mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 22:57:21 +01:00
Added dequip ability per ticket: 3730
This commit is contained in:
@@ -133,5 +133,6 @@
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"critBonus": "Critical Hit! Bonus: ",
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"critBonus": "Critical Hit! Bonus: ",
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"displayNameDescription1": "This is what appears in messages you post in the Tavern, guilds, and party chat, along with what is displayed on your avatar. Go to",
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"displayNameDescription1": "This is what appears in messages you post in the Tavern, guilds, and party chat, along with what is displayed on your avatar. Go to",
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"displayNameDescription2": "Settings->Site",
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"displayNameDescription2": "Settings->Site",
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"displayNameDescription3": "and scroll down to the Registration section to change your login name."
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"displayNameDescription3": "and scroll down to the Registration section to change your login name.",
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"dequipAll": "Dequip All"
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}
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}
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@@ -1,4 +1,4 @@
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habitrpg.controller("InventoryCtrl",
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habitrpg.controller("InventoryCtrl",
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['$rootScope', '$scope', 'Shared', '$window', 'User', 'Content',
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['$rootScope', '$scope', 'Shared', '$window', 'User', 'Content',
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function($rootScope, $scope, Shared, $window, User, Content) {
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function($rootScope, $scope, Shared, $window, User, Content) {
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@@ -88,7 +88,7 @@ habitrpg.controller("InventoryCtrl",
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$rootScope.petCount = Shared.countPets($rootScope.countExists(User.user.items.pets), User.user.items.pets);
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$rootScope.petCount = Shared.countPets($rootScope.countExists(User.user.items.pets), User.user.items.pets);
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// Checks if beastmaster has been reached for the first time
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// Checks if beastmaster has been reached for the first time
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if(!User.user.achievements.beastMaster
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if(!User.user.achievements.beastMaster
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&& $rootScope.petCount >= 90) {
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&& $rootScope.petCount >= 90) {
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User.user.achievements.beastMaster = true;
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User.user.achievements.beastMaster = true;
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$rootScope.openModal('achievements/beastMaster');
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$rootScope.openModal('achievements/beastMaster');
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@@ -143,7 +143,7 @@ habitrpg.controller("InventoryCtrl",
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$rootScope.mountCount = Shared.countMounts($rootScope.countExists(User.user.items.mounts), User.user.items.mounts);
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$rootScope.mountCount = Shared.countMounts($rootScope.countExists(User.user.items.mounts), User.user.items.mounts);
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// Checks if mountmaster has been reached for the first time
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// Checks if mountmaster has been reached for the first time
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if(!User.user.achievements.mountMaster
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if(!User.user.achievements.mountMaster
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&& $rootScope.mountCount >= 90) {
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&& $rootScope.mountCount >= 90) {
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User.user.achievements.mountMaster = true;
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User.user.achievements.mountMaster = true;
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$rootScope.openModal('achievements/mountMaster');
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$rootScope.openModal('achievements/mountMaster');
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@@ -215,23 +215,36 @@ habitrpg.controller("InventoryCtrl",
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$rootScope.selectedQuest = item;
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$rootScope.selectedQuest = item;
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$rootScope.openModal('buyQuest', {controller:'InventoryCtrl'});
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$rootScope.openModal('buyQuest', {controller:'InventoryCtrl'});
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}
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}
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$scope.getSeasonalShopArray = function(set){
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$scope.getSeasonalShopArray = function(set){
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var flatGearArray = _.toArray(Content.gear.flat);
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var flatGearArray = _.toArray(Content.gear.flat);
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var filteredArray = _.where(flatGearArray, {index: set});
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var filteredArray = _.where(flatGearArray, {index: set});
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return filteredArray;
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return filteredArray;
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};
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};
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$scope.getSeasonalShopQuests = function(set){
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$scope.getSeasonalShopQuests = function(set){
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var questArray = _.toArray(Content.quests);
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var questArray = _.toArray(Content.quests);
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var filteredArray = _.filter(questArray, function(q){
