mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-19 15:48:04 +01:00
Deleted website/src
This commit is contained in:
@@ -1,572 +0,0 @@
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/* @see ./routes.coffee for routing*/
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var url = require('url');
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var ipn = require('paypal-ipn');
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var _ = require('lodash');
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var nconf = require('nconf');
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var async = require('async');
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var shared = require('../../../common');
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var User = require('./../models/user').model;
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var utils = require('./../utils');
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var ga = utils.ga;
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var Group = require('./../models/group').model;
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var Challenge = require('./../models/challenge').model;
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var moment = require('moment');
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var logging = require('./../logging');
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var acceptablePUTPaths;
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var api = module.exports;
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var qs = require('qs');
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var request = require('request');
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var validator = require('validator');
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// api.purchase // Shared.ops
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api.getContent = function(req, res, next) {
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var language = 'en';
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if(typeof req.query.language != 'undefined')
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language = req.query.language.toString(); //|| 'en' in i18n
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var content = _.cloneDeep(shared.content);
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var walk = function(obj, lang){
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_.each(obj, function(item, key, source){
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if(_.isPlainObject(item) || _.isArray(item)) return walk(item, lang);
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if(_.isFunction(item) && item.i18nLangFunc) source[key] = item(lang);
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});
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}
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walk(content, language);
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res.json(content);
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}
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api.getModelPaths = function(req,res,next){
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res.json(_.reduce(User.schema.paths,function(m,v,k){
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m[k] = v.instance || 'Boolean';
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return m;
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},{}));
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}
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/*
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------------------------------------------------------------------------
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Tasks
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------------------------------------------------------------------------
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*/
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/*
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Local Methods
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---------------
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*/
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var findTask = function(req, res) {
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return res.locals.user.tasks[req.params.id];
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};
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/*
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API Routes
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---------------
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*/
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/**
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This is called form deprecated.coffee's score function, and the req.headers are setup properly to handle the login
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Export it also so we can call it from deprecated.coffee
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*/
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api.score = function(req, res, next) {
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var id = req.params.id,
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direction = req.params.direction,
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user = res.locals.user,
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task;
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var clearMemory = function(){user = task = id = direction = null;}
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// Send error responses for improper API call
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if (!id) return res.json(400, {err: ':id required'});
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if (direction !== 'up' && direction !== 'down') {
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if (direction == 'unlink' || direction == 'sort') return next();
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return res.json(400, {err: ":direction must be 'up' or 'down'"});
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}
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// If exists already, score it
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if (task = user.tasks[id]) {
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// Set completed if type is daily or todo and task exists
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if (task.type === 'daily' || task.type === 'todo') {
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task.completed = direction === 'up';
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}
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} else {
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// If it doesn't exist, this is likely a 3rd party up/down - create a new one, then score it
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// Defaults. Other defaults are handled in user.ops.addTask()
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task = {
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id: id,
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type: req.body && req.body.type,
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text: req.body && req.body.text,
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notes: (req.body && req.body.notes) || "This task was created by a third-party service. Feel free to edit, it won't harm the connection to that service. Additionally, multiple services may piggy-back off this task."
