Move sprites task to gulp

This commit is contained in:
Blade Barringer
2015-09-11 19:59:06 -05:00
parent e86809dc07
commit d3d365a74a
4 changed files with 136 additions and 78 deletions

128
tasks/gulp-sprites.js Normal file
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import gulp from 'gulp';
import imagemin from 'gulp-imagemin';
import spritesmith from 'gulp.spritesmith';
import clean from 'gulp-clean';
import sizeOf from 'image-size';
import merge from 'merge-stream';
import {sync} from 'glob';
import {times, each} from 'lodash';
const SPRITES_SRC = sync('common/img/sprites/spritesmith/**/*.png');
const DIST_PATH = 'common/dist/sprites/';
// https://github.com/Ensighten/grunt-spritesmith/issues/67#issuecomment-34786248
const MAX_SPRITESHEET_SIZE = 1024 * 1024 * 3;
const SPRITESHEET_COUNT = _calculateNumberOfSpritesheets();
const NUMBER_OF_SPRITES_PER_SHEET = SPRITES_SRC.length / SPRITESHEET_COUNT;
let spritesTasks = ['sprites:clean'];
times(SPRITESHEET_COUNT, (i) => {
let slicedSrc = _getSliceSrc(i);
let taskName = `sprites:${i}`;
spritesTasks.push(taskName);
gulp.task(taskName, () => {
let spriteData = gulp.src(slicedSrc)
.pipe(spritesmith({
imgName: `spritesmith${i}.png`,
cssName: `spritesmith${i}.css`,
algorithm: 'binary-tree',
padding:1,
cssTemplate: 'common/css/css.template.mustache',
cssVarMap: _cssVarMap
}));
let imgStream = spriteData.img
.pipe(imagemin())
.pipe(gulp.dest(DIST_PATH));
let cssStream = spriteData.css
.pipe(gulp.dest(DIST_PATH));
return merge(imgStream, cssStream);
});
});
gulp.task('sprites:clean', (done) => {
gulp.src(`${DIST_PATH}spritesmith*`)
.pipe(clean());
done();
});
gulp.task('sprites:checkCompiledDimensions', () => {
console.log('Verifiying that images do not exceed max dimensions');
let numberOfSheetsThatAreTooBig = 0;
times(SPRITESHEET_COUNT, (i) => {
let fileName = `spritesmith${i}.png`;
let spritesheetPath = `${DIST_PATH}${fileName}`
let spriteSize = _calculateImgDimensions(spritesheetPath);
if (spriteSize > MAX_SPRITESHEET_SIZE) {
numberOfSheetsThatAreTooBig++;
console.error(`WARNING: ${fileName} is too big - ${spriteSize} > ${MAX_SPRITESHEET_SIZE}`);
}
});
if (numberOfSheetsThatAreTooBig > 0) {
console.error(`${numberOfSheetsThatAreTooBig} sheets are too big :(`);
console.error('Mobile Safari may be unhappy with you');
}
});
gulp.task('sprites:compile', spritesTasks, () => {
gulp.run('sprites:checkCompiledDimensions');
});
function _getSliceSrc(num) {
let start = num * NUMBER_OF_SPRITES_PER_SHEET;
let end = (num + 1) * NUMBER_OF_SPRITES_PER_SHEET;
let src = SPRITES_SRC.slice(start, end)
return src;
}
function _calculateNumberOfSpritesheets() {
let totalPixels = 0;
each(SPRITES_SRC, function(img){
totalPixels += _calculateImgDimensions(img);
});
let numberOfSpriteSheets = Math.ceil(totalPixels / MAX_SPRITESHEET_SIZE);
return numberOfSpriteSheets;
}
function _calculateImgDimensions(img) {
let dims = sizeOf(img);
if(!dims.width || !dims.height) console.error('MISSING DIMENSIONS:', dims);
let totalPixelSize = dims.width * dims.height;
return totalPixelSize;
}
function _cssVarMap(sprite) {
// For hair, skins, beards, etc. we want to output a '.customize-options.WHATEVER' class, which works as a
// 60x60 image pointing at the proper part of the 90x90 sprite.
// We set up the custom info here, and the template makes use of it.
if (sprite.name.match(/hair|skin|beard|mustach|shirt|flower|^headAccessory_special_\w+Ears/) || sprite.name=='head_0') {
sprite.custom = {
px: {
offset_x: `-${ sprite.x + 25 }px`,
offset_y: `-${ sprite.y + 15 }px`,
width: '60px',
height: '60px'
}
}
}
if (~sprite.name.indexOf('shirt'))
sprite.custom.px.offset_y = `-${ sprite.y + 30 }px`; // even more for shirts
}