mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 22:57:21 +01:00
Deleted website/src
This commit is contained in:
@@ -1,370 +0,0 @@
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var mongoose = require("mongoose");
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var Schema = mongoose.Schema;
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var shared = require('../../../common');
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var _ = require('lodash');
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var async = require('async');
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var logging = require('../logging');
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var GroupSchema = new Schema({
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_id: {type: String, 'default': shared.uuid},
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name: String,
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description: String,
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leader: {type: String, ref: 'User'},
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members: [{type: String, ref: 'User'}],
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invites: [{type: String, ref: 'User'}],
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type: {type: String, "enum": ['guild', 'party']},
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privacy: {type: String, "enum": ['private', 'public'], 'default':'private'},
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//_v: {type: Number,'default': 0},
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chat: Array,
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/*
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# [{
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# timestamp: Date
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# user: String
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# text: String
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# contributor: String
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# uuid: String
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# id: String
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# }]
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*/
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leaderOnly: { // restrict group actions to leader (members can't do them)
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challenges: {type:Boolean, 'default':false},
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//invites: {type:Boolean, 'default':false}
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},
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memberCount: {type: Number, 'default': 0},
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challengeCount: {type: Number, 'default': 0},
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balance: Number,
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logo: String,
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leaderMessage: String,
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challenges: [{type:'String', ref:'Challenge'}], // do we need this? could depend on back-ref instead (Challenge.find({group:GID}))
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quest: {
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key: String,
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active: {type:Boolean, 'default':false},
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leader: {type:String, ref:'User'},
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progress:{
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hp: Number,
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collect: {type:Schema.Types.Mixed, 'default':{}}, // {feather: 5, ingot: 3}
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rage: Number, // limit break / "energy stored in shell", for explosion-attacks
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},
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//Shows boolean for each party-member who has accepted the quest. Eg {UUID: true, UUID: false}. Once all users click
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//'Accept', the quest begins. If a false user waits too long, probably a good sign to prod them or boot them.
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//TODO when booting user, remove from .joined and check again if we can now start the quest
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members: Schema.Types.Mixed,
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extra: Schema.Types.Mixed
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}
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}, {
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strict: 'throw',
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minimize: false // So empty objects are returned
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});
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/**
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* Derby duplicated stuff. This is a temporary solution, once we're completely off derby we'll run an mongo migration
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* to remove duplicates, then take these fucntions out
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*/
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function removeDuplicates(doc){
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// Remove duplicate members
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if (doc.members) {
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var uniqMembers = _.uniq(doc.members);
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if (uniqMembers.length != doc.members.length) {
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doc.members = uniqMembers;
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}
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}
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}
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// FIXME this isn't always triggered, since we sometimes use update() or findByIdAndUpdate()
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// @see https://github.com/LearnBoost/mongoose/issues/964
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GroupSchema.pre('save', function(next){
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removeDuplicates(this);
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this.memberCount = _.size(this.members);
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this.challengeCount = _.size(this.challenges);
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next();
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})
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GroupSchema.methods.toJSON = function(){
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var doc = this.toObject();
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removeDuplicates(doc);
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doc._isMember = this._isMember;
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//fix(groups): temp fix to remove chat entries stored as strings (not sure why that's happening..).
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// Required as angular 1.3 is strict on dupes, and no message.id to `track by`
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_.remove(doc.chat,function(msg){return !msg.id});
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// @see pre('save') comment above
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this.memberCount = _.size(this.members);
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this.challengeCount = _.size(this.challenges);
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return doc;
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}
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var chatDefaults = module.exports.chatDefaults = function(msg,user){
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var message = {
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id: shared.uuid(),
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text: msg,
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timestamp: +new Date,
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likes: {},
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flags: {},
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flagCount: 0
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};
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if (user) {
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_.defaults(message, {
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uuid: user._id,
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contributor: user.contributor && user.contributor.toObject(),
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backer: user.backer && user.backer.toObject(),
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user: user.profile.name
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});
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} else {
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message.uuid = 'system';
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}
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return message;
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}
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GroupSchema.methods.sendChat = function(message, user){
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var group = this;
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group.chat.unshift(chatDefaults(message,user));
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group.chat.splice(200);
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// Kick off chat notifications in the background.
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var lastSeenUpdate = {$set:{}, $inc:{_v:1}};
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lastSeenUpdate['$set']['newMessages.'+group._id] = {name:group.name,value:true};
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if (group._id == 'habitrpg') {
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// TODO For Tavern, only notify them if their name was mentioned
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// var profileNames = [] // get usernames from regex of @xyz. how to handle space-delimited profile names?
