Merge pull request #6565 from HabitRPG/sabrecat/quest-accept

WIP: Quests for API v3
This commit is contained in:
Matteo Pagliazzi
2016-02-12 20:56:19 +01:00
23 changed files with 2260 additions and 451 deletions

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@@ -67,5 +67,23 @@
"emailsMustBeAnArray": "Email invites must be a an Array.",
"canOnlyInviteMaxInvites": "You can only invite \"<%= maxInvites %>\" at a time",
"cantOnlyUnlinkChalTask": "Only challenges tasks can be unlinked.",
"onlyCreatorOrAdminCanDeleteChat": "Not authorized to delete this message!"
"onlyCreatorOrAdminCanDeleteChat": "Not authorized to delete this message!",
"questInviteNotFound": "No quest invitation found.",
"guildQuestsNotSupported": "Guilds cannot be invited on quests.",
"questNotFound": "Quest \"<%= key %>\" not found.",
"questNotOwned": "You don't own that quest scroll.",
"questLevelTooHigh": "You must be Level <%= level %> to begin this quest.",
"questAlreadyUnderway": "Your party is already on a quest. Try again when the current quest has ended.",
"questAlreadyAccepted": "You already accepted the quest invitation.",
"noActiveQuestToLeave": "No active quest to leave",
"questLeaderCannotLeaveQuest": "Quest leader cannot leave quest",
"notPartOfQuest": "You are not part of the quest",
"noActiveQuestToAbort": "There is no active quest to abort.",
"onlyLeaderAbortQuest": "Only the group or quest leader can abort a quest.",
"questAlreadyRejected": "You already rejected the quest invitation.",
"cantCancelActiveQuest": "You can not cancel an active quest, use the abort functionality.",
"onlyLeaderCancelQuest": "Only the group or quest leader can cancel the quest.",
"questInvitationDoesNotExist": "No quest invitation has been sent out yet.",
"questNotPending": "There is no quest to start.",
"questOrGroupLeaderOnlyStartQuest": "Only the quest leader or group leader can force start the quest"
}

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@@ -78,5 +78,6 @@
"whichQuestStart": "Which quest do you want to start?",
"getMoreQuests": "Get more quests",
"unlockedAQuest": "You unlocked a quest!",
"leveledUpReceivedQuest": "You leveled up to <strong>Level <%= level %></strong> and received a quest scroll!"
"leveledUpReceivedQuest": "You leveled up to <strong>Level <%= level %></strong> and received a quest scroll!",
"questInvitationDoesNotExist": "No quest invitation has been sent out yet."
}

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@@ -1,264 +0,0 @@
import moment from 'moment';
import _ from 'lodash';
import scoreTask from './scoreTask';
import { preenUserHistory } from './preening';
import common from '../../';
import {
shouldDo,
} from '../cron';
let clearBuffs = {
str: 0,
int: 0,
per: 0,
con: 0,
stealth: 0,
streaks: false,
};
// At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
// For incomplete Dailys, deduct experience
// Make sure to run this function once in a while as server will not take care of overnight calculations.
// And you have to run it every time client connects.
export default function cron (options = {}) {
let {user, tasksByType, analytics, now, daysMissed} = options;
user.auth.timestamps.loggedin = now;
user.lastCron = now;
// Reset the lastDrop count to zero
if (user.items.lastDrop.count > 0) user.items.lastDrop.count = 0;
// "Perfect Day" achievement for perfect-days
let perfect = true;
// end-of-month perks for subscribers
let plan = user.purchased.plan;
if (user.isSubscribed()) {
if (moment(plan.dateUpdated).format('MMYYYY') !== moment().format('MMYYYY')) {
plan.gemsBought = 0; // reset gem-cap
plan.dateUpdated = now;
// For every month, inc their "consecutive months" counter. Give perks based on consecutive blocks
// If they already got perks for those blocks (eg, 6mo subscription, subscription gifts, etc) - then dec the offset until it hits 0
// TODO use month diff instead of ++ / --?
_.defaults(plan.consecutive, {count: 0, offset: 0, trinkets: 0, gemCapExtra: 0}); // FIXME see https://github.com/HabitRPG/habitrpg/issues/4317
plan.consecutive.count++;
if (plan.consecutive.offset > 0) {
plan.consecutive.offset--;
} else if (plan.consecutive.count % 3 === 0) { // every 3 months
plan.consecutive.trinkets++;
plan.consecutive.gemCapExtra += 5;
if (plan.consecutive.gemCapExtra > 25) plan.consecutive.gemCapExtra = 25; // cap it at 50 (hard 25 limit + extra 25)
}
}
// If user cancelled subscription, we give them until 30day's end until it terminates
if (plan.dateTerminated && moment(plan.dateTerminated).isBefore(new Date())) {
_.merge(plan, {
planId: null,
customerId: null,
paymentMethod: null,
});
_.merge(plan.consecutive, {
count: 0,
offset: 0,
gemCapExtra: 0,
});
user.markModified('purchased.plan');
}
}
// User is resting at the inn.
// On cron, buffs are cleared and all dailies are reset without performing damage
if (user.preferences.sleep === true) {
user.stats.buffs = _.cloneDeep(clearBuffs);
tasksByType.dailys.forEach((daily) => {
let completed = daily.completed;
let thatDay = moment(now).subtract({days: 1});
if (shouldDo(thatDay.toDate(), daily, user.preferences) || completed) {
daily.checklist.forEach(box => box.completed = false);
}
daily.completed = false;
});
return;
}
let multiDaysCountAsOneDay = true;
// If the user does not log in for two or more days, cron (mostly) acts as if it were only one day.
// When site-wide difficulty settings are introduced, this can be a user preference option.
// Tally each task
let todoTally = 0;
tasksByType.todos.forEach(task => { // make uncompleted todos redder
scoreTask({
task,
user,
direction: 'down',
cron: true,
times: multiDaysCountAsOneDay ? 1 : daysMissed,
// TODO pass req for analytics?
});
todoTally += task.value;
});
let dailyChecked = 0; // how many dailies were checked?
let dailyDueUnchecked = 0; // how many dailies were cun-hecked?
if (!user.party.quest.progress.down) user.party.quest.progress.down = 0;
tasksByType.dailys.forEach((task) => {
let completed = task.completed;
// Deduct points for missed Daily tasks
let EvadeTask = 0;
let scheduleMisses = daysMissed;
if (completed) {
dailyChecked += 1;
} else {
// dailys repeat, so need to calculate how many they've missed according to their own schedule
scheduleMisses = 0;
for (let i = 0; i < daysMissed; i++) {
let thatDay = moment(now).subtract({days: i + 1});
if (shouldDo(thatDay.toDate(), task, user.preferences)) {
scheduleMisses++;
if (user.stats.buffs.stealth) {
user.stats.buffs.stealth--;
EvadeTask++;
}
if (multiDaysCountAsOneDay) break;
}
}
if (scheduleMisses > EvadeTask) {
perfect = false;
if (task.checklist && task.checklist.length > 0) { // Partially completed checklists dock fewer mana points
let fractionChecked = _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
dailyDueUnchecked += 1 - fractionChecked;
dailyChecked += fractionChecked;
} else {
dailyDueUnchecked += 1;
}
let delta = scoreTask({
user,
task,
direction: 'down',
times: multiDaysCountAsOneDay ? 1 : scheduleMisses - EvadeTask,
cron: true,
});
// Apply damage from a boss, less damage for Trivial priority (difficulty)
user.party.quest.progress.down += delta * (task.priority < 1 ? task.priority : 1);
// NB: Medium and Hard priorities do not increase damage from boss. This was by accident
// initially, and when we realised, we could not fix it because users are used to
// their Medium and Hard Dailies doing an Easy amount of damage from boss.
// Easy is task.priority = 1. Anything < 1 will be Trivial (0.1) or any future
// setting between Trivial and Easy.
}
}
task.history.push({
date: Number(new Date()),
value: task.value,
});
task.completed = false;
if (completed || scheduleMisses > 0) {
task.checklist.forEach(i => i.completed = true); // FIXME this should not happen for grey tasks unless they are completed
}
});
tasksByType.habits.forEach((task) => { // slowly reset 'onlies' value to 0
if (task.up === false || task.down === false) {
task.value = Math.abs(task.value) < 0.1 ? 0 : task.value = task.value / 2;
}
});
// Finished tallying
user.history.todos.push({date: now, value: todoTally});
// tally experience
let expTally = user.stats.exp;
let lvl = 0; // iterator
while (lvl < user.stats.lvl - 1) {
lvl++;
expTally += common.tnl(lvl);
}
user.history.exp.push({date: now, value: expTally});
// preen user history so that it doesn't become a performance problem
// also for subscribed users but differentyly
// premium subscribers can keep their full history.
preenUserHistory(user, tasksByType, user.preferences.timezoneOffset);
if (perfect) {
user.achievements.perfect++;
let lvlDiv2 = Math.ceil(common.capByLevel(user.stats.lvl) / 2);
user.stats.buffs = {
str: lvlDiv2,
int: lvlDiv2,
per: lvlDiv2,
con: lvlDiv2,
stealth: 0,
streaks: false,
};
} else {
user.stats.buffs = _.cloneDeep(clearBuffs);
}
// Add 10 MP, or 10% of max MP if that'd be more. Perform this after Perfect Day for maximum benefit
// Adjust for fraction of dailies completed
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
if (dailyDueUnchecked === 0 && dailyChecked === 0) dailyChecked = 1;
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) {
user.stats.mp = user._statsComputed.maxMP;
}
// After all is said and done, progress up user's effect on quest, return those values & reset the user's
let progress = user.party.quest.progress;
let _progress = _.cloneDeep(progress);
_.merge(progress, {down: 0, up: 0});
progress.collect = _.transform(progress.collect, (m, v, k) => m[k] = 0);
// Clean PMs - keep 200 for subscribers and 50 for free users
// TODO tests
let maxPMs = user.isSubscribed() ? 200 : 50; // TODO 200 limit for contributors too
let numberOfPMs = Object.keys(user.inbox.messages).length;
if (Object.keys(user.inbox.messages).length > maxPMs) {
_(user.inbox.messages)
.sortBy('timestamp')
.takeRight(numberOfPMs - maxPMs)
.each(pm => {
user.inbox.messages[pm.id] = undefined;
}).value();
user.markModified('inbox.messages');
}
// Analytics
user.flags.cronCount++;
analytics.track('Cron', {
category: 'behavior',
gaLabel: 'Cron Count',
gaValue: user.flags.cronCount,
uuid: user._id,
user, // TODO is it really necessary passing the whole user object?
resting: user.preferences.sleep,
cronCount: user.flags.cronCount,
progressUp: _.min([_progress.up, 900]),
progressDown: _progress.down,
});
return _progress;
}

