implemented the object and checking function to retrieve objects from it.

At the moment it is only one instance in the rootCtrl.js file but once shown to work and in the proper setout the change will be propograted.
This commit is contained in:
sablecliff
2015-06-25 11:46:19 +10:00
parent ac7c1a1436
commit ebcfa849a2

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@@ -215,7 +215,25 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$
var gems = User.user.balance * 4;
var string = (type == 'weapon') ? window.env.t('weapon') : (type == 'armor') ? window.env.t('armor') : (type == 'head') ? window.env.t('headgear') : (type == 'shield') ? window.env.t('offhand') : (type == 'back') ? window.env.t('back') : (type == 'body') ? window.env.t('body') : (type == 'headAccessory') ? window.env.t('headAccessory') : (type == 'eyewear') ? window.env.t('eyewear') : (type == 'hatchingPotions') ? window.env.t('hatchingPotion') : (type == 'eggs') ? window.env.t('eggSingular') : (type == 'quests') ? window.env.t('quest') : (item.key == 'Saddle') ? window.env.t('foodSaddleText').toLowerCase() : type; // FIXME this is ugly but temporary, once the purchase modal is done this will be removed
var equipmentList = {
'weapon': window.env.t('weapon'),
'armor' : window.env.t('armor'),
'head' : window.env.t('headgear'),
'shield' : window.env.t('offhand'),
'back' : window.env.t('back'),
'body' : window.env.t('body'),
'headAccessory' : window.env.t('headAccessory'),
'eyewear' : window.env.t('eyewear'),
'hatchingPotions' : window.env.t('hatchingPotion'),
'eggs' : window.env.t('eggSingular'),
'quests' : window.env.t('quest'),
'Saddle' : window.env.t('foodSaddleText').toLowerCase()
};
var string = (type in equipmentList) ? string = equipmentList.type : string = type;
// var string = (type == 'weapon') ? window.env.t('weapon') : (type == 'armor') ? window.env.t('armor') : (type == 'head') ? window.env.t('headgear') : (type == 'shield') ? window.env.t('offhand') : (type == 'back') ? window.env.t('back') : (type == 'body') ? window.env.t('body') : (type == 'headAccessory') ? window.env.t('headAccessory') : (type == 'eyewear') ? window.env.t('eyewear') : (type == 'hatchingPotions') ? window.env.t('hatchingPotion') : (type == 'eggs') ? window.env.t('eggSingular') : (type == 'quests') ? window.env.t('quest') : (item.key == 'Saddle') ? window.env.t('foodSaddleText').toLowerCase() : type; // FIXME this is ugly but temporary, once the purchase modal is done this will be removed
var price = ((((item.specialClass == "wizard") && (item.type == "weapon")) || item.gearSet == "animal") + 1);
if (type == 'weapon' || type == 'armor' || type == 'head' || type == 'shield' || type == 'headAccessory' || type == 'body' || type == 'back' || type == 'eyewear' ) {