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var filteredArray = _.filter(questArray, function(q){
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return q.key == "evilsanta" || q.key == "evilsanta2";
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return q.key == "evilsanta" || q.key == "evilsanta2";
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});
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});
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return filteredArray;
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return filteredArray;
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};
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};
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$scope.dequip = function(){
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for ( item in user.items.gear.equipped ){
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var itemKey = user.items.gear.equipped[item];
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if ( user.items.gear.owned[itemKey] ) {
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user.ops.equip({params: {key: itemKey}});
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}
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}
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user.preferences.background = "";
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}
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}
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}
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]);
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]);
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@@ -3,6 +3,8 @@ script(type='text/ng-template', id='partials/options.inventory.equipment.html')
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.row
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.row
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.col-md-6.border-right
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.col-md-6.border-right
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h3.equipment-title.hint(popover-trigger='mouseenter', popover-placement='top', popover-append-to-body='true', popover=env.t('battleGearText'))=env.t('battleGear')
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h3.equipment-title.hint(popover-trigger='mouseenter', popover-placement='top', popover-append-to-body='true', popover=env.t('battleGearText'))=env.t('battleGear')
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div(ng-click='dequip();')
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button {{env.t("dequipAll")}}
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li.customize-menu.inventory-gear
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li.customize-menu.inventory-gear
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menu.pets-menu(label='{{::label}}', ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery")}', ng-show='gear[klass]')
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menu.pets-menu(label='{{::label}}', ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery")}', ng-show='gear[klass]')
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div(ng-repeat='item in gear[klass]')
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div(ng-repeat='item in gear[klass]')
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@@ -35,7 +37,7 @@ script(type='text/ng-template', id='partials/options.inventory.seasonalshop.html
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li.customize-menu.inventory-gear
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li.customize-menu.inventory-gear
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menu.pets-menu(label='{{::label}}', ng-repeat='(set,label) in ::{candycane:env.t("candycaneSet"), ski:env.t("skiSet"), snowflake:env.t("snowflakeSet"), yeti:env.t("yetiSet")}')
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menu.pets-menu(label='{{::label}}', ng-repeat='(set,label) in ::{candycane:env.t("candycaneSet"), ski:env.t("skiSet"), snowflake:env.t("snowflakeSet"), yeti:env.t("yetiSet")}')
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// The `if true || false` conditional for applying the transparent class is necessary because
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// The `if true || false` conditional for applying the transparent class is necessary because
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// when a user activates the orb of rebirth, the seasonal items are still in their inventory, but
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// when a user activates the orb of rebirth, the seasonal items are still in their inventory, but
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// they have each have a value of false. The item can be purchased for gold in the rewards column,
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// they have each have a value of false. The item can be purchased for gold in the rewards column,
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// not the seasonal shop. This makes that more clear.
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// not the seasonal shop. This makes that more clear.
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div(ng-repeat='item in ::getSeasonalShopArray(set)' ng-class="{transparent: user.items.gear.owned[item.key] === true ||user.items.gear.owned[item.key] === false}")
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div(ng-repeat='item in ::getSeasonalShopArray(set)' ng-class="{transparent: user.items.gear.owned[item.key] === true ||user.items.gear.owned[item.key] === false}")
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@@ -248,4 +250,4 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
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button.customize-option(popover='{{::Content.spells.special.valentine.notes()}}', popover-title='{{::Content.spells.special.valentine.text()}}', popover-trigger='mouseenter', popover-placement='right', popover-append-to-body='true', ng-click='castStart(Content.spells.special.valentine)', class='inventory_special_valentine')
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button.customize-option(popover='{{::Content.spells.special.valentine.notes()}}', popover-title='{{::Content.spells.special.valentine.text()}}', popover-trigger='mouseenter', popover-placement='right', popover-append-to-body='true', ng-click='castStart(Content.spells.special.valentine)', class='inventory_special_valentine')
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p
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p
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| {{Content.spells.special.valentine.value}}
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| {{Content.spells.special.valentine.value}}
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span(class='shop_gold')
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span(class='shop_gold')
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