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@@ -1,3 +1,4 @@
// TODO what can be moved to /website/src?
/*
------------------------------------------------------
Cron and time / day functions

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@@ -356,6 +356,7 @@ gulp.task('test:api-v3:unit', (done) => {
gulp.task('test:api-v3:integration', (done) => {
let runner = exec(
testBin('mocha test/api/v3/integration --recursive'),
{maxBuffer: 500*1024},
(err, stdout, stderr) => done(err)
)
@@ -365,6 +366,7 @@ gulp.task('test:api-v3:integration', (done) => {
gulp.task('test:api-v3:integration:separate-server', (done) => {
let runner = exec(
testBin('mocha test/api/v3/integration --recursive', 'LOAD_SERVER=0'),
{maxBuffer: 500*1024},
(err, stdout, stderr) => done(err)
)

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@@ -0,0 +1,119 @@
import {
createAndPopulateGroup,
translate as t,
generateUser,
} from '../../../../helpers/api-v3-integration.helper';
describe('POST /groups/:groupId/quests/accept', () => {
const PET_QUEST = 'whale';
let questingGroup;
let leader;
let partyMembers;
let user;
beforeEach(async () => {
user = await generateUser();
let { group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 2,
});
questingGroup = group;
leader = groupLeader;
partyMembers = members;
await leader.update({
[`items.quests.${PET_QUEST}`]: 1,
});
});
context('failure conditions', () => {
it('does not accept quest without an invite', async () => {
await expect(leader.post(`/groups/${questingGroup._id}/quests/accept`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('questInviteNotFound'),
});
});
it('does not accept quest for a group in which user is not a member', async () => {
await expect(user.post(`/groups/${questingGroup._id}/quests/accept`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('does not accept quest for a guild', async () => {
let { group: guild, groupLeader: guildLeader } = await createAndPopulateGroup({
groupDetails: { type: 'guild', privacy: 'private' },
});
await expect(guildLeader.post(`/groups/${guild._id}/quests/accept`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('guildQuestsNotSupported'),
});
});
it('does not accept invite twice', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`))
.to.eventually.be.rejected.and.eql({
code: 400,
error: 'BadRequest',
message: t('questAlreadyAccepted'),
});
});
it('does not accept invite for a quest already underway', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
// quest will start after everyone has accepted
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questAlreadyUnderway'),
});
});
});
context('successfully accepting a quest invitation', () => {
it('joins a quest from an invitation', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await Promise.all([partyMembers[0].sync(), questingGroup.sync()]);
expect(leader.party.quest.RSVPNeeded).to.equal(false);
expect(questingGroup.quest.members[partyMembers[0]._id]);
});
it('does not begin the quest if pending invitations remain', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await questingGroup.sync();
expect(questingGroup.quest.active).to.equal(false);
});
it('begins the quest if accepting the last pending invite', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
// quest will start after everyone has accepted
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await questingGroup.sync();
expect(questingGroup.quest.active).to.equal(true);
});
});
});

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@@ -0,0 +1,126 @@
import {
createAndPopulateGroup,
translate as t,
generateUser,
} from '../../../../helpers/api-v3-integration.helper';
describe('POST /groups/:groupId/quests/force-start', () => {
const PET_QUEST = 'whale';
let questingGroup;
let leader;
let partyMembers;
beforeEach(async () => {
let { group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 2,
});
questingGroup = group;
leader = groupLeader;
partyMembers = members;
await leader.update({
[`items.quests.${PET_QUEST}`]: 1,
});
});
context('failure conditions', () => {
it('does not force start a quest for a group in which user is not a member', async () => {
let nonMember = await generateUser();
await expect(nonMember.post(`/groups/${questingGroup._id}/quests/force-start`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('does not force start quest for a guild', async () => {
let { group: guild, groupLeader: guildLeader } = await createAndPopulateGroup({
groupDetails: { type: 'guild', privacy: 'private' },
});
await expect(guildLeader.post(`/groups/${guild._id}/quests/force-start`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('guildQuestsNotSupported'),
});
});
it('does not force start for a party without a pending quest', async () => {
await expect(leader.post(`/groups/${questingGroup._id}/quests/force-start`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('questNotPending'),
});
});
it('does not force start for a quest already underway', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
// quest will start after everyone has accepted
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(leader.post(`/groups/${questingGroup._id}/quests/force-start`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questAlreadyUnderway'),
});
});
it('does not allow non-quest leader or non-group leader to force start a quest', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/force-start`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questOrGroupLeaderOnlyStartQuest'),
});
});
});
context('successfully force starting a quest', () => {
it('allows quest leader to force start quest', async () => {
let questLeader = partyMembers[0];
await questLeader.update({[`items.quests.${PET_QUEST}`]: 1});
await questLeader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await questLeader.post(`/groups/${questingGroup._id}/quests/force-start`);
await questingGroup.sync();
expect(questingGroup.quest.active).to.eql(true);
});
it('allows group leader to force start quest', async () => {
let questLeader = partyMembers[0];
await questLeader.update({[`items.quests.${PET_QUEST}`]: 1});
await questLeader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await leader.post(`/groups/${questingGroup._id}/quests/force-start`);
await questingGroup.sync();
expect(questingGroup.quest.active).to.eql(true);
});
it('sends back the quest object', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
let quest = await leader.post(`/groups/${questingGroup._id}/quests/force-start`);
expect(quest.active).to.eql(true);
expect(quest.key).to.eql(PET_QUEST);
expect(quest.members).to.eql({
[`${leader._id}`]: true,
});
});
});
});

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@@ -0,0 +1,192 @@
import {
createAndPopulateGroup,
translate as t,
sleep,
} from '../../../../helpers/api-v3-integration.helper';
import { v4 as generateUUID } from 'uuid';
import { quests as questScrolls } from '../../../../../common/script/content';
describe('POST /groups/:groupId/quests/invite/:questKey', () => {
let questingGroup;
let leader;
let member;
const PET_QUEST = 'whale';
beforeEach(async () => {
let { group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 1,
});
questingGroup = group;
leader = groupLeader;
member = members[0];
});
context('failure conditions', () => {
it('does not issue invites with an invalid group ID', async () => {
await expect(leader.post(`/groups/${generateUUID()}/quests/invite/${PET_QUEST}`)).to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('does not issue invites for a group in which user is not a member', async () => {
let { group } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 1,
});
let alternateGroup = group;
await expect(leader.post(`/groups/${alternateGroup._id}/quests/invite/${PET_QUEST}`)).to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('does not issue invites for Guilds', async () => {
let { group } = await createAndPopulateGroup({
groupDetails: { type: 'guild', privacy: 'public' },
members: 1,
});
let alternateGroup = group;
await expect(leader.post(`/groups/${alternateGroup._id}/quests/invite/${PET_QUEST}`)).to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('guildQuestsNotSupported'),
});
});
it('does not issue invites with an invalid quest key', async () => {
const FAKE_QUEST = 'herkimer';
await expect(leader.post(`/groups/${questingGroup._id}/quests/invite/${FAKE_QUEST}`)).to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('questNotFound', {key: FAKE_QUEST}),
});
});
it('does not issue invites for a quest the user does not own', async () => {
await expect(leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`)).to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questNotOwned'),
});
});
it('does not issue invites if the user is of insufficient Level', async () => {
const LEVELED_QUEST = 'atom1';
const LEVELED_QUEST_REQ = questScrolls[LEVELED_QUEST].lvl;
const leaderUpdate = {};
leaderUpdate[`items.quests.${LEVELED_QUEST}`] = 1;
leaderUpdate['stats.lvl'] = LEVELED_QUEST_REQ - 1;
await leader.update(leaderUpdate);
await expect(leader.post(`/groups/${questingGroup._id}/quests/invite/${LEVELED_QUEST}`)).to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questLevelTooHigh', {level: LEVELED_QUEST_REQ}),
});
});
it('does not issue invites if a quest is already underway', async () => {
const QUEST_IN_PROGRESS = 'atom1';
const leaderUpdate = {};
leaderUpdate[`items.quests.${PET_QUEST}`] = 1;
await leader.update(leaderUpdate);
await questingGroup.update({ 'quest.key': QUEST_IN_PROGRESS });
await expect(leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`)).to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questAlreadyUnderway'),
});
});
});
context('successfully issuing a quest invitation', () => {
beforeEach(async () => {
const memberUpdate = {};
memberUpdate[`items.quests.${PET_QUEST}`] = 1;
await Promise.all([
leader.update(memberUpdate),
member.update(memberUpdate),
]);
});
it('adds quest details to group object', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await questingGroup.sync();
let quest = questingGroup.quest;
expect(quest.key).to.eql(PET_QUEST);
expect(quest.active).to.eql(false);
expect(quest.leader).to.eql(leader._id);
expect(quest.members).to.have.property(leader._id, true);
expect(quest.members).to.have.property(member._id, null);
expect(quest).to.have.property('progress');
});
it('adds quest details to user objects', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await sleep(0.1); // member updates happen in the background
await Promise.all([
leader.sync(),
member.sync(),
]);
expect(leader.party.quest.key).to.eql(PET_QUEST);
expect(member.party.quest.key).to.eql(PET_QUEST);
expect(leader.party.quest.RSVPNeeded).to.eql(false);
expect(member.party.quest.RSVPNeeded).to.eql(true);
});
it('sends back the quest object', async () => {
let inviteResponse = await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
expect(inviteResponse.key).to.eql(PET_QUEST);
expect(inviteResponse.active).to.eql(false);
expect(inviteResponse.leader).to.eql(leader._id);
expect(inviteResponse.members).to.have.property(leader._id, true);
expect(inviteResponse.members).to.have.property(member._id, null);
expect(inviteResponse).to.have.property('progress');
});
it('allows non-party-leader party members to send invites', async () => {
let inviteResponse = await member.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await questingGroup.sync();
expect(inviteResponse.key).to.eql(PET_QUEST);
expect(questingGroup.quest.key).to.eql(PET_QUEST);
});
it('starts quest automatically if user is in a solo party', async () => {
let leaderDetails = { balance: 10 };
leaderDetails[`items.quests.${PET_QUEST}`] = 1;
let { group, groupLeader } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
leaderDetails,
});
await groupLeader.post(`/groups/${group._id}/quests/invite/${PET_QUEST}`);
await group.sync();
expect(group.quest.active).to.eql(true);
});
});
});

