mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-19 15:48:04 +01:00
Merge pull request #6237 from HabitRPG/api-v3-firebase
port firebase lib to api v3
This commit is contained in:
@@ -19,7 +19,7 @@ var isProd = nconf.get('NODE_ENV') === 'production';
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var api = module.exports;
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var pushNotify = require('./../pushNotifications');
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var analytics = utils.analytics;
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var firebase = require('../../libs/firebase');
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var firebase = require('../../libs/api-v2/firebase');
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/*
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------------------------------------------------------------------------
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@@ -13,7 +13,7 @@ var moment = require('moment');
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var logging = require('./../../libs/api-v2/logging');
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var acceptablePUTPaths;
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var api = module.exports;
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var firebase = require('../../libs/firebase');
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var firebase = require('../../libs/api-v2/firebase');
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var webhook = require('../../libs/api-v2/webhook');
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// api.purchase // Shared.ops
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68
website/src/libs/api-v3/firebase.js
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68
website/src/libs/api-v3/firebase.js
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@@ -0,0 +1,68 @@
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import Firebase from 'firebase';
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import nconf from 'nconf';
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const IS_PROD = nconf.get('IS_PROD');
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const FIREBASE_CONFIG = nconf.get('FIREBASE');
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const FIREBASE_ENABLED = IS_PROD && FIREBASE_CONFIG.ENABLED === 'true';
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let firebaseRef;
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if (FIREBASE_ENABLED) {
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firebaseRef = new Firebase(`https://${FIREBASE_CONFIG.APP}.firebaseio.com`);
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// TODO what happens if an op is sent before client is authenticated?
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firebaseRef.authWithCustomToken(FIREBASE_CONFIG.SECRET, (err) => {
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// TODO it's ok to kill the server here? what if FB is offline?
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if (err) throw new Error('Impossible to authenticate Firebase');
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});
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}
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export function updateGroupData (group) {
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if (!FIREBASE_ENABLED) return;
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// TODO is throw ok? we don't have callbacks
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if (!group) throw new Error('group obj is required.');
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// Return in case of tavern (comparison working because we use string for _id)
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if (group._id === 'habitrpg') return;
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firebaseRef.child(`rooms/${group._id}`)
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.set({
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name: group.name,
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});
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}
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export function addUserToGroup (groupId, userId) {
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if (!FIREBASE_ENABLED) return;
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if (!userId || !groupId) throw new Error('groupId, userId are required.');
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if (groupId === 'habitrpg') return;
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firebaseRef.child(`members/${groupId}/${userId}`).set(true);
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firebaseRef.child(`users/${userId}/rooms/${groupId}`).set(true);
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}
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export function removeUserFromGroup (groupId, userId) {
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if (!FIREBASE_ENABLED) return;
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if (!userId || !groupId) throw new Error('groupId, userId are required.');
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if (groupId === 'habitrpg') return;
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firebaseRef.child(`members/${groupId}/${userId}`).remove();
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firebaseRef.child(`users/${userId}/rooms/${groupId}`).remove();
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}
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export function deleteGroup (groupId) {
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if (!FIREBASE_ENABLED) return;
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if (!groupId) throw new Error('groupId is required.');
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if (groupId === 'habitrpg') return;
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firebaseRef.child(`members/${groupId}`).remove();
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// FIXME not really necessary as long as we only store room data,
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// as empty objects are automatically deleted (/members/... in future...)
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firebaseRef.child(`rooms/${groupId}`).remove();
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}
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// FIXME not really necessary as long as we only store room data,
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// as empty objects are automatically deleted
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export function deleteUser (userId) {
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if (!FIREBASE_ENABLED) return;
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if (!userId) throw new Error('userId is required.');
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firebaseRef.child(`users/${userId}`).remove();
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}
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@@ -6,7 +6,7 @@ var _ = require('lodash');
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var async = require('async');
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var logging = require('../libs/api-v2/logging');
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var Challenge = require('./../models/challenge').model;
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var firebase = require('../libs/firebase');
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var firebase = require('../libs/api-v2/firebase');
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// NOTE any change to groups' members in MongoDB will have to be run through the API
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// changes made directly to the db will cause Firebase to get out of sync
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@@ -42,7 +42,7 @@ let db = mongoose.connect(nconf.get('NODE_DB_URI'), mongooseOptions, (err) => {
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autoinc.init(db);
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import './libs/firebase';
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import './libs/api-v3/firebase';
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// load schemas & models
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import './models/challenge';
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