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https://github.com/HabitRPG/habitica.git
synced 2025-12-19 15:48:04 +01:00
mounts: fix isUser class bringing user too far down. Fix initial drop bug. Remove items.currentPet if turned into mount
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@@ -127,6 +127,8 @@ habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', 'User', 'API_URL',
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if (!confirm('Saddle ' + pet + '?')) return;
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userPets[pet] = 0;
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setObj['items.mounts.' + pet] = true;
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if (pet == user.items.currentPet)
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setObj['items.currentPet'] = '';
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Notification.text('You have tamed '+egg+", let's go for a ride!");
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} else {
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if (userPets[pet] >= 150)
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@@ -149,7 +151,7 @@ habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', 'User', 'API_URL',
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} else {
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var userCurrentPet = User.user.items.currentPet;
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if(userCurrentPet && userCurrentPet == pet){
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User.user.items.currentPet = null;
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User.user.items.currentPet = '';
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}else{
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User.user.items.currentPet = pet;
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}
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@@ -159,7 +161,7 @@ habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', 'User', 'API_URL',
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$scope.chooseMount = function(egg, potion) {
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var mount = egg + '-' + potion;
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User.set('items.currentMount', (user.items.currentMount == mount) ? null : mount);
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User.set('items.currentMount', (user.items.currentMount == mount) ? '' : mount);
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}
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}
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@@ -105,7 +105,7 @@ angular.module('guideServices', []).
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$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
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if (alreadyShown(before, after)) return;
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var eggs = User.user.items.eggs || {};
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eggs['Wolf-Base'] = 5; // This is also set on the server
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eggs['Wolf'] = 1; // This is also set on the server
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$rootScope.modals.dropsEnabled = true;
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});
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@@ -1,4 +1,9 @@
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figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.currentPet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="<div ng-hide='profile.id == user.id'> <div class='progress progress-danger' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.hp, 50)}}%;'></div> </div> <div class='progress progress-warning' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.exp, tnl(profile.stats.lvl))}}%;'></div> </div> <div>Level: {{profile.stats.lvl}}</div> <div>GP: {{profile.stats.gp | number:0}}</div> <div>{{count(profile.items.pets)}} / 90 Pets Found</div> </div>")
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//- FIXME the commented-out figure.herobox used to have a functioning popover, but angular-ui-bootstrap doesn't support
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html in popovers. Figure out what to do here. Also, {isUser:..} class seems to bring the user too far down with mounts.
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Removing it will remove the user's name, but will allow more room for mounts & helms. IMO this is the lesser of two evils, revisit
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//-figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.currentPet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="<div ng-hide='profile.id == user.id'> <div class='progress progress-danger' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.hp, 50)}}%;'></div> </div> <div class='progress progress-warning' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.exp, tnl(profile.stats.lvl))}}%;'></div> </div> <div>Level: {{profile.stats.lvl}}</div> <div>GP: {{profile.stats.gp | number:0}}</div> <div>{{count(profile.items.pets)}} / 90 Pets Found</div> </div>")
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figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: user._id==profile._id && !(user.items.currentMount && user.items.currentPet), hasPet: profile.items.currentPet && profile.items.currentMount}')
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.character-sprites
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// Mount Body
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span(class='Mount_Body_{{profile.items.currentMount}}')
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