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import {
createAndPopulateGroup,
translate as t,
generateUser,
} from '../../../../helpers/api-v3-integration.helper';
import { v4 as generateUUID } from 'uuid';
describe('POST /groups/:groupId/quests/abort', () => {
let questingGroup;
let partyMembers;
let user;
let leader;
const PET_QUEST = 'whale';
beforeEach(async () => {
let { group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 2,
});
questingGroup = group;
leader = groupLeader;
partyMembers = members;
await leader.update({
[`items.quests.${PET_QUEST}`]: 1,
});
user = await generateUser();
});
context('failure conditions', () => {
it('returns an error when group is not found', async () => {
await expect(partyMembers[0].post(`/groups/${generateUUID()}/quests/abort`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('returns an error for a group in which user is not a member', async () => {
await expect(user.post(`/groups/${questingGroup._id}/quests/abort`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('returns an error when group is a guild', async () => {
let { group: guild, groupLeader: guildLeader } = await createAndPopulateGroup({
groupDetails: { type: 'guild', privacy: 'private' },
});
await expect(guildLeader.post(`/groups/${guild._id}/quests/abort`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('guildQuestsNotSupported'),
});
});
it('returns an error when quest is not active', async () => {
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/abort`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('noActiveQuestToAbort'),
});
});
it('returns an error when non quest leader attempts to abort', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/abort`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('onlyLeaderAbortQuest'),
});
});
});
it('aborts a quest', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
let res = await leader.post(`/groups/${questingGroup._id}/quests/abort`);
await Promise.all([
leader.sync(),
questingGroup.sync(),
partyMembers[0].sync(),
partyMembers[1].sync(),
]);
let cleanUserQuestObj = {
key: null,
progress: {
up: 0,
down: 0,
collect: {},
},
completed: null,
RSVPNeeded: false,
};
expect(leader.party.quest).to.eql(cleanUserQuestObj);
expect(partyMembers[0].party.quest).to.eql(cleanUserQuestObj);
expect(partyMembers[1].party.quest).to.eql(cleanUserQuestObj);
expect(leader.items.quests[PET_QUEST]).to.equal(1);
expect(questingGroup.quest).to.deep.equal(res);
expect(questingGroup.quest).to.eql({
key: null,
active: false,
leader: null,
progress: {
collect: {},
},
members: {},
});
});
});

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import {
createAndPopulateGroup,
translate as t,
generateUser,
} from '../../../../helpers/api-v3-integration.helper';
import { v4 as generateUUID } from 'uuid';
describe('POST /groups/:groupId/quests/cancel', () => {
let questingGroup;
let partyMembers;
let user;
let leader;
const PET_QUEST = 'whale';
beforeEach(async () => {
let { group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 2,
});
questingGroup = group;
leader = groupLeader;
partyMembers = members;
await leader.update({
[`items.quests.${PET_QUEST}`]: 1,
});
user = await generateUser();
});
context('failure conditions', () => {
it('returns an error when group is not found', async () => {
await expect(partyMembers[0].post(`/groups/${generateUUID()}/quests/cancel`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('does not reject quest for a group in which user is not a member', async () => {
await expect(user.post(`/groups/${questingGroup._id}/quests/cancel`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('returns an error when group is a guild', async () => {
let { group: guild, groupLeader: guildLeader } = await createAndPopulateGroup({
groupDetails: { type: 'guild', privacy: 'private' },
});
await expect(guildLeader.post(`/groups/${guild._id}/quests/cancel`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('guildQuestsNotSupported'),
});
});
it('returns an error when group is not on a quest', async () => {
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/cancel`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('questInvitationDoesNotExist'),
});
});
it('only the leader can cancel the quest', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/cancel`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('onlyLeaderCancelQuest'),
});
});
it('does not cancel a quest already underway', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
// quest will start after everyone has accepted
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(leader.post(`/groups/${questingGroup._id}/quests/cancel`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('cantCancelActiveQuest'),
});
});
});
it('cancels a quest', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
let res = await leader.post(`/groups/${questingGroup._id}/quests/cancel`);
await Promise.all([
leader.sync(),
partyMembers[0].sync(),
partyMembers[1].sync(),
questingGroup.sync(),
]);
let clean = {
key: null,
progress: {
up: 0,
down: 0,
collect: {},
},
completed: null,
RSVPNeeded: false,
};
expect(leader.party.quest).to.eql(clean);
expect(partyMembers[1].party.quest).to.eql(clean);
expect(partyMembers[0].party.quest).to.eql(clean);
expect(res).to.eql(questingGroup.quest);
expect(questingGroup.quest).to.eql({
key: null,
active: false,
leader: null,
progress: {
collect: {},
},
members: {},
});
});
});

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import {
createAndPopulateGroup,
translate as t,
generateUser,
} from '../../../../helpers/api-v3-integration.helper';
import { v4 as generateUUID } from 'uuid';
describe('POST /groups/:groupId/quests/leave', () => {
let questingGroup;
let partyMembers;
let user;
let leader;
const PET_QUEST = 'whale';
beforeEach(async () => {
let { group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 2,
});
questingGroup = group;
leader = groupLeader;
partyMembers = members;
await leader.update({
[`items.quests.${PET_QUEST}`]: 1,
});
user = await generateUser();
});
context('failure conditions', () => {
it('returns an error when group is not found', async () => {
await expect(partyMembers[0].post(`/groups/${generateUUID()}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('returns an error for a group in which user is not a member', async () => {
await expect(user.post(`/groups/${questingGroup._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('returns an error when group is a guild', async () => {
let { group: guild, groupLeader: guildLeader } = await createAndPopulateGroup({
groupDetails: { type: 'guild', privacy: 'private' },
});
await expect(guildLeader.post(`/groups/${guild._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('guildQuestsNotSupported'),
});
});
it('returns an error when quest is not active', async () => {
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('noActiveQuestToLeave'),
});
});
it('returns an error when quest leader attempts to leave', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(leader.post(`/groups/${questingGroup._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questLeaderCannotLeaveQuest'),
});
});
it('returns an error when non quest member attempts to leave', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/reject`);
await expect(partyMembers[1].post(`/groups/${questingGroup._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('notPartOfQuest'),
});
});
});
it('leaves a quest', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
let leaveResult = await partyMembers[0].post(`/groups/${questingGroup._id}/quests/leave`);
await Promise.all([
partyMembers[0].sync(),
questingGroup.sync(),
]);
expect(partyMembers[0].party.quest).to.eql({
key: null,
progress: {
up: 0,
down: 0,
collect: {},
},
completed: null,
RSVPNeeded: false,
});
expect(questingGroup.quest).to.deep.equal(leaveResult);
expect(questingGroup.quest.members[partyMembers[0]._id]).to.be.false;
});
});

