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https://github.com/HabitRPG/habitica.git
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[WIP] New Client - Shops/Market (#8884)
* initial market - routing - store - load market data * move drawer/drawerSlider / count/star badge to components/ui * filter market categories * shopItem with gem / gold * show count of purchable items * show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component * show featured gear * show Gear - filter by class - sort by (type, price, stats) - sort market items * Component: ItemRows - shows only the max items in one row (depending on the available width) * Sell Dialog + Balance Component * generic buy-dialog / attributes grid with highlight * buyItem - hide already owned gear * filter: hide locked/pinned - lock items if not enough gold * API: Sell multiple items * show avatar in buy-equipment-dialog with changed gear * market banner * misc fixes * filter by text * pin/unpin gear store actions * Sell API: amount as query-parameter * Update user.js * fixes * fix sell api amount test * add back stroke/fill currentColor * use scss variables
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@@ -14,6 +14,7 @@ const ACCEPTEDTYPES = ['eggs', 'hatchingPotions', 'food'];
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module.exports = function sell (user, req = {}) {
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let key = get(req.params, 'key');
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let type = get(req.params, 'type');
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let amount = get(req.query, 'amount', 1);
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if (!type) {
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throw new BadRequest(i18n.t('typeRequired', req.language));
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@@ -31,8 +32,14 @@ module.exports = function sell (user, req = {}) {
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throw new NotFound(i18n.t('userItemsKeyNotFound', {type}, req.language));
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}
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user.items[type][key]--;
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user.stats.gp += content[type][key].value;
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let currentAmount = user.items[type][key];
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if (amount > currentAmount) {
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throw new NotFound(i18n.t('userItemsNotEnough', {type}, req.language));
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}
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user.items[type][key] -= amount;
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user.stats.gp += content[type][key].value * amount;
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return [
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pick(user, splitWhitespace('stats items')),
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