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* Added popover stats to costume equipment on the stats page of a profile (#9280) * Changed popover position to bottom for equip and costume items. * Fixed indent on line 160 * Changed escaped double quotes to single quotes for readability
This commit is contained in:
committed by
Matteo Pagliazzi
parent
e18e89bc10
commit
fff4ea3ad3
@@ -131,10 +131,10 @@ div
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)
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div(:class="`shop_${equippedItems[key]}`")
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b-popover(
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v-if="label !== 'skip' && equippedItems[key] && equippedItems[key].indexOf(\"base_0\") === -1",
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v-if="label !== 'skip' && equippedItems[key] && equippedItems[key].indexOf('base_0') === -1",
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:target="key",
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triggers="hover",
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:placement="'right'",
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:placement="'bottom'",
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:preventOverflow="false",
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)
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h4.gearTitle {{ getGearTitle(equippedItems[key]) }}
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@@ -146,42 +146,35 @@ div
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.col-12.col-md-6
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h2.text-center {{$t('costume')}}
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.well
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: costumeItems.eyewear && costumeItems.eyewear.indexOf("base_0") === -1}')
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div(:class="`shop_${costumeItems.eyewear}`")
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h3 {{$t('eyewear')}}
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: costumeItems.head && costumeItems.head.indexOf("base_0") === -1}')
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div(:class="`shop_${costumeItems.head}`")
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h3 {{$t('headgearCapitalized')}}
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: costumeItems.headAccessory && costumeItems.headAccessory.indexOf("base_0") === -1}')
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div(:class="`shop_${costumeItems.headAccessory}`")
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h3 {{$t('headAccess')}}
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: costumeItems.back && costumeItems.back.indexOf("base_0") === -1}')
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div(:class="`shop_${costumeItems.back}`")
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h3 {{$t('backAccess')}}
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: costumeItems.armor && costumeItems.armor.indexOf("base_0") === -1}')
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div(:class="`shop_${costumeItems.armor}`")
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h3 {{$t('armorCapitalized')}}
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: costumeItems.body && costumeItems.body.indexOf("base_0") === -1}')
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div(:class="`shop_${costumeItems.body}`")
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h3 {{$t('bodyAccess')}}
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: costumeItems.weapon && costumeItems.weapon.indexOf("base_0") === -1}')
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div(:class="`shop_${costumeItems.weapon}`")
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h3 {{$t('mainHand')}}
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: user.preferences.background}', style="overflow:hidden")
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// Use similar for loop for costume items, except show background if label is 'skip'.
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.col-12.col-md-4.item-wrapper(v-for="(label, key) in equipTypes")
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// Append a "C" to the key name since HTML IDs have to be unique.
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.box(
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:id="key + 'C'",
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v-if="label !== 'skip'",
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:class='{white: costumeItems[key] && costumeItems[key].indexOf("base_0") === -1}'
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)
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div(:class="`shop_${costumeItems[key]}`")
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// Show background on 8th tile rather than a piece of equipment.
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.box(v-if="label === 'skip'",
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:class='{white: user.preferences.background}', style="overflow:hidden"
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)
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div(:class="'icon_background_' + user.preferences.background")
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h3 {{$t('background')}}
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.col-12.col-md-4.item-wrapper
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.box(:class='{white: costumeItems.shield && costumeItems.shield.indexOf("base_0") === -1}')
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div(:class="`shop_${costumeItems.shield}`")
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h3 {{$t('offHand')}}
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b-popover(
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v-if="label !== 'skip' && costumeItems[key] && costumeItems[key].indexOf('base_0') === -1",
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:target="key + 'C'",
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triggers="hover",
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:placement="'bottom'",
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:preventOverflow="false",
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)
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h4.gearTitle {{ getGearTitle(costumeItems[key]) }}
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attributesGrid.attributesGrid(
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:item="content.gear.flat[costumeItems[key]]",
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)
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h3(v-if="label !== 'skip'") {{ label }}
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h3(v-else) {{ $t('background') }}
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.row.pet-mount-row
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.col-12.col-md-6
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h2.text-center(v-once) {{ $t('pets') }}
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