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import {
createAndPopulateGroup,
translate as t,
generateUser,
} from '../../../../helpers/api-v3-integration.helper';
import { v4 as generateUUID } from 'uuid';
describe('POST /groups/:groupId/quests/reject', () => {
let questingGroup;
let partyMembers;
let user;
let leader;
const PET_QUEST = 'whale';
beforeEach(async () => {
let { group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 2,
});
questingGroup = group;
leader = groupLeader;
partyMembers = members;
await leader.update({
[`items.quests.${PET_QUEST}`]: 1,
});
user = await generateUser();
});
context('failure conditions', () => {
it('returns an error when group is not found', async () => {
await expect(partyMembers[0].post(`/groups/${generateUUID()}/quests/reject`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('does not accept quest for a group in which user is not a member', async () => {
await expect(user.post(`/groups/${questingGroup._id}/quests/accept`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('returns an error when group is a guild', async () => {
let { group: guild, groupLeader: guildLeader } = await createAndPopulateGroup({
groupDetails: { type: 'guild', privacy: 'private' },
});
await expect(guildLeader.post(`/groups/${guild._id}/quests/reject`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('guildQuestsNotSupported'),
});
});
it('returns an error when group is not on a quest', async () => {
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/reject`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('questInvitationDoesNotExist'),
});
});
it('return an error when an user rejects an invite twice', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/reject`);
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/reject`))
.to.eventually.be.rejected.and.eql({
code: 400,
error: 'BadRequest',
message: t('questAlreadyRejected'),
});
});
it('return an error when an user rejects an invite already accepted', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/reject`))
.to.eventually.be.rejected.and.eql({
code: 400,
error: 'BadRequest',
message: t('questAlreadyAccepted'),
});
});
it('does not reject invite for a quest already underway', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
// quest will start after everyone has accepted
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(partyMembers[0].post(`/groups/${questingGroup._id}/quests/reject`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questAlreadyUnderway'),
});
});
});
context('successfully quest rejection', () => {
let cleanUserQuestObj = {
key: null,
progress: {
up: 0,
down: 0,
collect: {},
},
completed: null,
RSVPNeeded: false,
};
it('rejects a quest invitation', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
let res = await partyMembers[0].post(`/groups/${questingGroup._id}/quests/reject`);
await partyMembers[0].sync();
await questingGroup.sync();
expect(partyMembers[0].party.quest).to.eql(cleanUserQuestObj);
expect(questingGroup.quest.members[partyMembers[0]._id]).to.be.false;
expect(questingGroup.quest.active).to.be.false;
expect(res).to.eql(questingGroup.quest);
});
it('starts the quest when the last user reject', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/reject`);
await questingGroup.sync();
expect(questingGroup.quest.active).to.be.true;
});
});
});

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import { sleep } from '../../../../helpers/api-unit.helper';
import { model as Group } from '../../../../../website/src/models/group';
import { model as User } from '../../../../../website/src/models/user';
import { quests as questScrolls } from '../../../../../common/script/content';
import * as email from '../../../../../website/src/libs/api-v3/email';
describe('Group Model', () => {
context('Instance Methods', () => {
describe('#startQuest', () => {
let party, questLeader, participatingMember, nonParticipatingMember, undecidedMember;
beforeEach(async () => {
sandbox.stub(email, 'sendTxn');
party = new Group({
name: 'test party',
type: 'party',
privacy: 'private',
});
questLeader = new User({
party: { _id: party._id },
items: {
quests: {
whale: 1,
},
},
});
party.leader = questLeader._id;
participatingMember = new User({
party: { _id: party._id },
});
nonParticipatingMember = new User({
party: { _id: party._id },
});
undecidedMember = new User({
party: { _id: party._id },
});
await Promise.all([
party.save(),
questLeader.save(),
participatingMember.save(),
nonParticipatingMember.save(),
undecidedMember.save(),
]);
});
context('Failure Conditions', () => {
it('throws an error if group is not a party', async () => {
let guild = new Group({
type: 'guild',
});
await expect(guild.startQuest(participatingMember)).to.eventually.be.rejected;
});
it('throws an error if party is not on a quest', async () => {
await expect(party.startQuest(participatingMember)).to.eventually.be.rejected;
});
it('throws an error if quest is already active', async () => {
party.quest.key = 'whale';
party.quest.active = true;
await expect(party.startQuest(participatingMember)).to.eventually.be.rejected;
});
});
context('Successes', () => {
beforeEach(() => {
party.quest.key = 'whale';
party.quest.active = false;
party.quest.leader = questLeader._id;
party.quest.members = { };
party.quest.members[questLeader._id] = true;
party.quest.members[participatingMember._id] = true;
party.quest.members[nonParticipatingMember._id] = false;
party.quest.members[undecidedMember._id] = null;
});
it('activates quest', () => {
party.startQuest(participatingMember);
expect(party.quest.active).to.eql(true);
});
it('sets up boss quest', () => {
let bossQuest = questScrolls.whale;
party.quest.key = bossQuest.key;
party.startQuest(participatingMember);
expect(party.quest.progress.hp).to.eql(bossQuest.boss.hp);
});
it('sets up rage meter for rage boss quest', () => {
let rageBossQuest = questScrolls.trex_undead;
party.quest.key = rageBossQuest.key;
party.startQuest(participatingMember);
expect(party.quest.progress.rage).to.eql(0);
});
it('sets up collection quest', () => {
let collectionQuest = questScrolls.vice2;
party.quest.key = collectionQuest.key;
party.startQuest(participatingMember);
expect(party.quest.progress.collect).to.eql({
lightCrystal: 0,
});
});
it('sets up collection quest with multiple items', () => {
let collectionQuest = questScrolls.evilsanta2;
party.quest.key = collectionQuest.key;
party.startQuest(participatingMember);
expect(party.quest.progress.collect).to.eql({
tracks: 0,
branches: 0,
});
});
it('prunes non-participating members from quest members object', () => {
party.startQuest(participatingMember);
let expectedQuestMembers = {};
expectedQuestMembers[questLeader._id] = true;
expectedQuestMembers[participatingMember._id] = true;
expect(party.quest.members).to.eql(expectedQuestMembers);
});
it('applies updates to user object directly if user is participating', async () => {
await party.startQuest(participatingMember);
expect(participatingMember.party.quest.key).to.eql('whale');
expect(participatingMember.party.quest.progress.down).to.eql(0);
expect(participatingMember.party.quest.collect).to.eql({});
expect(participatingMember.party.quest.completed).to.eql(null);
});
it('applies updates to other participating members', async () => {
await party.startQuest(nonParticipatingMember);
questLeader = await User.findById(questLeader._id);
participatingMember = await User.findById(participatingMember._id);
expect(participatingMember.party.quest.key).to.eql('whale');
expect(participatingMember.party.quest.progress.down).to.eql(0);
expect(participatingMember.party.quest.progress.collect).to.eql({});
expect(participatingMember.party.quest.completed).to.eql(null);
expect(questLeader.party.quest.key).to.eql('whale');
expect(questLeader.party.quest.progress.down).to.eql(0);
expect(questLeader.party.quest.progress.collect).to.eql({});
expect(questLeader.party.quest.completed).to.eql(null);
});
it('does not apply updates to nonparticipating members', async () => {
await party.startQuest(participatingMember);
nonParticipatingMember = await User.findById(nonParticipatingMember ._id);
undecidedMember = await User.findById(undecidedMember._id);
expect(nonParticipatingMember.party.quest.key).to.not.eql('whale');
expect(undecidedMember.party.quest.key).to.not.eql('whale');
});
it('sends email to participating members that quest has started', async () => {
participatingMember.preferences.emailNotifications.questStarted = true;
questLeader.preferences.emailNotifications.questStarted = true;
await Promise.all([
participatingMember.save(),
questLeader.save(),
]);
await party.startQuest(nonParticipatingMember);
await sleep(0.5);
expect(email.sendTxn).to.be.calledOnce;
let memberIds = _.pluck(email.sendTxn.args[0][0], '_id');
let typeOfEmail = email.sendTxn.args[0][1];
expect(memberIds).to.have.a.lengthOf(2);
expect(memberIds).to.include(participatingMember._id);
expect(memberIds).to.include(questLeader._id);
expect(typeOfEmail).to.eql('quest-started');
});
it('sends email only to members who have not opted out', async () => {
participatingMember.preferences.emailNotifications.questStarted = false;
questLeader.preferences.emailNotifications.questStarted = true;
await Promise.all([
participatingMember.save(),
questLeader.save(),
]);
await party.startQuest(nonParticipatingMember);
await sleep(0.5);
expect(email.sendTxn).to.be.calledOnce;
let memberIds = _.pluck(email.sendTxn.args[0][0], '_id');
expect(memberIds).to.have.a.lengthOf(1);
expect(memberIds).to.not.include(participatingMember._id);
expect(memberIds).to.include(questLeader._id);
});
it('does not send email to initiating member', async () => {
participatingMember.preferences.emailNotifications.questStarted = true;
questLeader.preferences.emailNotifications.questStarted = true;
await Promise.all([
participatingMember.save(),
questLeader.save(),
]);
await party.startQuest(participatingMember);
await sleep(0.5);
expect(email.sendTxn).to.be.calledOnce;
let memberIds = _.pluck(email.sendTxn.args[0][0], '_id');
expect(memberIds).to.have.a.lengthOf(1);
expect(memberIds).to.not.include(participatingMember._id);
expect(memberIds).to.include(questLeader._id);
});
it('updates participting members (not including user)', async () => {
sandbox.spy(User, 'update');
await party.startQuest(nonParticipatingMember);
let members = [questLeader._id, participatingMember._id];
expect(User.update).to.be.calledWith(
{ _id: { $in: members } },
{
$set: {
'party.quest.key': 'whale',
'party.quest.progress.down': 0,
'party.quest.collect': {},
'party.quest.completed': null,
},
}
);
});
it('updates non-user quest leader and decrements quest scroll', async () => {
sandbox.spy(User, 'update');
await party.startQuest(participatingMember);
expect(User.update).to.be.calledWith(
{ _id: questLeader._id },
{
$inc: {
'items.quests.whale': -1,
},
}
);
});
it('modifies the participating initiating user directly', async () => {
await party.startQuest(participatingMember);
let userQuest = participatingMember.party.quest;
expect(userQuest.key).to.eql('whale');
expect(userQuest.progress.down).to.eql(0);
expect(userQuest.collect).to.eql({});
expect(userQuest.completed).to.eql(null);
});
it('does not modify user if not participating', async () => {
await party.startQuest(nonParticipatingMember);
expect(nonParticipatingMember.party.quest.key).to.not.eql('whale');
});
it('removes the quest directly if initiating user is the quest leader', async () => {
await party.startQuest(questLeader);
expect(questLeader.items.quests.whale).to.eql(0);
});
});
});
});
});

