feat: Use party's quest key in cron

This commit is contained in:
Blade Barringer
2016-05-31 22:35:07 -05:00
parent 3113e1a1e8
commit c04bac44e7
3 changed files with 429 additions and 65 deletions

View File

@@ -5,8 +5,6 @@ import { quests as questScrolls } from '../../../../../common/script/content';
import * as email from '../../../../../website/server/libs/api-v3/email';
describe('Group Model', () => {
context('Instance Methods', () => {
describe('#startQuest', () => {
let party, questLeader, participatingMember, nonParticipatingMember, undecidedMember;
beforeEach(async () => {
@@ -20,6 +18,7 @@ describe('Group Model', () => {
questLeader = new User({
party: { _id: party._id },
profile: { name: 'Quest Leader' },
items: {
quests: {
whale: 1,
@@ -31,12 +30,15 @@ describe('Group Model', () => {
participatingMember = new User({
party: { _id: party._id },
profile: { name: 'Participating Member' },
});
nonParticipatingMember = new User({
party: { _id: party._id },
profile: { name: 'Non-Participating Member' },
});
undecidedMember = new User({
party: { _id: party._id },
profile: { name: 'Undecided Member' },
});
await Promise.all([
@@ -48,6 +50,8 @@ describe('Group Model', () => {
]);
});
context('Instance Methods', () => {
describe('#startQuest', () => {
context('Failure Conditions', () => {
it('throws an error if group is not a party', async () => {
let guild = new Group({
@@ -74,11 +78,12 @@ describe('Group Model', () => {
party.quest.key = 'whale';
party.quest.active = false;
party.quest.leader = questLeader._id;
party.quest.members = { };
party.quest.members[questLeader._id] = true;
party.quest.members[participatingMember._id] = true;
party.quest.members[nonParticipatingMember._id] = false;
party.quest.members[undecidedMember._id] = null;
party.quest.members = {
[questLeader._id]: true,
[participatingMember._id]: true,
[nonParticipatingMember._id]: false,
[undecidedMember._id]: null,
};
});
it('activates quest', () => {
@@ -296,5 +301,344 @@ describe('Group Model', () => {
});
});
});
describe('processQuestProgress', () => {
let progress;
beforeEach(async () => {
progress = {
up: 5,
down: -5,
};
party.quest.active = true;
party.quest.members = {
[questLeader._id]: true,
[participatingMember._id]: true,
[nonParticipatingMember._id]: false,
[undecidedMember._id]: null,
};
await party.save();
sandbox.stub(Group, 'processBossQuest').returns(Promise.resolve());
sandbox.stub(Group, 'processCollectionQuest').returns(Promise.resolve());
});
it('returns early if user is not in a party', async () => {
let userWithoutParty = new User();
await userWithoutParty.save();
await Group.processQuestProgress(userWithoutParty, progress);
expect(Group.processBossQuest).to.not.be.called;
expect(Group.processCollectionQuest).to.not.be.called;
});
it('returns early if party is not on quest', async () => {
party.quest.active = false;
await party.save();
await Group.processQuestProgress(participatingMember, progress);
expect(Group.processBossQuest).to.not.be.called;
expect(Group.processCollectionQuest).to.not.be.called;
});
it('returns early if user is not on quest', async () => {
await Group.processQuestProgress(nonParticipatingMember, progress);
expect(Group.processBossQuest).to.not.be.called;
expect(Group.processCollectionQuest).to.not.be.called;
});
it('returns early if user has made no progress', async () => {
await Group.processQuestProgress(participatingMember, null);
expect(Group.processBossQuest).to.not.be.called;
expect(Group.processCollectionQuest).to.not.be.called;
});
it('returns early if quest does not exist', async () => {
party.quest.key = 'foobar';
await party.save();
await Group.processQuestProgress(participatingMember, progress);
expect(Group.processBossQuest).to.not.be.called;
expect(Group.processCollectionQuest).to.not.be.called;
});
it('calls processBossQuest if quest is a boss quest', async () => {
party.quest.key = 'whale';
await party.save();
await Group.processQuestProgress(participatingMember, progress);
expect(Group.processBossQuest).to.be.calledOnce;
expect(Group.processCollectionQuest).to.not.be.called;
});
it('calls processCollectionQuest if quest is a boss quest', async () => {
party.quest.key = 'evilsanta2';
await party.save();
await Group.processQuestProgress(participatingMember, progress);
expect(Group.processBossQuest).to.not.be.called;
expect(Group.processCollectionQuest).to.be.calledOnce;
});
});
describe('processBossQuest', () => {
let progress, quest;
beforeEach(async () => {
progress = {
up: 5,
down: -5,
};
quest = questScrolls.whale;
party.quest.members = {
[questLeader._id]: true,
[participatingMember._id]: true,
[nonParticipatingMember._id]: false,
[undecidedMember._id]: null,
};
