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Refactor
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@@ -67,6 +67,7 @@ api.itemList =
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'hatchingPotions' : {localeKey: 'hatchingPotion', isEquipment: false}
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'eggs' : {localeKey: 'eggSingular', isEquipment: false}
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'quests' : {localeKey: 'quest', isEquipment: false}
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'food' : {localeKey: 'foodText', isEquipment: false}
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'Saddle' : {localeKey: 'foodSaddleText', isEquipment: false}
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gear =
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@@ -938,6 +939,7 @@ api.dropEggs =
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Dragon: text: t('dropEggDragonText'), adjective: t('dropEggDragonAdjective')
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Cactus: text: t('dropEggCactusText'), adjective: t('dropEggCactusAdjective')
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BearCub: text: t('dropEggBearCubText'), mountText: t('dropEggBearCubMountText'), adjective: t('dropEggBearCubAdjective')
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_.each api.dropEggs, (egg,key) ->
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_.defaults egg,
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canBuy:true
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@@ -186,6 +186,7 @@ habitrpg.controller("InventoryCtrl",
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});
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$scope.closeQuest();
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}
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$scope.buyQuest = function(quest) {
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var item = Content.quests[quest];
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if (item.lvl && item.lvl > user.stats.lvl)
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@@ -210,38 +210,49 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$
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return filteredArray;
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}
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// @TODO: Extract equip and purchase into equipment service
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$rootScope.equip = function(itemKey) {
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var equipType = user.preferences.costume ? 'costume' : 'equipped';
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var equipParams = {
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type: equipType,
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key: itemKey
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};
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user.ops.equip({ params: equipParams });
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}
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$rootScope.purchase = function(type, item){
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if (type == 'special') return user.ops.buySpecialSpell({params:{key:item.key}});
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var gems = user.balance * 4;
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var itemName = _getLocalekeyForItem(type);
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var price = item.value;
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var price = ((((item.specialClass == "wizard") && (item.type == "weapon")) || item.gearSet == "animal") + 1);
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var itemName = window.env.t(Content.itemList[type].localeKey)
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if (itemList[type].isEquipment) {
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if (user.items.gear.owned[item.key]) {
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var equipType = user.preferences.costume ? 'costume' : 'equipped';
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return user.ops.equip({params:{type: equipType, key: item.key}});
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if (Content.itemList[type].isEquipment) {
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var eligibleForPurchase = _canBuyEquipment(item.key);
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if (!eligibleForPurchase) return false;
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// @TODO: Attach gemValue to content so we don't have to do this
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price = ((((item.specialClass == "wizard") && (item.type == "weapon")) || item.gearSet == "animal") + 1);
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type = 'gear';
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}
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if (gems < price) return $rootScope.openModal('buyGems');
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var message = window.env.t('buyThis', {text: itemName, price: price, gems: gems})
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if($window.confirm(message))
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user.ops.purchase({params:{type:"gear",key:item.key}});
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} else {
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if(gems < item.value) return $rootScope.openModal('buyGems');
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var message = window.env.t('buyThis', {text: itemName, price: item.value, gems: gems})
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var message = window.env.t('buyThis', {text: itemName, price: price, gems: gems});
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if ($window.confirm(message))
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user.ops.purchase({params:{type:type,key:item.key}});
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}
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}
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function _getLocalekeyForItem(type) {
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var itemName = type;
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if (Content.itemList[type]) {
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itemName = window.env.t(Content.itemList[type].localeKey)
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function _canBuyEquipment(itemKey) {
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if (user.items.gear.owned[itemKey]) {
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$window.alert(window.env.t('messageAlreadyOwnGear'));
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} else if (user.items.gear.owned[itemKey] === false) {
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$window.alert(window.env.t('messageAlreadyPurchasedGear'));
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} else {
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return true;
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}
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return itemName;
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}
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/*
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@@ -62,7 +62,11 @@ mixin customizeProfile(mobile)
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span(ng-hide='#{showPath("user.items.gear.owned", gearGroup("animal"), "&&")}')
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+gemCost(2)
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button.btn.btn-xs(ng-click='#{unlockPath("items.gear.owned", gearGroup("animal"))}')!= env.t('unlockSet', {cost: 5}) + ' <span class="Pet_Currency_Gem1x inline-gems"/>'
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button.customize-option(ng-repeat='item in ::getGearArray("animal")' ng-class="{locked: user.items.gear.owned[item.key] == undefined, selectableInventory: user.preferences.costume ? user.items.gear.costume.headAccessory == item.key : user.items.gear.equipped.headAccessory == item.key}", popover='{{::item.notes()}}', popover-title='{{::item.text()}}', popover-trigger='mouseenter', popover-placement='right', popover-append-to-body='true', ng-click='purchase(item.type,item)', class='{{::item.key}}')
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button.customize-option(ng-repeat='item in ::getGearArray("animal")', class='{{::item.key}}',
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ng-class="{locked: user.items.gear.owned[item.key] == undefined, selectableInventory: user.preferences.costume ? user.items.gear.costume.headAccessory == item.key : user.items.gear.equipped.headAccessory == item.key}",
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popover='{{::item.notes()}}', popover-title='{{::item.text()}}', popover-trigger='mouseenter',
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popover-placement='right', popover-append-to-body='true',
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ng-click='user.items.gear.owned[item.key] ? equip(item.key) : purchase(item.type,item)')
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.col-md-4
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h3(class=mobile?'item item-divider':'')=env.t('bodyHead')
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