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Adjust experience required for first levels
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@@ -23,6 +23,11 @@ export function capByLevel (lvl) {
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*/
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export function toNextLevel (lvl) {
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if (lvl < 5) {
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return 25 * lvl;
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} else if (lvl === 5) {
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return 150;
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}
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return Math.round((Math.pow(lvl, 2) * 0.25 + 10 * lvl + 139.75) / 10) * 10;
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}
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