fix https://github.com/HabitRPG/habitrpg/issues/5439 for the other darned gear types that I freaking forgot about

This commit is contained in:
Alys
2015-06-21 17:32:46 +10:00
parent fc9f511542
commit c6256d7fa1
2 changed files with 4 additions and 2 deletions

View File

@@ -558,6 +558,7 @@
"shieldArmoireGladiatorShieldText": "Gladiator Shield",
"shieldArmoireGladiatorShieldNotes": "To be a gladiator you must.... eh, whatever, just bash them with your shield. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Gladiator Set (Item 3 of 3).",
"back": "Back Accessory",
"backBase0Text": "No Back Accessory",
"backBase0Notes": "No Back Accessory.",
@@ -653,6 +654,7 @@
"headAccessoryMystery301405Text": "Headwear Goggles",
"headAccessoryMystery301405Notes": "\"Goggles are for your eyes,\" they said. \"Nobody wants goggles that you can only wear on your head,\" they said. Hah! You sure showed them! Confers no benefit. August 3015 Subscriber Item.",
"eyewear": "Eyewear",
"eyewearBase0Text": "No Eyewear",
"eyewearBase0Notes": "No Eyewear.",

View File

@@ -214,10 +214,10 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$
var gems = User.user.balance * 4;
var string = (type == 'weapon') ? window.env.t('weapon') : (type == 'armor') ? window.env.t('armor') : (type == 'head') ? window.env.t('headgear') : (type == 'shield') ? window.env.t('offhand') : (type == 'body') ? window.env.t('body') : (type == 'headAccessory') ? window.env.t('headAccessory') : (type == 'hatchingPotions') ? window.env.t('hatchingPotion') : (type == 'eggs') ? window.env.t('eggSingular') : (type == 'quests') ? window.env.t('quest') : (item.key == 'Saddle') ? window.env.t('foodSaddleText').toLowerCase() : type; // FIXME this is ugly but temporary, once the purchase modal is done this will be removed
var string = (type == 'weapon') ? window.env.t('weapon') : (type == 'armor') ? window.env.t('armor') : (type == 'head') ? window.env.t('headgear') : (type == 'shield') ? window.env.t('offhand') : (type == 'back') ? window.env.t('back') : (type == 'body') ? window.env.t('body') : (type == 'headAccessory') ? window.env.t('headAccessory') : (type == 'eyewear') ? window.env.t('eyewear') : (type == 'hatchingPotions') ? window.env.t('hatchingPotion') : (type == 'eggs') ? window.env.t('eggSingular') : (type == 'quests') ? window.env.t('quest') : (item.key == 'Saddle') ? window.env.t('foodSaddleText').toLowerCase() : type; // FIXME this is ugly but temporary, once the purchase modal is done this will be removed
var price = ((((item.specialClass == "wizard") && (item.type == "weapon")) || item.gearSet == "animal") + 1);
if (type == 'weapon' || type == 'armor' || type == 'head' || type == 'shield' || type == 'headAccessory' || type == 'body') {
if (type == 'weapon' || type == 'armor' || type == 'head' || type == 'shield' || type == 'headAccessory' || type == 'body' || type == 'back' || type == 'eyewear' ) {
if (User.user.items.gear.owned[item.key]) {
if (User.user.preferences.costume) return User.user.ops.equip({params:{type: 'costume', key: item.key}});
else {