View File

@@ -8,11 +8,4 @@ export { requester };
export { translate } from '../translate';
export { checkExistence, resetHabiticaDB } from '../../mongo';
export * from './object-generators';
export async function sleep (seconds) {
let milliseconds = seconds * 1000;
return new Promise((resolve) => {
setTimeout(resolve, milliseconds);
});
}
export { sleep } from '../../sleep';

View File

@@ -10,6 +10,8 @@ afterEach((done) => {
mongoose.connection.db.dropDatabase(done);
});
export { sleep } from './sleep';
export function generateUser (options = {}) {
return new User(options).toObject();
}

7
test/helpers/sleep.js Normal file
View File

@@ -0,0 +1,7 @@
export async function sleep (seconds) {
let milliseconds = seconds * 1000;
return new Promise((resolve) => {
setTimeout(resolve, milliseconds);
});
}

View File

@@ -0,0 +1,443 @@
import _ from 'lodash';
import Q from 'q';
import { authWithHeaders } from '../../middlewares/api-v3/auth';
import cron from '../../middlewares/api-v3/cron';
import analytics from '../../libs/api-v3/analyticsService';
import {
model as Group,
} from '../../models/group';
import { model as User } from '../../models/user';
import {
NotFound,
NotAuthorized,
BadRequest,
} from '../../libs/api-v3/errors';
import {
getUserInfo,
sendTxn as sendTxnEmail,
} from '../../libs/api-v3/email';
import { quests as questScrolls } from '../../../../common/script/content';
function canStartQuestAutomatically (group) {
// If all members are either true (accepted) or false (rejected) return true
// If any member is null/undefined (undecided) return false
return _.every(group.quest.members, _.isBoolean);
}
let api = {};
/**
* @api {post} /groups/:groupId/quests/invite Invite users to a quest
* @apiVersion 3.0.0
* @apiName InviteToQuest
* @apiGroup Group
*
* @apiParam {string} groupId The group _id (or 'party')
*
* @apiSuccess {Object} quest Quest Object
*/
api.inviteToQuest = {
method: 'POST',
url: '/groups/:groupId/quests/invite/:questKey',
middlewares: [authWithHeaders(), cron],
async handler (req, res) {
let user = res.locals.user;
let questKey = req.params.questKey;
let quest = questScrolls[questKey];
req.checkParams('groupId', res.t('groupIdRequired')).notEmpty();
let validationErrors = req.validationErrors();
if (validationErrors) throw validationErrors;
let group = await Group.getGroup({user, groupId: req.params.groupId, fields: 'type quest'});
if (!group) throw new NotFound(res.t('groupNotFound'));
if (group.type !== 'party') throw new NotAuthorized(res.t('guildQuestsNotSupported'));
if (!quest) throw new NotFound(res.t('questNotFound', { key: questKey }));
if (!user.items.quests[questKey]) throw new NotAuthorized(res.t('questNotOwned'));
if (user.stats.lvl < quest.lvl) throw new NotAuthorized(res.t('questLevelTooHigh', { level: quest.lvl }));
if (group.quest.key) throw new NotAuthorized(res.t('questAlreadyUnderway'));
let members = await User.find({
'party._id': group._id,
_id: {$ne: user._id},
}).select('auth.facebook auth.local preferences.emailNotifications profile.name')
.exec();
group.markModified('quest');
group.quest.key = questKey;
group.quest.leader = user._id;
group.quest.members = {};
group.quest.members[user._id] = true;
user.party.quest.RSVPNeeded = false;
user.party.quest.key = questKey;
await User.update({
'party._id': group._id,
_id: {$ne: user._id},
}, {
$set: {
'party.quest.RSVPNeeded': true,
'party.quest.key': questKey,
},
}, {multi: true}).exec();
_.each(members, (member) => {
group.quest.members[member._id] = null;
});
if (canStartQuestAutomatically(group)) {
await group.startQuest(user);
}
let [savedGroup] = await Q.all([
group.save(),
user.save(),
]);
res.respond(200, savedGroup.quest);
// send out invites
let inviterVars = getUserInfo(user, ['name', 'email']);
let membersToEmail = members.filter(member => {
return member.preferences.emailNotifications.invitedQuest !== false;
});
sendTxnEmail(membersToEmail, `invite-${quest.boss ? 'boss' : 'collection'}-quest`, [
{name: 'QUEST_NAME', content: quest.text()},
{name: 'INVITER', content: inviterVars.name},
{name: 'REPLY_TO_ADDRESS', content: inviterVars.email},
{name: 'PARTY_URL', content: '/#/options/groups/party'},
]);
// track that the inviting user has accepted the quest
analytics.track('quest', {
category: 'behavior',
owner: true,
response: 'accept',
gaLabel: 'accept',
questName: questKey,
uuid: user._id,
});
},
};
/**
* @api {post} /groups/:groupId/quests/accept Accept a pending quest
* @apiVersion 3.0.0
* @apiName AcceptQuest
* @apiGroup Group
*
* @apiParam {string} groupId The group _id (or 'party')
*
* @apiSuccess {Object} quest Quest Object
*/
api.acceptQuest = {
method: 'POST',
url: '/groups/:groupId/quests/accept',
middlewares: [authWithHeaders(), cron],
async handler (req, res) {
let user = res.locals.user;
req.checkParams('groupId', res.t('groupIdRequired')).notEmpty();
let validationErrors = req.validationErrors();
if (validationErrors) throw validationErrors;
let group = await Group.getGroup({user, groupId: req.params.groupId, fields: 'type quest'});
if (!group) throw new NotFound(res.t('groupNotFound'));
if (group.type !== 'party') throw new NotAuthorized(res.t('guildQuestsNotSupported'));
if (!group.quest.key) throw new NotFound(res.t('questInviteNotFound'));
if (group.quest.active) throw new NotAuthorized(res.t('questAlreadyUnderway'));
if (group.quest.members[user._id]) throw new BadRequest(res.t('questAlreadyAccepted'));
group.markModified('quest');
group.quest.members[user._id] = true;
user.party.quest.RSVPNeeded = false;
if (canStartQuestAutomatically(group)) {
await group.startQuest(user);
}
let [savedGroup] = await Q.all([
group.save(),
user.save(),
]);
res.respond(200, savedGroup.quest);
// track that an user has accepted the quest
analytics.track('quest', {
category: 'behavior',
owner: false,
response: 'accept',
gaLabel: 'accept',
questName: group.quest.key,
uuid: user._id,
});
},
};
/**
* @api {post} /groups/:groupId/quests/reject Reject a quest
* @apiVersion 3.0.0
* @apiName RejectQuest
* @apiGroup Group
*
* @apiParam {string} groupId The group _id (or 'party')
*
* @apiSuccess {Object} quest Quest Object
*/
api.rejectQuest = {
method: 'POST',
url: '/groups/:groupId/quests/reject',
middlewares: [authWithHeaders(), cron],
async handler (req, res) {
let user = res.locals.user;
req.checkParams('groupId', res.t('groupIdRequired')).notEmpty();
let validationErrors = req.validationErrors();
if (validationErrors) throw validationErrors;
let group = await Group.getGroup({user, groupId: req.params.groupId, fields: 'type quest'});
if (!group) throw new NotFound(res.t('groupNotFound'));
if (group.type !== 'party') throw new NotAuthorized(res.t('guildQuestsNotSupported'));
if (!group.quest.key) throw new NotFound(res.t('questInvitationDoesNotExist'));
