[API v3] add CRON_SAFE_MODE (#7286)

* add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO

* create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161

* fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment

* fix check for CRON_SAFE_MODE
This commit is contained in:
Alys
2016-05-17 06:52:56 +10:00
committed by Matteo Pagliazzi
parent ec80785384
commit cad538dd51
3 changed files with 39 additions and 33 deletions

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@@ -9,6 +9,7 @@
"NODE_DB_URI":"mongodb://localhost/habitrpg",
"TEST_DB_URI":"mongodb://localhost/habitrpg_test",
"NODE_ENV":"development",
"CRON_SAFE_MODE":"false",
"SESSION_SECRET":"YOUR SECRET HERE",
"ADMIN_EMAIL": "you@example.com",
"SMTP_USER":"user@example.com",

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@@ -2,7 +2,9 @@ import moment from 'moment';
import common from '../../../../common/';
import { preenUserHistory } from '../../libs/api-v3/preening';
import _ from 'lodash';
import nconf from 'nconf';
const CRON_SAFE_MODE = nconf.get('CRON_SAFE_MODE') === 'true';
const shouldDo = common.shouldDo;
const scoreTask = common.ops.scoreTask;
// const maxPMs = 200;
@@ -68,6 +70,7 @@ function performSleepTasks (user, tasksByType, now) {
let thatDay = moment(now).subtract({days: 1});
if (shouldDo(thatDay.toDate(), daily, user.preferences) || completed) {
// TODO also untick checklists if the Daily was due on previous missed days, if two or more days were missed at once -- https://github.com/HabitRPG/habitrpg/pull/7218#issuecomment-219256016
daily.checklist.forEach(box => box.completed = false);
}
@@ -90,7 +93,7 @@ export function cron (options = {}) {
if (user.isSubscribed()) {
grantEndOfTheMonthPerks(user, now);
removeTerminatedSubscription(user);
if (!CRON_SAFE_MODE) removeTerminatedSubscription(user);
}
// User is resting at the inn.
@@ -150,6 +153,10 @@ export function cron (options = {}) {
}
if (scheduleMisses > EvadeTask) {
// The user did not complete this due Daily (but no penalty if cron is running in safe mode).
if (CRON_SAFE_MODE) {
dailyChecked += 1; // allows full allotment of mp to be gained
} else {
perfect = false;
if (task.checklist && task.checklist.length > 0) { // Partially completed checklists dock fewer mana points
@@ -177,6 +184,7 @@ export function cron (options = {}) {
// setting between Trivial and Easy.
}
}
}
task.history.push({
date: Number(new Date()),
@@ -185,7 +193,7 @@ export function cron (options = {}) {
task.completed = false;
if (completed || scheduleMisses > 0) {
task.checklist.forEach(i => i.completed = false); // TODO this should not happen for grey tasks unless they are completed
task.checklist.forEach(i => i.completed = false);
}
});
@@ -231,14 +239,9 @@ export function cron (options = {}) {
// Add 10 MP, or 10% of max MP if that'd be more. Perform this after Perfect Day for maximum benefit
// Adjust for fraction of dailies completed
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
if (dailyDueUnchecked === 0 && dailyChecked === 0) dailyChecked = 1;
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) {
user.stats.mp = user._statsComputed.maxMP;
}
if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
// After all is said and done, progress up user's effect on quest, return those values & reset the user's
let progress = user.party.quest.progress;

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@@ -515,8 +515,10 @@ schema.statics.bossQuest = async function bossQuest (user, progress) {
let down = progress.down * quest.boss.str; // multiply by boss strength
group.quest.progress.hp -= progress.up;
// TODO Create a party preferred language option so emits like this can be localized
group.sendChat(`\`${user.profile.name} attacks ${quest.boss.name('en')} for ${progress.up.toFixed(1)} damage.\` \`${quest.boss.name('en')} attacks party for ${Math.abs(down).toFixed(1)} damage.\``);
// TODO Create a party preferred language option so emits like this can be localized. Suggestion: Always display the English version too. Or, if English is not displayed to the players, at least include it in a new field in the chat object that's visible in the database - essential for admins when troubleshooting quests!
let playerAttack = `${user.profile.name} attacks ${quest.boss.name('en')} for ${progress.up.toFixed(1)} damage.`;
let bossAttack = nconf.get('CRON_SAFE_MODE') === 'true' ? `${quest.boss.name('en')} did not attack the party because it was asleep while maintenance was happening.` : `${quest.boss.name('en')} attacks party for ${Math.abs(down).toFixed(1)} damage.`;
group.sendChat(`\`${playerAttack}\` \`${bossAttack}\``);
// If boss has Rage, increment Rage as well
if (quest.boss.rage) {