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};
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task = user.ops.addTask({body:task});
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if (task.type === 'daily' || task.type === 'todo')
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task.completed = direction === 'up';
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}
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var delta = user.ops.score({params:{id:task.id, direction:direction}, language: req.language});
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user.save(function(err,saved){
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if (err) return next(err);
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// TODO this should be return {_v,task,stats,_tmp}, instead of merging everything togther at top-level response
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// However, this is the most commonly used API route, and changing it will mess with all 3rd party consumers. Bad idea :(
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res.json(200, _.extend({
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delta: delta,
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_tmp: user._tmp
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}, saved.toJSON().stats));
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// Webhooks
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_.each(user.preferences.webhooks, function(h){
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if (!h.enabled || !validator.isURL(h.url)) return;
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request.post({
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url: h.url,
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//form: {task: task, delta: delta, user: _.pick(user, ['stats', '_tmp'])} // this is causing "Maximum Call Stack Exceeded"
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body: {direction:direction, task: task, delta: delta, user: _.pick(user, ['_id', 'stats', '_tmp'])}, json:true
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});
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});
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if (
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(!task.challenge || !task.challenge.id || task.challenge.broken) // If it's a challenge task, sync the score. Do it in the background, we've already sent down a response and the user doesn't care what happens back there
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|| (task.type == 'reward') // we don't want to update the reward GP cost
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) return clearMemory();
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Challenge.findById(task.challenge.id, 'habits dailys todos rewards', function(err, chal){
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if (err) return next(err);
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if (!chal) {
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task.challenge.broken = 'CHALLENGE_DELETED';
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user.save();
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return clearMemory();
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}
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var t = chal.tasks[task.id];
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// this task was removed from the challenge, notify user
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if (!t) {
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chal.syncToUser(user);
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return clearMemory();
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}
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t.value += delta;
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if (t.type == 'habit' || t.type == 'daily')
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t.history.push({value: t.value, date: +new Date});
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chal.save();
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clearMemory();
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});
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});
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};
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/**
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* Get all tasks
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*/
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api.getTasks = function(req, res, next) {
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var user = res.locals.user;
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if (req.query.type) {
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return res.json(user[req.query.type+'s']);
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} else {
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return res.json(_.toArray(user.tasks));
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}
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};
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/**
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* Get Task
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*/
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api.getTask = function(req, res, next) {
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var task = findTask(req,res);
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if (!task) return res.json(404, {err: "No task found."});
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return res.json(200, task);
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};
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/*
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Update Task
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*/
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//api.deleteTask // see Shared.ops
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// api.updateTask // handled in Shared.ops
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// api.addTask // handled in Shared.ops
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// api.sortTask // handled in Shared.ops #TODO updated api, mention in docs
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/*
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------------------------------------------------------------------------
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Items
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------------------------------------------------------------------------
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*/
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// api.buy // handled in Shard.ops
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api.getBuyList = function (req, res, next) {
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var list = shared.updateStore(res.locals.user);
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return res.json(200, list);
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};
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/*
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------------------------------------------------------------------------
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User
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------------------------------------------------------------------------
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*/
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/**
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* Get User
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*/
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api.getUser = function(req, res, next) {
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var user = res.locals.user.toJSON();
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user.stats.toNextLevel = shared.tnl(user.stats.lvl);
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user.stats.maxHealth = 50;
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user.stats.maxMP = res.locals.user._statsComputed.maxMP;
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delete user.apiToken;
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if (user.auth) {
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delete user.auth.hashed_password;
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delete user.auth.salt;
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}
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return res.json(200, user);
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};
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/**
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* This tells us for which paths users can call `PUT /user` (or batch-update equiv, which use `User.set()` on our client).
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* The trick here is to only accept leaf paths, not root/intermediate paths (see http://goo.gl/OEzkAs)
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* FIXME - one-by-one we want to widdle down this list, instead replacing each needed set path with API operations
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*/
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acceptablePUTPaths = _.reduce(require('./../models/user').schema.paths, function(m,v,leaf){
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var found= _.find('achievements filters flags invitations lastCron party preferences profile stats inbox'.split(' '), function(root){
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return leaf.indexOf(root) == 0;
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});
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if (found) m[leaf]=true;
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return m;
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}, {})
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//// Uncomment this if we we want to disable GP-restoring (eg, holiday events)
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//_.each('stats.gp'.split(' '), function(removePath){
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// delete acceptablePUTPaths[removePath];
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//})
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/**
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* Update user
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* Send up PUT /user as `req.body={path1:val, path2:val, etc}`. Example:
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* PUT /user {'stats.hp':50, 'tasks.TASK_ID.repeat.m':false}
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* See acceptablePUTPaths for which user paths are supported
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*/
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api.update = function(req, res, next) {
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var user = res.locals.user;
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var errors = [];
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if (_.isEmpty(req.body)) return res.json(200, user);
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_.each(req.body, function(v, k) {
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if (acceptablePUTPaths[k])
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user.fns.dotSet(k, v);
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else
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errors.push("path `" + k + "` was not saved, as it's a protected path. See https://github.com/HabitRPG/habitrpg/blob/develop/API.md for PUT /api/v2/user.");
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return true;
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});
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user.save(function(err) {
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if (!_.isEmpty(errors)) return res.json(401, {err: errors});
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if (err) return next(err);
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res.json(200, user);
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user = errors = null;
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});
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};
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api.cron = function(req, res, next) {
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var user = res.locals.user,
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progress = user.fns.cron(),
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ranCron = user.isModified(),
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quest = shared.content.quests[user.party.quest.key];
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if (ranCron) res.locals.wasModified = true;
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if (!ranCron) return next(null,user);
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Group.tavernBoss(user,progress);
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if (!quest) return user.save(next);
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// If user is on a quest, roll for boss & player, or handle collections
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// FIXME this saves user, runs db updates, loads user. Is there a better way to handle this?