if (group.quest.active) throw new NotAuthorized(res.t('questAlreadyUnderway'));
if (group.quest.members[user._id]) throw new BadRequest(res.t('questAlreadyAccepted'));
if (group.quest.members[user._id] === false) throw new BadRequest(res.t('questAlreadyRejected'));
group.quest.members[user._id] = false;
group.markModified('quest.members');
user.party.quest = Group.cleanQuestProgress();
user.markModified('party.quest');
if (canStartQuestAutomatically(group)) {
await group.startQuest(user);
}
let [savedGroup] = await Q.all([
group.save(),
user.save(),
]);
res.respond(200, savedGroup.quest);
analytics.track('quest', {
category: 'behavior',
owner: false,
response: 'reject',
gaLabel: 'reject',
questName: group.quest.key,
uuid: user._id,
});
},
};
/**
* @api {post} /groups/:groupId/quests/force-start Accept a pending quest
* @apiVersion 3.0.0
* @apiName forceStart
* @apiGroup Group
*
* @apiParam {string} groupId The group _id (or 'party')
*
* @apiSuccess {Object} quest Quest Object
*/
api.forceStart = {
method: 'POST',
url: '/groups/:groupId/quests/force-start',
middlewares: [authWithHeaders(), cron],
async handler (req, res) {
let user = res.locals.user;
req.checkParams('groupId', res.t('groupIdRequired')).notEmpty();
let validationErrors = req.validationErrors();
if (validationErrors) throw validationErrors;
let group = await Group.getGroup({user, groupId: req.params.groupId, fields: 'type quest leader'});
if (!group) throw new NotFound(res.t('groupNotFound'));
if (group.type !== 'party') throw new NotAuthorized(res.t('guildQuestsNotSupported'));
if (!group.quest.key) throw new NotFound(res.t('questNotPending'));
if (group.quest.active) throw new NotAuthorized(res.t('questAlreadyUnderway'));
if (!(user._id === group.quest.leader || user._id === group.leader)) throw new NotAuthorized(res.t('questOrGroupLeaderOnlyStartQuest'));
group.markModified('quest');
await group.startQuest(user);
let [savedGroup] = await Q.all([
group.save(),
user.save(),
]);
res.respond(200, savedGroup.quest);
analytics.track('quest', {
category: 'behavior',
owner: user._id === group.quest.leader,
response: 'force-start',
gaLabel: 'force-start',
questName: group.quest.key,
uuid: user._id,
});
},
};
/**
* @api {post} /groups/:groupId/quests/cancel Cancels a quest
* @apiVersion 3.0.0
* @apiName CancelQuest
* @apiGroup Group
*
* @apiParam {string} groupId The group _id (or 'party')
*
* @apiSuccess {Object} quest Quest Object
*/
api.cancelQuest = {
method: 'POST',
url: '/groups/:groupId/quests/cancel',
middlewares: [authWithHeaders(), cron],
async handler (req, res) {
// Cancel a quest BEFORE it has begun (i.e., in the invitation stage)
// Quest scroll has not yet left quest owner's inventory so no need to return it.
// Do not wipe quest progress for members because they'll want it to be applied to the next quest that's started.
let user = res.locals.user;
let groupId = req.params.groupId;
req.checkParams('groupId', res.t('groupIdRequired')).notEmpty();
let validationErrors = req.validationErrors();
if (validationErrors) throw validationErrors;
let group = await Group.getGroup({user, groupId, fields: 'type leader quest'});
if (!group) throw new NotFound(res.t('groupNotFound'));
if (group.type !== 'party') throw new NotAuthorized(res.t('guildQuestsNotSupported'));
if (!group.quest.key) throw new NotFound(res.t('questInvitationDoesNotExist'));
if (user._id !== group.leader && group.quest.leader !== user._id) throw new NotAuthorized(res.t('onlyLeaderCancelQuest'));
if (group.quest.active) throw new NotAuthorized(res.t('cantCancelActiveQuest'));
group.quest = Group.cleanGroupQuest();
group.markModified('quest');
let [savedGroup] = await Promise.all([
group.save(),
User.update(
{'party._id': groupId},
{$set: {'party.quest': Group.cleanQuestProgress()}},
{multi: true}
),
]);
res.respond(200, savedGroup.quest);
},
};
/**
* @api {post} /groups/:groupId/quests/abort Abort the current quest
* @apiVersion 3.0.0
* @apiName AbortQuest
* @apiGroup Group
*
* @apiParam {string} groupId The group _id (or 'party')
*
* @apiSuccess {Object} quest Quest Object
*/
api.abortQuest = {
method: 'POST',
url: '/groups/:groupId/quests/abort',
middlewares: [authWithHeaders(), cron],
async handler (req, res) {
// Abort a quest AFTER it has begun (see questCancel for BEFORE)
let user = res.locals.user;
let groupId = req.params.groupId;
req.checkParams('groupId', res.t('groupIdRequired')).notEmpty();
let validationErrors = req.validationErrors();
if (validationErrors) throw validationErrors;
let group = await Group.getGroup({user, groupId, fields: 'type quest leader'});
if (!group) throw new NotFound(res.t('groupNotFound'));
if (group.type !== 'party') throw new NotAuthorized(res.t('guildQuestsNotSupported'));
if (!group.quest.active) throw new NotFound(res.t('noActiveQuestToAbort'));
if (user._id !== group.leader && user._id !== group.quest.leader) throw new NotAuthorized(res.t('onlyLeaderAbortQuest'));
let memberUpdates = User.update({
'party._id': groupId,
}, {
$set: {'party.quest': Group.cleanQuestProgress()},
$inc: {_v: 1}, // TODO update middleware
}, {multi: true}).exec();
let questLeaderUpdate = User.update({
_id: group.quest.leader,
}, {
$inc: {
[`items.quests.${group.quest.key}`]: 1, // give back the quest to the quest leader
},
}).exec();
group.quest = Group.cleanGroupQuest();
group.markModified('quest');
let [groupSaved] = await Q.all([group.save(), memberUpdates, questLeaderUpdate]);
res.respond(200, groupSaved.quest);
},
};
/**
* @api {post} /groups/:groupId/quests/leave Leaves the active quest
* @apiVersion 3.0.0
* @apiName LeaveQuest
* @apiGroup Group
*
* @apiParam {string} groupId The group _id (or 'party')
*
* @apiSuccess {Object} quest Quest Object
*/
api.leaveQuest = {
method: 'POST',
url: '/groups/:groupId/quests/leave',
middlewares: [authWithHeaders(), cron],
async handler (req, res) {
let user = res.locals.user;
let groupId = req.params.groupId;
req.checkParams('groupId', res.t('groupIdRequired')).notEmpty();
let validationErrors = req.validationErrors();
if (validationErrors) throw validationErrors;
let group = await Group.getGroup({user, groupId, fields: 'type quest'});
if (!group) throw new NotFound(res.t('groupNotFound'));
if (group.type !== 'party') throw new NotAuthorized(res.t('guildQuestsNotSupported'));
if (!group.quest.active) throw new NotFound(res.t('noActiveQuestToLeave'));
if (group.quest.leader === user._id) throw new NotAuthorized(res.t('questLeaderCannotLeaveQuest'));
if (!group.quest.members[user._id]) throw new NotAuthorized(res.t('notPartOfQuest'));
group.quest.members[user._id] = false;
group.markModified('quest.members');
user.party.quest = Group.cleanQuestProgress();
user.markModified('party.quest');
let [savedGroup] = await Q.all([
group.save(),
user.save(),
]);
res.respond(200, savedGroup.quest);
},
};
export default api;