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// User.update({'profile.name':{$in:profileNames}},lastSeenUpdate,{multi:true}).exec();
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} else {
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mongoose.model('User').update({_id:{$in:group.members, $ne: user ? user._id : ''}},lastSeenUpdate,{multi:true}).exec();
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}
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}
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var cleanQuestProgress = function(merge){
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var clean = {
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key: null,
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progress: {
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up: 0,
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down: 0,
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collect: {}
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},
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completed: null
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};
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merge = merge || {progress:{}};
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_.merge(clean, _.omit(merge,'progress'));
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_.merge(clean.progress, merge.progress);
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return clean;
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}
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GroupSchema.statics.cleanQuestProgress = cleanQuestProgress;
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// Participants: Grant rewards & achievements, finish quest
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GroupSchema.methods.finishQuest = function(quest, cb) {
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var group = this;
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var questK = quest.key;
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var updates = {$inc:{},$set:{}};
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updates['$inc']['achievements.quests.' + questK] = 1;
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updates['$inc']['stats.gp'] = +quest.drop.gp;
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updates['$inc']['stats.exp'] = +quest.drop.exp;
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updates['$inc']['_v'] = 1;
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if (group._id == 'habitrpg') {
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updates['$set']['party.quest.completed'] = questK; // Just show the notif
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} else {
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updates['$set']['party.quest'] = cleanQuestProgress({completed: questK}); // clear quest progress
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}
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_.each(quest.drop.items, function(item){
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var dropK = item.key;
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switch (item.type) {
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case 'gear':
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// TODO This means they can lose their new gear on death, is that what we want?
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updates['$set']['items.gear.owned.'+dropK] = true;
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break;
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case 'eggs':
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case 'food':
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case 'hatchingPotions':
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case 'quests':
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updates['$inc']['items.'+item.type+'.'+dropK] = _.where(quest.drop.items,{type:item.type,key:item.key}).length;
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break;
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case 'pets':
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updates['$set']['items.pets.'+dropK] = 5;
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break;
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case 'mounts':
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updates['$set']['items.mounts.'+dropK] = true;
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break;
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}
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})
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var q = group._id === 'habitrpg' ? {} : {_id:{$in:_.keys(group.quest.members)}};
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group.quest = {};group.markModified('quest');
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mongoose.model('User').update(q, updates, {multi:true}, cb);
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}
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// FIXME this is a temporary measure, we need to remove quests from users when they traverse parties
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function isOnQuest(user,progress,group){
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return group && progress && user.party.quest.key && user.party.quest.key == group.quest.key;
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}
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GroupSchema.statics.collectQuest = function(user, progress, cb) {
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this.findOne({type: 'party', members: {'$in': [user._id]}},function(err, group){
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if (!isOnQuest(user,progress,group)) return cb(null);
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var quest = shared.content.quests[group.quest.key];
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_.each(progress.collect,function(v,k){
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group.quest.progress.collect[k] += v;
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});
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var foundText = _.reduce(progress.collect, function(m,v,k){
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m.push(v + ' ' + quest.collect[k].text('en'));
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return m;
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}, []);
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foundText = foundText ? foundText.join(', ') : 'nothing';
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group.sendChat("`" + user.profile.name + " found "+foundText+".`");
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group.markModified('quest.progress.collect');
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// Still needs completing
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if (_.find(shared.content.quests[group.quest.key].collect, function(v,k){
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return group.quest.progress.collect[k] < v.count;
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})) return group.save(cb);
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async.series([
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function(cb2){
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group.finishQuest(quest,cb2);
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},
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function(cb2){
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group.sendChat('`All items found! Party has received their rewards.`');
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group.save(cb2);
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}
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],cb);
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})
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}
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// to set a boss: `db.groups.update({_id:'habitrpg'},{$set:{quest:{key:'dilatory',active:true,progress:{hp:1000,rage:1500}}}})`
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module.exports.tavern = {};
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var tavernQ = {_id:'habitrpg','quest.key':{$ne:null}};
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process.nextTick(function(){
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mongoose.model('Group').findOne(tavernQ,function(err,tavern){
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module.exports.tavern = tavern;
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});
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})
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GroupSchema.statics.tavernBoss = function(user,progress) {
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if (!progress) return;
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// hack: prevent crazy damage to world boss
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var dmg = Math.min(900, Math.abs(progress.up||0)),
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rage = -Math.min(900, Math.abs(progress.down||0));
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async.waterfall([
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function(cb){
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mongoose.model('Group').findOne(tavernQ,cb);
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},
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function(tavern,cb){
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if (!(tavern && tavern.quest && tavern.quest.key)) return cb(true);
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module.exports.tavern = tavern;
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var quest = shared.content.quests[tavern.quest.key];
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if (tavern.quest.progress.hp <= 0) {
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tavern.sendChat(quest.completionChat('en'));
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tavern.finishQuest(quest, function(){});
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tavern.save(cb);
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module.exports.tavern = undefined;
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} else {
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// Deal damage. Note a couple things here, str & def are calculated. If str/def are defined in the database,
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// use those first - which allows us to update the boss on the go if things are too easy/hard.