party.quest.key = 'whale';
await party.save();
await party.startQuest(questLeader);
sandbox.stub(party, 'sendChat');
});
it('applies user\'s progress to quest boss hp', async () => {
await Group.processBossQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.quest.progress.hp).to.eql(495);
});
it('sends a chat message about progress', async () => {
await Group.processBossQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.sendChat).to.be.calledOnce;
expect(party.sendChat).to.be.calledWith('`Participating Member attacks Wailing Whale for 5.0 damage.` `Wailing Whale attacks party for 7.5 damage.`');
});
it('applies damage only to participating members of party', async () => {
await Group.processBossQuest({
user: participatingMember,
progress,
quest,
group: party,
});
let [
updatedLeader,
updatedParticipatingMember,
updatedNonParticipatingMember,
updatedUndecidedMember,
] = await Promise.all([
User.findById(questLeader._id),
User.findById(participatingMember._id),
User.findById(nonParticipatingMember._id),
User.findById(undecidedMember._id),
]);
expect(updatedLeader.stats.hp).to.eql(42.5);
expect(updatedParticipatingMember.stats.hp).to.eql(42.5);
expect(updatedNonParticipatingMember.stats.hp).to.eql(50);
expect(updatedUndecidedMember.stats.hp).to.eql(50);
});
it('sends message about victory', async () => {
progress.up = 999;
await Group.processBossQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.sendChat).to.be.calledTwice;
expect(party.sendChat).to.be.calledWith('`You defeated Wailing Whale! Questing party members receive the rewards of victory.`');
});
it('calls finishQuest when boss has <= 0 hp', async () => {
progress.up = 999;
sandbox.spy(party, 'finishQuest');
await Group.processBossQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.finishQuest).to.be.calledOnce;
expect(party.finishQuest).to.be.calledWith(quest);
});
context('rage quests', () => {
beforeEach(async () => {
party.quest.active = false;
party.quest.key = 'trex_undead';
quest = questScrolls[party.quest.key];
await party.save();
await party.startQuest(questLeader);
});
it('applies down progress to boss rage', async () => {
await Group.processBossQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.quest.progress.rage).to.eql(10);
});
it('activates rage when progress.down triggers rage bar', async () => {
progress.down = -999;
party.quest.progress.hp = 300;
await Group.processBossQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.sendChat).to.be.calledWith(quest.boss.rage.effect('en'));
expect(party.quest.progress.hp).to.eql(383.5);
expect(party.quest.progress.rage).to.eql(0);
});
it('rage sets boss hp to max hp if raging would have caused hp to be higher than the max', async () => {
progress.down = -999;
party.quest.progress.hp = 490;
await Group.processBossQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.quest.progress.hp).to.eql(500);
});
});
});
describe('processCollectionQuest', () => {
let progress, quest;
beforeEach(async () => {
progress = {
collect: {
soapBars: 5,
},
};
quest = questScrolls.atom1;
party.quest.members = {
[questLeader._id]: true,
[participatingMember._id]: true,
[nonParticipatingMember._id]: false,
[undecidedMember._id]: null,
};
party.quest.key = 'atom1';
await party.save();
await party.startQuest(questLeader);
sandbox.stub(party, 'sendChat');
});
it('applies user\'s progress to found quest items', async () => {
await Group.processCollectionQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.quest.progress.collect.soapBars).to.eq(5)
});
it('sends a chat message about progress', async () => {
await Group.processCollectionQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.sendChat).to.be.calledOnce;
expect(party.sendChat).to.be.calledWith('`Participating Member found 5 Bars of Soap.`');
});
it('sends a chat message if no progress is made', async () => {
delete progress.collect.soapBars;
await Group.processCollectionQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.sendChat).to.be.calledOnce;
expect(party.sendChat).to.be.calledWith('`Participating Member found nothing.`');
});
it('sends message about victory', async () => {
progress.collect.soapBars = 500;
await Group.processCollectionQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.sendChat).to.be.calledTwice;
expect(party.sendChat).to.be.calledWith('`All items found! Party has received their rewards.`');
});
it('calls finishQuest when all items are found', async () => {
progress.collect.soapBars = 999;
sandbox.spy(party, 'finishQuest');
await Group.processCollectionQuest({
user: participatingMember,
progress,
quest,
group: party,
});
expect(party.finishQuest).to.be.calledOnce;
expect(party.finishQuest).to.be.calledWith(quest);
});
});
});
});