View File

@@ -15,7 +15,7 @@ import Q from 'q';
import _ from 'lodash';
import moment from 'moment';
import scoreTask from '../../../../common/script/api-v3/scoreTask';
import { preenHistory } from '../../../../common/script/api-v3/preening';
import { preenHistory } from '../../libs/api-v3/preening';
let api = {};

View File

@@ -210,6 +210,7 @@ let _sendPurchaseDataToGoogle = (data) => {
});
};
// TODO log errors...
function track (eventType, data) {
return Q.all([
_sendDataToAmplitude(eventType, data),

View File

@@ -1,9 +1,12 @@
import { findIndex } from 'lodash';
import {
findIndex,
isPlainObject,
} from 'lodash';
export function removeFromArray (array, element) {
let elementIndex;
if (typeof element === 'object') {
if (isPlainObject(element)) {
elementIndex = findIndex(array, element);
} else {
elementIndex = array.indexOf(element);

View File

@@ -2,15 +2,274 @@ import _ from 'lodash';
import moment from 'moment';
import {
daysSince,
shouldDo,
} from '../../../../common/script/cron';
import cron from '../../../../common/script/api-v3/cron';
import common from '../../../../common';
import Task from '../../models/task';
import Q from 'q';
// import Group from '../../models/group';
import Group from '../../models/group';
import User from '../../models/user';
import scoreTask from '../../../../common/script/api-v3/scoreTask';
import { preenUserHistory } from '../../libs/api-v3/preening';
let clearBuffs = {
str: 0,
int: 0,
per: 0,
con: 0,
stealth: 0,
streaks: false,
};
// At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
// For incomplete Dailys, deduct experience
// Make sure to run this function once in a while as server will not take care of overnight calculations.
// And you have to run it every time client connects.
export function cron (options = {}) {
let {user, tasksByType, analytics, now, daysMissed} = options;
user.auth.timestamps.loggedin = now;
user.lastCron = now;
// Reset the lastDrop count to zero
if (user.items.lastDrop.count > 0) user.items.lastDrop.count = 0;
// "Perfect Day" achievement for perfect-days
let perfect = true;
// end-of-month perks for subscribers
let plan = user.purchased.plan;
if (user.isSubscribed()) {
if (moment(plan.dateUpdated).format('MMYYYY') !== moment().format('MMYYYY')) {
plan.gemsBought = 0; // reset gem-cap
plan.dateUpdated = now;
// For every month, inc their "consecutive months" counter. Give perks based on consecutive blocks
// If they already got perks for those blocks (eg, 6mo subscription, subscription gifts, etc) - then dec the offset until it hits 0
// TODO use month diff instead of ++ / --?
_.defaults(plan.consecutive, {count: 0, offset: 0, trinkets: 0, gemCapExtra: 0}); // FIXME see https://github.com/HabitRPG/habitrpg/issues/4317
plan.consecutive.count++;
if (plan.consecutive.offset > 0) {
plan.consecutive.offset--;
} else if (plan.consecutive.count % 3 === 0) { // every 3 months
plan.consecutive.trinkets++;
plan.consecutive.gemCapExtra += 5;
if (plan.consecutive.gemCapExtra > 25) plan.consecutive.gemCapExtra = 25; // cap it at 50 (hard 25 limit + extra 25)
}
}
// If user cancelled subscription, we give them until 30day's end until it terminates
if (plan.dateTerminated && moment(plan.dateTerminated).isBefore(new Date())) {
_.merge(plan, {
planId: null,
customerId: null,
paymentMethod: null,
});
_.merge(plan.consecutive, {
count: 0,
offset: 0,
gemCapExtra: 0,
});
user.markModified('purchased.plan');
}
}
// User is resting at the inn.
// On cron, buffs are cleared and all dailies are reset without performing damage
if (user.preferences.sleep === true) {
user.stats.buffs = _.cloneDeep(clearBuffs);
tasksByType.dailys.forEach((daily) => {
let completed = daily.completed;
let thatDay = moment(now).subtract({days: 1});
if (shouldDo(thatDay.toDate(), daily, user.preferences) || completed) {
daily.checklist.forEach(box => box.completed = false);
}
daily.completed = false;
});
return;
}
let multiDaysCountAsOneDay = true;
// If the user does not log in for two or more days, cron (mostly) acts as if it were only one day.
// When site-wide difficulty settings are introduced, this can be a user preference option.
// Tally each task
let todoTally = 0;
tasksByType.todos.forEach(task => { // make uncompleted todos redder
scoreTask({
task,
user,
direction: 'down',
cron: true,
times: multiDaysCountAsOneDay ? 1 : daysMissed,
// TODO pass req for analytics?
});
todoTally += task.value;
});
let dailyChecked = 0; // how many dailies were checked?
let dailyDueUnchecked = 0; // how many dailies were cun-hecked?
if (!user.party.quest.progress.down) user.party.quest.progress.down = 0;
tasksByType.dailys.forEach((task) => {
let completed = task.completed;
// Deduct points for missed Daily tasks
let EvadeTask = 0;
let scheduleMisses = daysMissed;
if (completed) {
dailyChecked += 1;
} else {
// dailys repeat, so need to calculate how many they've missed according to their own schedule
scheduleMisses = 0;
for (let i = 0; i < daysMissed; i++) {
let thatDay = moment(now).subtract({days: i + 1});
if (shouldDo(thatDay.toDate(), task, user.preferences)) {
scheduleMisses++;
if (user.stats.buffs.stealth) {
user.stats.buffs.stealth--;
EvadeTask++;
}
if (multiDaysCountAsOneDay) break;
}
}
if (scheduleMisses > EvadeTask) {
perfect = false;
if (task.checklist && task.checklist.length > 0) { // Partially completed checklists dock fewer mana points
let fractionChecked = _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
dailyDueUnchecked += 1 - fractionChecked;
dailyChecked += fractionChecked;
} else {
dailyDueUnchecked += 1;
}
let delta = scoreTask({
user,
task,
direction: 'down',
times: multiDaysCountAsOneDay ? 1 : scheduleMisses - EvadeTask,
cron: true,
});
// Apply damage from a boss, less damage for Trivial priority (difficulty)
user.party.quest.progress.down += delta * (task.priority < 1 ? task.priority : 1);
// NB: Medium and Hard priorities do not increase damage from boss. This was by accident
// initially, and when we realised, we could not fix it because users are used to
// their Medium and Hard Dailies doing an Easy amount of damage from boss.
// Easy is task.priority = 1. Anything < 1 will be Trivial (0.1) or any future
// setting between Trivial and Easy.
}
}
task.history.push({
date: Number(new Date()),
value: task.value,
});
task.completed = false;
if (completed || scheduleMisses > 0) {
task.checklist.forEach(i => i.completed = true); // FIXME this should not happen for grey tasks unless they are completed
}
});
tasksByType.habits.forEach((task) => { // slowly reset 'onlies' value to 0
if (task.up === false || task.down === false) {
task.value = Math.abs(task.value) < 0.1 ? 0 : task.value = task.value / 2;
}
});
// Finished tallying
user.history.todos.push({date: now, value: todoTally});
// tally experience
let expTally = user.stats.exp;
let lvl = 0; // iterator
while (lvl < user.stats.lvl - 1) {
lvl++;
expTally += common.tnl(lvl);
}
user.history.exp.push({date: now, value: expTally});
// preen user history so that it doesn't become a performance problem
// also for subscribed users but differentyly
// premium subscribers can keep their full history.
preenUserHistory(user, tasksByType, user.preferences.timezoneOffset);
if (perfect) {
user.achievements.perfect++;
let lvlDiv2 = Math.ceil(common.capByLevel(user.stats.lvl) / 2);
user.stats.buffs = {
str: lvlDiv2,
int: lvlDiv2,
per: lvlDiv2,
con: lvlDiv2,
stealth: 0,
streaks: false,
};
} else {
user.stats.buffs = _.cloneDeep(clearBuffs);
}
// Add 10 MP, or 10% of max MP if that'd be more. Perform this after Perfect Day for maximum benefit
// Adjust for fraction of dailies completed
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
if (dailyDueUnchecked === 0 && dailyChecked === 0) dailyChecked = 1;
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) {
user.stats.mp = user._statsComputed.maxMP;
}
// After all is said and done, progress up user's effect on quest, return those values & reset the user's
let progress = user.party.quest.progress;
let _progress = _.cloneDeep(progress);
_.merge(progress, {down: 0, up: 0});
progress.collect = _.transform(progress.collect, (m, v, k) => m[k] = 0);
// Clean PMs - keep 200 for subscribers and 50 for free users
// TODO tests
let maxPMs = user.isSubscribed() ? 200 : 50; // TODO 200 limit for contributors too
let numberOfPMs = Object.keys(user.inbox.messages).length;
if (Object.keys(user.inbox.messages).length > maxPMs) {
_(user.inbox.messages)
.sortBy('timestamp')
.takeRight(numberOfPMs - maxPMs)
.each(pm => {
user.inbox.messages[pm.id] = undefined;
}).value();
user.markModified('inbox.messages');
}
// Analytics
user.flags.cronCount++;
analytics.track('Cron', {
category: 'behavior',
gaLabel: 'Cron Count',
gaValue: user.flags.cronCount,
uuid: user._id,
user, // TODO is it really necessary passing the whole user object?
resting: user.preferences.sleep,
cronCount: user.flags.cronCount,
progressUp: _.min([_progress.up, 900]),
progressDown: _progress.down,
});
return _progress;
}
// TODO check that it's used everywhere
export default function cronMiddleware (req, res, next) {
export default async function cronMiddleware (req, res, next) {
let user = res.locals.user;
let analytics = res.analytics;
@@ -32,7 +291,7 @@ export default function cronMiddleware (req, res, next) {
tasks.forEach(task => tasksByType[`${task.type}s`].push(task));
// Run cron
cron({user, tasksByType, now, daysMissed, analytics});
let progress = cron({user, tasksByType, now, daysMissed, analytics});
// Clear old completed todos - 30 days for free users, 90 for subscribers
// Do not delete challenges completed todos TODO unless the task is broken?
@@ -44,44 +303,36 @@ export default function cronMiddleware (req, res, next) {
$lt: moment(now).subtract(user.isSubscribed() ? 90 : 30, 'days'),
},
'challenge.id': {$exists: false},
}).exec(); // TODO catch error or at least log it
}).exec(); // TODO catch error or at least log it, wait before returning?
let ranCron = user.isModified();
let quest = common.content.quests[user.party.quest.key];
// if (ranCron) res.locals.wasModified = true; // TODO remove?
if (!ranCron) return next();
// TODO Group.tavernBoss(user, progress);
if (!quest || true /* TODO remove */) {
// Group.tavernBoss(user, progress);
// Save user and tasks
let toSave = [user.save()];
tasks.forEach(task => {
if (task.isModified) toSave.push(task.save());
});
return Q.all(toSave).then(() => next()).catch(next);
}
Q.all(toSave)
.then(saved => {
user = res.locals.user = saved[0];
if (!quest) return;
// If user is on a quest, roll for boss & player, or handle collections
let questType = quest.boss ? 'boss' : 'collect';
// FIXME this saves user, runs db updates, loads user. Is there a better way to handle this?
// TODO do
/* async.waterfall([
function(cb){
user.save(cb); // make sure to save the cron effects
},
function(saved, count, cb){
var type = quest.boss ? 'boss' : 'collect';
Group[type+'Quest'](user,progress,cb);
},
function(){
var cb = arguments[arguments.length-1];
// User has been updated in boss-grapple, reload
User.findById(user._id, cb);
}
], function(err, saved) {
res.locals.user = saved;
next(err,saved);
user = progress = quest = null;
});*/
return Group[`${questType}Quest`](user, progress)
.then(() => User.findById(user._id).exec()) // fetch the updated user...
.then(updatedUser => {
res.locals.user = updatedUser;
});
})
.then(() => next())
.catch(next);
});
}

