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Reverted changes related to multiple messages and changed handleTwoHanded to send single, clearer, messages.
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@@ -2065,31 +2065,23 @@ api.wrap = function(user, main) {
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return item;
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},
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handleTwoHanded: function(item, type, req) {
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var message, ref, weapon, shield;
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var message, currentWeapon, currentShield;
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if (type == null) {
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type = 'equipped';
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}
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if (item.type === "shield" && ((ref = (weapon = content.gear.flat[user.items.gear[type].weapon])) != null ? ref.twoHanded : void 0)) {
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currentShield = content.gear.flat[user.items.gear[type].shield];
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currentWeapon = content.gear.flat[user.items.gear[type].weapon];
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if (item.type === "shield" && (currentWeapon ? currentWeapon.twoHanded : false)) {
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user.items.gear[type].weapon = 'weapon_base_0';
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message = [i18n.t('messageTwoHandled', {
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gearText: weapon.text(req.language)
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}, req.language)];
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message.push(i18n.t('messageUnEquipped', {
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itemText: weapon.text(req.language)
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}, req.language));
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}
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if (item.twoHanded) {
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shield = content.gear.flat[user.items.gear.equipped.shield];
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if(shield && user.items.gear.equipped.shield != "shield_base_0"){
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user.items.gear[type].shield = "shield_base_0";
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message = [i18n.t('messageTwoHandled', {
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gearText: item.text(req.language)
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}, req.language)];
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message.push(i18n.t('messageUnEquipped', {
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itemText: shield.text(req.language)
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}, req.language));
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}
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message = i18n.t('messageTwoHandedUnequip', {
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twoHandedText: currentWeapon.text(req.language), offHandedText: item.text(req.language),
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}, req.language);
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} else if (item.twoHanded && (currentShield && user.items.gear[type].shield != "shield_base_0")) {
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user.items.gear[type].shield = "shield_base_0";
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message = i18n.t('messageTwoHandedEquip', {
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twoHandedText: item.text(req.language), offHandedText: currentShield.text(req.language),
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}, req.language);
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}
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return message;
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},
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