Merge branch 'develop' of github.com:HabitRPG/habitrpg into common-convert

Conflicts:
	bower.json
	public/manifest.json
	src/controllers/auth.js
This commit is contained in:
Blade Barringer
2015-02-05 11:20:40 -06:00
12 changed files with 397 additions and 36 deletions

View File

@@ -5,8 +5,8 @@
*/
angular.module('habitrpg').factory('Guide',
['$rootScope', 'User', '$timeout',
function($rootScope, User, $timeout) {
['$rootScope', 'User', '$timeout', '$state',
function($rootScope, User, $timeout, $state) {
/**
* Init and show the welcome tour. Note we do it listening to a $rootScope broadcasted 'userLoaded' message,
* this because we need to determine whether to show the tour *after* the user has been pulled from the server,
@@ -17,7 +17,7 @@ function($rootScope, User, $timeout) {
if (User.user.flags.showTour === false) return;
var tourSteps = [
{
element: ".main-herobox",
orphan:true,
title: window.env.t('welcomeHabit'),
content: window.env.t('welcomeHabitT1') + " <a href='http://www.kickstarter.com/profile/1823740484' target='_blank'>Justin</a>, " + window.env.t('welcomeHabitT2'),
}, {
@@ -29,11 +29,11 @@ function($rootScope, User, $timeout) {
title: window.env.t('avatarCustom'),
content: window.env.t('avatarCustomText'),
}, {
element: "#bars",
element: ".hero-stats",
title: window.env.t('hitPoints'),
content: window.env.t('hitPointsText'),
}, {
element: "#bars",
element: ".hero-stats",
title: window.env.t('expPoints'),
content: window.env.t('expPointsText'),
}, {
@@ -55,7 +55,7 @@ function($rootScope, User, $timeout) {
element: "ul.todos",
title: window.env.t('todos'),
content: window.env.t('tourTodos'),
placement: "top"
placement: "top",
}, {
element: "ul.main-list.rewards",
title: window.env.t('rewards'),
@@ -67,34 +67,32 @@ function($rootScope, User, $timeout) {
content: window.env.t('hoverOverText'),
placement: "right"
}, {
element: "ul.habits li:first-child",
orphan:true,
title: window.env.t('unlockFeatures'),
content: window.env.t('unlockFeaturesT1') + " <a href='http://habitrpg.wikia.com' target='_blank'>" + window.env.t('habitWiki') + "</a> " + window.env.t('unlockFeaturesT2'),
placement: "right"
}
];
_.each(tourSteps, function(step){
if (env.worldDmg.guide) {
step.content = "<div><div class='npc_justin_broken float-left'></div>" + step.content + "</div>";
} else {
step.content = "<div><div class='npc_justin float-left'></div>" + step.content + "</div>";
}
});
$('.main-herobox').popover('destroy');
var tour = new Tour({
template: "<div class='popover'>" +
"<div class='arrow'></div><h3 class='popover-title'></h3><div class='popover-content'></div>" +
"<div class='popover-navigation'><div class='btn-group'>" +
"<button class='btn btn-sm btn-default' data-role='prev'>&laquo;</button>" +
"<button class='btn btn-sm btn-default' data-role='next'>&raquo;</button>" +
"<button class='btn btn-sm btn-default' data-role='pause-resume' data-pause-text='Pause' data-resume-text='Resume'>Pause</button></div>" +
"<button class='btn btn-sm btn-default' data-role='end'>" + window.env.t('endTour') + "</button></div></div>",
backdrop: true,
//orphan: true,
//keyboard: false,
template: '<div class="popover" role="tooltip"> <div class="arrow"></div> <h3 class="popover-title"></h3> <div class="popover-content"></div> <div class="popover-navigation"> <div class="btn-group"> <button class="btn btn-sm btn-default" data-role="prev">&laquo; Prev</button> <button class="btn btn-sm btn-default" data-role="next">Next &raquo;</button> <button class="btn btn-sm btn-default" data-role="pause-resume" data-pause-text="Pause" data-resume-text="Resume">Pause</button> </div> <button class="btn btn-sm btn-default" data-role="end">' + window.env.t('endTour') + '</button> </div> </div>',
onEnd: function(){
User.set({'flags.showTour': false});
}
});
tourSteps.forEach(function(step) {
tour.addStep(_.defaults(step, {html: true}));
_.each(tourSteps, function(step) {
step.content = "<div><div class='" + (env.worldDmg.guide ? "npc_justin_broken" : "npc_justin") + " float-left'></div>" + step.content + "</div>";
step.onShow = function(){
// Since all the steps are currently on the tasks page, ensure we go back there for each step in case they
// clicked elsewhere during the tour. FIXME: $state.go() returns a promise, necessary for async tour steps;
// however, that's not working here - have to use timeout instead :/
if (!$state.is('tasks')) return $timeout(function(){$state.go('tasks');}, 0)
}
step.html = true;
tour.addStep(step);
});
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
//tour.start(true);