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if (!tavern.quest.extra) tavern.quest.extra = {};
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tavern.quest.progress.hp -= dmg / (tavern.quest.extra.def || quest.boss.def);
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tavern.quest.progress.rage -= rage * (tavern.quest.extra.str || quest.boss.str);
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if (tavern.quest.progress.rage >= quest.boss.rage.value) {
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if (!tavern.quest.extra.worldDmg) tavern.quest.extra.worldDmg = {};
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var wd = tavern.quest.extra.worldDmg;
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// var scene = wd.tavern ? wd.stables ? wd.market ? false : 'market' : 'stables' : 'tavern'; // Dilatory attacks tavern, stables, market
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var scene = wd.stables ? wd.bailey ? wd.guide ? false : 'guide' : 'bailey' : 'stables'; // Stressbeast attacks stables, Bailey, Justin
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if (!scene) {
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tavern.sendChat('`'+quest.boss.name('en')+' tries to unleash '+quest.boss.rage.title('en')+', but is too tired.`');
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tavern.quest.progress.rage = 0 //quest.boss.rage.value;
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} else {
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tavern.sendChat(quest.boss.rage[scene]('en'));
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tavern.quest.extra.worldDmg[scene] = true;
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tavern.quest.extra.worldDmg.recent = scene;
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tavern.markModified('quest.extra.worldDmg');
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tavern.quest.progress.rage = 0;
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tavern.quest.progress.hp += (quest.boss.rage.healing * tavern.quest.progress.hp);
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}
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}
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if ((tavern.quest.progress.hp < quest.boss.desperation.threshold) && !tavern.quest.extra.desperate) {
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tavern.sendChat(quest.boss.desperation.text('en'));
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tavern.quest.extra.desperate = true;
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tavern.quest.extra.def = quest.boss.desperation.def;
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tavern.quest.extra.str = quest.boss.desperation.str;
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tavern.markModified('quest.extra');
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}
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tavern.save(cb);
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}
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}
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],function(err,res){
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if (err === true) return; // no current quest
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if (err) return logging.error(err);
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dmg = rage = null;
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})
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}
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GroupSchema.statics.bossQuest = function(user, progress, cb) {
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this.findOne({type: 'party', members: {'$in': [user._id]}},function(err, group){
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if (!isOnQuest(user,progress,group)) return cb(null);
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var quest = shared.content.quests[group.quest.key];
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if (!progress || !quest) return cb(null); // FIXME why is this ever happening, progress should be defined at this point
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var down = progress.down * quest.boss.str; // multiply by boss strength
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group.quest.progress.hp -= progress.up;
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group.sendChat("`" + user.profile.name + " attacks " + quest.boss.name('en') + " for " + (progress.up.toFixed(1)) + " damage, " + quest.boss.name('en') + " attacks party for " + Math.abs(down).toFixed(1) + " damage.`"); //TODO Create a party preferred language option so emits like this can be localized
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// If boss has Rage, increment Rage as well
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if (quest.boss.rage) {
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group.quest.progress.rage += Math.abs(down);
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if (group.quest.progress.rage >= quest.boss.rage.value) {
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group.sendChat(quest.boss.rage.effect('en'));
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group.quest.progress.rage = 0;
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if (quest.boss.rage.healing) group.quest.progress.hp += (group.quest.progress.hp * quest.boss.rage.healing); //TODO To make Rage effects more expandable, let's turn these into functions in quest.boss.rage
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if (group.quest.progress.hp > quest.boss.hp) group.quest.progress.hp = quest.boss.hp;
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}
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}
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// Everyone takes damage
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var series = [
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function(cb2){
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mongoose.models.User.update({_id:{$in: _.keys(group.quest.members)}}, {$inc:{'stats.hp':down, _v:1}}, {multi:true}, cb2);
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}
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]
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// Boss slain, finish quest
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if (group.quest.progress.hp <= 0) {
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group.sendChat('`You defeated ' + quest.boss.name('en') + '! Questing party members receive the rewards of victory.`');
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// Participants: Grant rewards & achievements, finish quest
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series.push(function(cb2){
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group.finishQuest(quest,cb2);
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});
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}
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series.push(function(cb2){group.save(cb2)});
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async.series(series,cb);
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})
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}
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GroupSchema.methods.toJSON = function() {
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var doc = this.toObject();
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if(doc.chat){
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doc.chat.forEach(function(msg){
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msg.flags = {};
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});
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}
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return doc;
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};
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module.exports.schema = GroupSchema;
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var Group = module.exports.model = mongoose.model("Group", GroupSchema);
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// initialize tavern if !exists (fresh installs)
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Group.count({_id:'habitrpg'},function(err,ct){
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if (ct > 0) return;
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new Group({
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_id: 'habitrpg',
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chat: [],
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leader: '9',
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name: 'HabitRPG',
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type: 'guild',
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privacy:'public'
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}).save();
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})
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Reference in New Issue
Block a user