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https://github.com/HabitRPG/habitica.git
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fix problem of Cheetah Costume Set mystery items not staying put -- code is ugly, improve later
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@@ -1178,7 +1178,7 @@ api.wrap = (user, main=true) ->
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item = content.gear.flat[item]
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item = content.gear.flat[item]
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user.items.gear.owned[item.key] = true
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user.items.gear.owned[item.key] = true
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user.markModified? 'purchased.plan.mysteryItems'
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user.markModified? 'purchased.plan.mysteryItems'
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item.type = 'Mystery'
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item.notificationType = 'Mystery' # needed for website/public/js/controllers/notificationCtrl.js line 59 approx.
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analyticsData = {
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analyticsData = {
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uuid: user._id,
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uuid: user._id,
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itemKey: item,
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itemKey: item,
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@@ -62,7 +62,10 @@ habitrpg.controller('NotificationCtrl',
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var text, notes, type;
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var text, notes, type;
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$rootScope.playSound('Item_Drop');
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$rootScope.playSound('Item_Drop');
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if (after.type !== 'gear' && after.type !== 'Quest' && after.type !== 'Mystery') {
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// Note: For Mystery Item gear, after.type will be 'head', 'armor', etc
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// so we use after.notificationType below.
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if (after.type !== 'gear' && after.type !== 'Quest' && after.notificationType !== 'Mystery') {
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if (after.type === 'Food') {
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if (after.type === 'Food') {
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type = 'food';
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type = 'food';
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} else if (after.type === 'HatchingPotion') {
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} else if (after.type === 'HatchingPotion') {
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@@ -91,7 +94,7 @@ habitrpg.controller('NotificationCtrl',
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} else if (after.type === 'Quest') {
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} else if (after.type === 'Quest') {
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$rootScope.selectedQuest = Content.quests[after.key];
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$rootScope.selectedQuest = Content.quests[after.key];
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$rootScope.openModal('questDrop', {controller:'PartyCtrl'});
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$rootScope.openModal('questDrop', {controller:'PartyCtrl'});
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} else if (after.type === 'Mystery') {
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} else if (after.notificationType === 'Mystery') {
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text = Content.gear.flat[after.key].text();
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text = Content.gear.flat[after.key].text();
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Notification.drop(env.t('messageDropMysteryItem', {dropText: text}), after);
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Notification.drop(env.t('messageDropMysteryItem', {dropText: text}), after);
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} else {
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} else {
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