View File

@@ -8,8 +8,11 @@ import _ from 'lodash';
import { model as Challenge} from './challenge';
import validator from 'validator';
import { removeFromArray } from '../libs/api-v3/collectionManipulators';
import { InternalServerError } from '../libs/api-v3/errors';
import * as firebase from '../libs/api-v2/firebase';
import baseModel from '../libs/api-v3/baseModel';
import { sendTxn as sendTxnEmail } from '../libs/api-v3/email';
import { quests as questScrolls } from '../../../common/script/content';
import Q from 'q';
import nconf from 'nconf';
@@ -105,9 +108,8 @@ export let basicFields = 'name type privacy';
// TODO test
schema.pre('remove', true, async function preRemoveGroup (next, done) {
next();
let group = this;
try {
await group.removeGroupInvitations();
await this.removeGroupInvitations();
done();
} catch (err) {
done(err);
@@ -213,7 +215,7 @@ schema.methods.sendChat = function sendChat (message, user) {
this.chat.splice(200);
// Kick off chat notifications in the background. // TODO refactor
let lastSeenUpdate = {$set: {}, $inc: {_v: 1}}; // TODO standardize this _v inc at the user level
let lastSeenUpdate = {$set: {}, $inc: {_v: 1}};
lastSeenUpdate.$set[`newMessages.${this._id}`] = {name: this.name, value: true};
if (this._id === 'habitrpg') {
@@ -235,8 +237,87 @@ schema.methods.sendChat = function sendChat (message, user) {
}
};
schema.methods.startQuest = async function startQuest (user) {
// not using i18n strings because these errors are meant for devs who forgot to pass some parameters
if (this.type !== 'party') throw new InternalServerError('Must be a party to use this method');
if (!this.quest.key) throw new InternalServerError('Party does not have a pending quest');
if (this.quest.active) throw new InternalServerError('Quest is already active');
let userIsParticipating = this.quest.members[user._id];
let quest = questScrolls[this.quest.key];
let collected = {};
if (quest.collect) {
collected = _.transform(quest.collect, (result, n, itemToCollect) => {
result[itemToCollect] = 0;
});
}
this.markModified('quest');
this.quest.active = true;
if (quest.boss) {
this.quest.progress.hp = quest.boss.hp;
if (quest.boss.rage) this.quest.progress.rage = 0;
} else if (quest.collect) {
this.quest.progress.collect = collected;
}
// Changes quest.members to only include participating members
// TODO: is that important? What does it matter if the non-participating members
// are still on the object?
// TODO: is it important to run clean quest progress on non-members like we did in v2?
this.quest.members = _.pick(this.quest.members, _.identity);
let nonUserQuestMembers = _.keys(this.quest.members);
removeFromArray(nonUserQuestMembers, user._id);
if (userIsParticipating) {
user.party.quest.key = this.quest.key;
user.party.quest.progress.down = 0;
user.party.quest.collect = collected;
user.party.quest.completed = null;
user.markModified('party.quest');
}
// Remove the quest from the quest leader items (if they are the current user)
if (this.quest.leader === user._id) {
user.items.quests[this.quest.key] -= 1;
user.markModified('items.quests');
} else { // another user is starting the quest, update the leader separately
await User.update({_id: this.quest.leader}, {
$inc: {
[`items.quests.${this.quest.key}`]: -1,
},
}).exec();
}
// update the remaining users
await User.update({
_id: { $in: nonUserQuestMembers },
}, {
$set: {
'party.quest.key': this.quest.key,
'party.quest.progress.down': 0,
'party.quest.collect': collected,
'party.quest.completed': null,
},
}, { multi: true }).exec();
// send notifications in the background without blocking
User.find(
{ _id: { $in: nonUserQuestMembers } },
'party.quest items.quests auth.facebook auth.local preferences.emailNotifications profile.name',
).exec().then(membersToEmail => {
membersToEmail = _.filter(membersToEmail, (member) => {
return member.preferences.emailNotifications.questStarted !== false &&
member._id !== user._id;
});
sendTxnEmail(membersToEmail, 'quest-started', [
{ name: 'PARTY_URL', content: '/#/options/groups/party' },
]);
});
};
// return a clean object for user.quest
function _cleanQuestProgress (merge) {
// TODO clone? (also in sendChat message)
let clean = {
key: null,
progress: {
@@ -245,20 +326,35 @@ function _cleanQuestProgress (merge) {
collect: {},
},
completed: null,
RSVPNeeded: false, // TODO absolutely change this cryptic name
RSVPNeeded: false,
};
if (merge) { // TODO why does it do 2 merges?
if (merge) {
_.merge(clean, _.omit(merge, 'progress'));
_.merge(clean.progress, merge.progress);
if (merge.progress) _.merge(clean.progress, merge.progress);
}
return clean;
}
// TODO move to User.cleanQuestProgress?
schema.statics.cleanQuestProgress = _cleanQuestProgress;
// returns a clean object for group.quest
schema.statics.cleanGroupQuest = function cleanGroupQuest () {
return {
key: null,
active: false,
leader: null,
progress: {
collect: {},
},
members: {},
};
};
// Participants: Grant rewards & achievements, finish quest
// Returns the promise from update().exec()
schema.methods.finishQuest = function finishQuest (quest) {
let questK = quest.key;
let updates = {$inc: {}, $set: {}};
@@ -300,18 +396,17 @@ schema.methods.finishQuest = function finishQuest (quest) {
let q = this._id === 'habitrpg' ? {} : {_id: {$in: _.keys(this.quest.members)}};
this.quest = {};
this.markModified('quest');
return User.update(q, updates, {multi: true});
return User.update(q, updates, {multi: true}).exec();
};
function _isOnQuest (user, progress, group) {
return group && progress && group.quest && group.quest.active && group.quest.members[user._id] === true;
}
schema.statics.collectQuest = function collectQuest (user, progress) {
return this.findOne({
type: 'party',
members: {$in: [user._id]},
}).then(group => {
// Returns a promise
schema.statics.collectQuest = async function collectQuest (user, progress) {
let group = await this.getGroup({user, groupId: 'party'});
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
@@ -333,15 +428,58 @@ schema.statics.collectQuest = function collectQuest (user, progress) {
return group.quest.progress.collect[k] < v.count;
})) return group.save();
// TODO use promise
return group.finishQuest(quest)
.then(() => {
await group.finishQuest(quest);
group.sendChat('`All items found! Party has received their rewards.`');
return group.save();
});
})
// TODO ok to catch even if we're returning a promise?
.catch();
};
schema.statics.bossQuest = async function bossQuest (user, progress) {
let group = await this.getGroup({user, groupId: 'party'});
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
if (!progress || !quest) return; // FIXME why is this ever happening, progress should be defined at this point, log?
let down = progress.down * quest.boss.str; // multiply by boss strength
group.quest.progress.hp -= progress.up;
// TODO Create a party preferred language option so emits like this can be localized
group.sendChat(`\`${user.profile.name} attacks ${quest.boss.name('en')} for ${progress.up.toFixed(1)} damage, ${quest.boss.name('en')} attacks party for ${Math.abs(down).toFixed(1)} damage.\``);
// If boss has Rage, increment Rage as well
if (quest.boss.rage) {
group.quest.progress.rage += Math.abs(down);
if (group.quest.progress.rage >= quest.boss.rage.value) {
group.sendChat(quest.boss.rage.effect('en'));
group.quest.progress.rage = 0;
// TODO To make Rage effects more expandable, let's turn these into functions in quest.boss.rage
if (quest.boss.rage.healing) group.quest.progress.hp += group.quest.progress.hp * quest.boss.rage.healing;
if (group.quest.progress.hp > quest.boss.hp) group.quest.progress.hp = quest.boss.hp;
}
}
// Everyone takes damage
await User.update({
_id: {$in: _.keys(group.quest.members)},
}, {
$inc: {'stats.hp': down, _v: 1},
}, {multi: true}).exec();
// Apply changes the currently cronning user locally so we don't have to reload it to get the updated state
// TODO how to mark not modified? https://github.com/Automattic/mongoose/pull/1167
// must be notModified or otherwise could overwrite future changes
// if (down) user.stats.hp += down;
// Boss slain, finish quest
if (group.quest.progress.hp <= 0) {
group.sendChat(`\`You defeated ${quest.boss.name('en')}! Questing party members receive the rewards of victory.\``);
// Participants: Grant rewards & achievements, finish quest
await group.finishQuest(shared.content.quests[group.quest.key]);
return group.save();
}
return group.save();
};
// to set a boss: `db.groups.update({_id:'habitrpg'},{$set:{quest:{key:'dilatory',active:true,progress:{hp:1000,rage:1500}}}})`
@@ -364,23 +502,22 @@ process.nextTick(() => {
});
});
// TODO promise?
schema.statics.tavernBoss = function tavernBoss (user, progress) {
// returns a promise
schema.statics.tavernBoss = async function tavernBoss (user, progress) {
if (!progress) return;
// hack: prevent crazy damage to world boss
let dmg = Math.min(900, Math.abs(progress.up || 0));
let rage = -Math.min(900, Math.abs(progress.down || 0));
this.findOne(tavernQ).exec()
.then(tavern => {
let tavern = await this.findOne(tavernQ).exec();
if (!(tavern && tavern.quest && tavern.quest.key)) return;
let quest = shared.content.quests[tavern.quest.key];
if (tavern.quest.progress.hp <= 0) {
tavern.sendChat(quest.completionChat('en'));
tavern.finishQuest(quest, () => {});
await tavern.finishQuest(quest);
_.assign(tavernQuest, {extra: null});
return tavern.save();
} else {
@@ -420,67 +557,10 @@ schema.statics.tavernBoss = function tavernBoss (user, progress) {
tavern.markModified('quest.extra');
}
_.assign(module.exports.tavernQuest, tavern.quest.toObject());
_.assign(tavernQuest, tavern.quest.toObject());
return tavern.save();
}
})
.catch(err => {
throw err;
});
};
schema.statics.bossQuest = function bossQuest (user, progress) {
return this.findOne({
type: 'party',
members: {$in: [user._id]},
}).exec()
.then(group => {
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
if (!progress || !quest) return; // FIXME why is this ever happening, progress should be defined at this point
let down = progress.down * quest.boss.str; // multiply by boss strength
group.quest.progress.hp -= progress.up;
group.sendChat(`\`${user.profile.name} attacks ${quest.boss.name('en')} for ${progress.up.toFixed(1)} damage, ${quest.boss.name('en')} attacks party for ${Math.abs(down).toFixed(1)} damage.\``); // TODO Create a party preferred language option so emits like this can be localized
// If boss has Rage, increment Rage as well
if (quest.boss.rage) {
group.quest.progress.rage += Math.abs(down);
if (group.quest.progress.rage >= quest.boss.rage.value) {
group.sendChat(quest.boss.rage.effect('en'));
group.quest.progress.rage = 0;
// TODO To make Rage effects more expandable, let's turn these into functions in quest.boss.rage
if (quest.boss.rage.healing) group.quest.progress.hp += group.quest.progress.hp * quest.boss.rage.healing;
if (group.quest.progress.hp > quest.boss.hp) group.quest.progress.hp = quest.boss.hp;
}
}
// Everyone takes damage
let promise = User.update({
_id: {$in: _.keys(group.quest.members)},
}, {
$inc: {'stats.hp': down, _v: 1},
}, {multi: true});
// Boss slain, finish quest
if (group.quest.progress.hp <= 0) {
group.sendChat(`\`You defeated ${quest.boss.name('en')}! Questing party members receive the rewards of victory.\``);
// Participants: Grant rewards & achievements, finish quest
return promise
.then(() => group.finishQuest())
.then(() => group.save());
}
return promise.then(() => group.save());
})
// TODO necessary to catch if we're returning a promise?
.catch(err => {
throw err;
});
// TODO catch
};
schema.methods.leave = async function leaveGroup (user, keep = 'keep-all') {