feat(onboarding): more early incentives

This commit is contained in:
Sabe Jones
2020-06-18 15:49:48 -05:00
parent 7fd84c7d8a
commit c210bed033

View File

@@ -46,6 +46,7 @@ export default function randomDrop (user, options, req = {}, analytics) {
let chance = min([Math.abs(task.value - 21.27), 37.5]) / 150 + 0.02;
chance *= task.priority // Task priority: +50% for Medium, +100% for Hard
* (1 + Math.max(0, 80 - (5 * user.stats.lvl)) / 100) // Experimental: more at low levels
* (1 + (task.streak / 100 || 0)) // Streak bonus: +1% per streak
* (1 + statsComputed(user).per / 100) // PERception: +1% per point
* (1 + (user.contributor.level / 40 || 0)) // Contrib levels: +2.5% per level
@@ -82,10 +83,12 @@ export default function randomDrop (user, options, req = {}, analytics) {
return;
}
if (predictableRandom() < chance) {
const firstFoodDrop = size(user.items.food) < 1;
if (firstFoodDrop || predictableRandom() < chance) {
rarity = predictableRandom();
if (rarity > 0.6) { // food 40% chance
if (firstFoodDrop || rarity > 0.6) { // food 40% chance
drop = cloneDropItem(randomVal(filter(content.food, {
canDrop: true,
})));