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async.waterfall([
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function(cb){
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user.save(cb); // make sure to save the cron effects
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},
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function(saved, count, cb){
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var type = quest.boss ? 'boss' : 'collect';
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Group[type+'Quest'](user,progress,cb);
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},
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function(){
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var cb = arguments[arguments.length-1];
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// User has been updated in boss-grapple, reload
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User.findById(user._id, cb);
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}
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], function(err, saved) {
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res.locals.user = saved;
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next(err,saved);
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user = progress = quest = null;
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});
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};
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// api.reroll // Shared.ops
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// api.reset // Shared.ops
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api['delete'] = function(req, res, next) {
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var plan = res.locals.user.purchased.plan;
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if (plan && plan.customerId && !plan.dateTerminated)
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return res.json(400,{err:"You have an active subscription, cancel your plan before deleting your account."});
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res.locals.user.remove(function(err){
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if (err) return next(err);
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res.send(200);
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})
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}
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/*
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------------------------------------------------------------------------
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Gems
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------------------------------------------------------------------------
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*/
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// api.unlock // see Shared.ops
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api.addTenGems = function(req, res, next) {
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var user = res.locals.user;
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user.balance += 2.5;
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user.save(function(err){
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if (err) return next(err);
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res.send(204);
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})
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}
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/*
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------------------------------------------------------------------------
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Tags
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------------------------------------------------------------------------
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*/
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// api.deleteTag // handled in Shared.ops
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// api.addTag // handled in Shared.ops
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// api.updateTag // handled in Shared.ops
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// api.sortTag // handled in Shared.ops
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/*
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------------------------------------------------------------------------
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Spells