View File

@@ -158,13 +158,7 @@ async function cronAsync (req, res) {
});
await Bluebird.all(toSave);
let quest = common.content.quests[user.party.quest.key];
if (quest) {
// If user is on a quest, roll for boss & player, or handle collections
let questType = quest.boss ? 'boss' : 'collect';
await Group[`${questType}Quest`](user, progress);
}
await Group.processQuestProgress(user, progress);
// Set _cronSignature, lastCron and auth.timestamps.loggedin to signal end of cron
await User.update({

View File

@@ -491,10 +491,13 @@ function _isOnQuest (user, progress, group) {
return group && progress && group.quest && group.quest.active && group.quest.members[user._id] === true;
}
schema.statics.collectQuest = async function collectQuest (user, progress) {
let group = await this.getGroup({user, groupId: 'party'});
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
async function processCollectionQuest (options) {
let {
user,
progress,
quest,
group,
} = options;
_.each(progress.collect, (v, k) => {
group.quest.progress.collect[k] += v;
@@ -505,7 +508,7 @@ schema.statics.collectQuest = async function collectQuest (user, progress) {
return m;
}, []);
foundText = foundText ? foundText.join(', ') : 'nothing';
foundText = foundText.length > 0 ? foundText.join(', ') : 'nothing';
group.sendChat(`\`${user.profile.name} found ${foundText}.\``);
group.markModified('quest.progress.collect');
@@ -518,14 +521,15 @@ schema.statics.collectQuest = async function collectQuest (user, progress) {
group.sendChat('`All items found! Party has received their rewards.`');
return await group.save();
};
}
schema.statics.bossQuest = async function bossQuest (user, progress) {
let group = await this.getGroup({user, groupId: 'party'});
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
if (!progress || !quest) return; // TODO why is this ever happening, progress should be defined at this point, log?
async function processBossQuest (options) {
let {
user,
progress,
quest,
group,
} = options;
let down = progress.down * quest.boss.str; // multiply by boss strength
@@ -570,6 +574,28 @@ schema.statics.bossQuest = async function bossQuest (user, progress) {
}
return await group.save();
}
schema.statics.processBossQuest = processBossQuest;
schema.statics.processCollectionQuest = processCollectionQuest;
schema.statics.processQuestProgress = async function processQuestProgress (user, progress) {
let group = await this.getGroup({user, groupId: 'party'});
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
if (!quest) return; // TODO should this throw an error instead?
let questType = quest.boss ? 'Boss' : 'Collection';
await this[`process${questType}Quest`]({
user,
progress,
quest,
group,
});
};
// to set a boss: `db.groups.update({_id:TAVERN_ID},{$set:{quest:{key:'dilatory',active:true,progress:{hp:1000,rage:1500}}}})`