From f4c89f93799bb0861f264d5324f136e9daac10f5 Mon Sep 17 00:00:00 2001 From: Alys Date: Wed, 12 Aug 2015 21:26:51 +1000 Subject: [PATCH] initialise buyThis message variable at point of declaration - fixes https://github.com/HabitRPG/habitrpg/issues/5770 --- website/public/js/controllers/rootCtrl.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/website/public/js/controllers/rootCtrl.js b/website/public/js/controllers/rootCtrl.js index 258f159cbe..46f0682f74 100644 --- a/website/public/js/controllers/rootCtrl.js +++ b/website/public/js/controllers/rootCtrl.js @@ -223,7 +223,7 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$ var gems = user.balance * 4; var price = item.value; - var message; + var message = ""; var itemName = window.env.t(Content.itemList[type].localeKey) @@ -241,7 +241,7 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$ if (type === 'quests') { if (item.previous) {message = window.env.t('alreadyEarnedQuestReward', {priorQuest: Content.quests[item.previous].text()})} else if (item.lvl) {message = window.env.t('alreadyEarnedQuestLevel', {level: item.lvl})} - } else message = ""; + } message += window.env.t('buyThis', {text: itemName, price: price, gems: gems}); if ($window.confirm(message))