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------------------------------------------------------------------------
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*/
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api.cast = function(req, res, next) {
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var user = res.locals.user,
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targetType = req.query.targetType,
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targetId = req.query.targetId,
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klass = shared.content.spells.special[req.params.spell] ? 'special' : user.stats.class,
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spell = shared.content.spells[klass][req.params.spell];
|
||||
|
||||
if (!spell) return res.json(404, {err: 'Spell "' + req.params.spell + '" not found.'});
|
||||
if (spell.mana > user.stats.mp) return res.json(400, {err: 'Not enough mana to cast spell'});
|
||||
|
||||
var done = function(){
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||||
var err = arguments[0];
|
||||
var saved = _.size(arguments == 3) ? arguments[2] : arguments[1];
|
||||
if (err) return next(err);
|
||||
res.json(saved);
|
||||
user = targetType = targetId = klass = spell = null;
|
||||
}
|
||||
|
||||
switch (targetType) {
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||||
case 'task':
|
||||
if (!user.tasks[targetId]) return res.json(404, {err: 'Task "' + targetId + '" not found.'});
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spell.cast(user, user.tasks[targetId]);
|
||||
user.save(done);
|
||||
break;
|
||||
|
||||
case 'self':
|
||||
spell.cast(user);
|
||||
user.save(done);
|
||||
break;
|
||||
|
||||
case 'party':
|
||||
case 'user':
|
||||
async.waterfall([
|
||||
function(cb){
|
||||
Group.findOne({type: 'party', members: {'$in': [user._id]}}).populate('members', 'profile.name stats achievements items.special').exec(cb);
|
||||
},
|
||||
function(group, cb) {
|
||||
// Solo player? let's just create a faux group for simpler code
|
||||
var g = group ? group : {members:[user]};
|
||||
var series = [], found;
|
||||
if (targetType == 'party') {
|
||||
spell.cast(user, g.members);
|
||||
series = _.transform(g.members, function(m,v,k){
|
||||
m.push(function(cb2){v.save(cb2)});
|
||||
});
|
||||
} else {
|
||||
found = _.find(g.members, {_id: targetId})
|
||||
spell.cast(user, found);
|
||||
series.push(function(cb2){found.save(cb2)});
|
||||
}
|
||||
|
||||
if (group) {
|
||||
series.push(function(cb2){
|
||||
var message = '`'+user.profile.name+' casts '+spell.text() + (targetType=='user' ? ' on '+found.profile.name : ' for the party')+'.`';
|
||||
group.sendChat(message);
|
||||
group.save(cb2);
|
||||
})
|
||||
}
|
||||
|
||||
series.push(function(cb2){g = group = series = found = null;cb2();})
|
||||
|
||||
async.series(series, cb);
|
||||
},
|
||||
function(whatever, cb){
|
||||
user.save(cb);
|
||||
}
|
||||
], done);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* POST /user/invite-friends
|
||||
*/
|
||||
api.inviteFriends = function(req, res, next) {
|
||||
Group.findOne({type:'party', members:{'$in': [res.locals.user._id]}}).select('_id name').exec(function(err,party){
|
||||
if (err) return next(err);
|
||||
|
||||
_.each(req.body.emails, function(invite){
|
||||
if (invite.email) {
|
||||
|
||||
User.findOne({$or: [
|
||||
{'auth.local.email': invite.email},
|
||||
{'auth.facebook.emails.value': invite.email}
|
||||
]}).select({_id: true, 'preferences.emailNotifications': true})
|
||||
.exec(function(err, userToContact){
|
||||
if(err) return next(err);
|
||||
|
||||
var link = nconf.get('BASE_URL')+'?partyInvite='+ utils.encrypt(JSON.stringify({id:party._id, inviter:res.locals.user._id, name:party.name}));
|
||||
|
||||
var variables = [
|
||||
{name: 'LINK', content: link},
|
||||
{name: 'INVITER', content: req.body.inviter || utils.getUserInfo(res.locals.user, ['name']).name}
|
||||
];
|
||||
|
||||
invite.canSend = true;
|
||||
|
||||
// We check for unsubscribeFromAll here because don't pass through utils.getUserInfo
|
||||
if(!userToContact || (userToContact.preferences.emailNotifications.invitedParty !== false &&
|
||||
userToContact.preferences.emailNotifications.unsubscribeFromAll !== true)){
|
||||
// TODO implement "users can only be invited once"
|
||||
utils.txnEmail(invite, 'invite-friend', variables);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
});
|
||||
res.send(200);
|
||||
})
|
