star / clicking on the drawer
2017-09-25 20:12:49 +02:00
negue
4759764e61 NPC Flavors (#9066)
* use scss variables to chose the seasonal images instead of replacing them + added fall festival npc images

* hide spooky sparkles until needed
2017-09-24 22:10:54 +02:00
negue
6fcf739c89 sep 21 fixes (#9060)
* remove `classSelected` on adding new pinned gear

* use show::modal on buyModal / selectMembersModal instead of v-if=item

* show::modal for buyQuestModal - fix bundles class

* fix buy potion

* fix open selectMembersModal (after changing to shop::modal)
2017-09-22 13:34:00 +02:00
Matteo Pagliazzi
81fc727d41 Client Fixes (#9056)
* remove console.log calls used for debugging

* open member modal when clicking on user name or avatar in chat

* misc fixes to strings, payments, ...

* simplify code

* secure statsComputed
2017-09-21 19:49:27 +02:00
Matteo Pagliazzi
b6a5efc524 client: add logging around bug 2017-09-21 15:43:35 +02:00
negue
0a691ffb4f [WIP] new client - seasonal-shop (#9018)
* extract seasonal-shop config - use summer season items (to work on)

* add suggested border to shopItems

* refactor getOfficialPinnedItems (now includes the seasonal gear)

* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items

* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.

* show item limited time (buyModal & shopItem)

* select seasonal fall sets

* WIP(seasonal-shop): placeholder Fall 2017 items

* fix lint

* sprites

* styling + fix purchase of seasonal spells

* compile sprites

* fixes: check isPinned with officialItems

* enable purchase of seasonal items for testing

* fix shop apis

* add featuredItems to market

* quest shop: add featuredItems to api

* tiem travelers shop: add featuredItems to api

* fix gear types filter

* feat(content): Fall 2017 compleat

* chore(sprites): compile

* show opened shop state (npc+background)

* add opened seasonal npc

* current seasonal users class set = purchase by gold - lock other sets of the current season

* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems

* refresh rewards column list (seasonal gear won't refresh it on purchase)

* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)

* every current season gear is purchased by gold - prevent buyModal on locked items

* use the current event date range

* list seasonal sets by event date

* use custom method instead of updateStore to list the pinnable gear

* change daterange to 10-31

* fix start quest modal from items - disable invite quest button if a quest is already active

* toggle pin in buy-dialogs

* check if the item is not undefined/null - renamed the watch function
2017-09-20 19:28:11 -05:00
negue
2cb9228a7c misc fixes - sep 17 (#9045)
* not locking pre-owned gear - pin removed gear on revive

* fix createAnimal (check for function) - hide pet-popover while dragging food

* fix dragging popover text color

* fix drop toasts

* selectMembersModal: load members on item change
2017-09-19 22:45:28 +02:00