||||
}
|
||||
|
||||
api.sessionPartyInvite = function(req,res,next){
|
||||
if (!req.session.partyInvite) return next();
|
||||
var inv = res.locals.user.invitations;
|
||||
if (inv.party && inv.party.id) return next(); // already invited to a party
|
||||
async.waterfall([
|
||||
function(cb){
|
||||
Group.findOne({_id:req.session.partyInvite.id, type:'party', members:{$in:[req.session.partyInvite.inviter]}})
|
||||
.select('invites members').exec(cb);
|
||||
},
|
||||
function(group, cb){
|
||||
if (!group){
|
||||
// Don't send error as it will prevent users from using the site
|
||||
delete req.session.partyInvite;
|
||||
return cb();
|
||||
}
|
||||
inv.party = req.session.partyInvite;
|
||||
delete req.session.partyInvite;
|
||||
if (!~group.invites.indexOf(res.locals.user._id))
|
||||
group.invites.push(res.locals.user._id); //$addToSt
|
||||
group.save(cb);
|
||||
},
|
||||
function(saved, cb){
|
||||
res.locals.user.save(cb);
|
||||
}
|
||||
], next);
|
||||
}
|
||||
|
||||
/**
|
||||
* All other user.ops which can easily be mapped to habitrpg-shared/index.coffee, not requiring custom API-wrapping
|
||||
*/
|
||||
_.each(shared.wrap({}).ops, function(op,k){
|
||||
if (!api[k]) {
|
||||
api[k] = function(req, res, next) {
|
||||
res.locals.user.ops[k](req,function(err, response){
|
||||
// If we want to send something other than 500, pass err as {code: 200, message: "Not enough GP"}
|
||||
if (err) {
|
||||
if (!err.code) return next(err);
|
||||
if (err.code >= 400) return res.json(err.code,{err:err.message});
|
||||
// In the case of 200s, they're friendly alert messages like "You're pet has hatched!" - still send the op
|
||||
}
|
||||
res.locals.user.save(function(err){
|
||||
if (err) return next(err);
|
||||
res.json(200,response);
|
||||
})
|
||||
}, ga);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------
|
||||
Batch Update
|
||||
Run a bunch of updates all at once
|
||||
------------------------------------------------------------------------
|
||||
*/
|
||||
api.batchUpdate = function(req, res, next) {
|
||||
if (_.isEmpty(req.body)) req.body = []; // cases of {} or null
|
||||
if (req.body[0] && req.body[0].data)
|
||||
return res.json(501, {err: "API has been updated, please refresh your browser or upgrade your mobile app."})
|
||||
|
||||
var user = res.locals.user;
|
||||
var oldSend = res.send;
|
||||
var oldJson = res.json;
|
||||
|
||||
// Stash user.save, we'll queue the save op till the end (so we don't overload the server)
|
||||
var oldSave = user.save;
|
||||
user.save = function(cb){cb(null,user)}
|
||||
|
||||
// Setup the array of functions we're going to call in parallel with async
|
||||
res.locals.ops = [];
|
||||
var ops = _.transform(req.body, function(m,_req){
|
||||
if (_.isEmpty(_req)) return;
|
||||
_req.language = req.language;
|
||||
|
||||
m.push(function() {
|
||||
var cb = arguments[arguments.length-1];
|
||||
res.locals.ops.push(_req);
|
||||
res.send = res.json = function(code, data) {
|
||||
if (_.isNumber(code) && code >= 500)
|
||||
return cb(code+": "+ (data.message ? data.message : data.err ? data.err : JSON.stringify(data)));
|
||||
return cb();
|
||||
};
|
||||
api[_req.op](_req, res, cb);
|
||||
});
|
||||
})
|
||||
// Finally, save user at the end
|
||||
.concat(function(){
|
||||
user.save = oldSave;
|
||||
user.save(arguments[arguments.length-1]);
|
||||
});
|
||||
|
||||
// call all the operations, then return the user object to the requester
|
||||
async.waterfall(ops, function(err,_user) {
|
||||
res.json = oldJson;
|
||||
res.send = oldSend;
|
||||
if (err) return next(err);
|
||||
|
||||
var response = _user.toJSON();
|
||||
response.wasModified = res.locals.wasModified;
|
||||
|
||||
user.fns.nullify();
|
||||
user = res.locals.user = oldSend = oldJson = oldSave = null;
|
||||
|
||||
// return only drops & streaks
|
||||
if (response._tmp && response._tmp.drop){
|
||||
res.json(200, {_tmp: {drop: response._tmp.drop}, _v: response._v});
|
||||
|
||||
// Fetch full user object
|
||||
}else if(response.wasModified){
|
||||
// Preen 3-day past-completed To-Dos from Angular & mobile app
|
||||
response.todos = _.where(response.todos, function(t) {
|
||||
return !t.completed || (t.challenge && t.challenge.id) || moment(t.dateCompleted).isAfter(moment().subtract({days:3}));
|
||||
});
|
||||
res.json(200, response);
|
||||
|
||||
// return only the version number
|
||||
}else{
|
||||
res.json(200, {_v: response._v});
|
||||
}
|
||||
});
|
||||
};
|
||||
Reference in New Issue
Block a user