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https://github.com/HabitRPG/habitica.git
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Bulk spell casting (#10007)
* Reorganized spell code * Added quantity field * Fixed parameter passing
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140
website/server/controllers/api-v3/user/spells.js
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140
website/server/controllers/api-v3/user/spells.js
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import { authWithHeaders } from '../../../middlewares/auth';
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import common from '../../../../common';
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import {
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model as Group,
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} from '../../../models/group';
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import {
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NotAuthorized,
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NotFound,
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} from '../../../libs/errors';
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import {
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castTaskSpell,
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castMultiTaskSpell,
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castSelfSpell,
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castPartySpell,
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castUserSpell,
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} from '../../../libs/spells';
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const partyMembersFields = 'profile.name stats achievements items.special';
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let api = {};
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/**
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* @api {post} /api/v3/user/class/cast/:spellId Cast a skill (spell) on a target
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* @apiName UserCast
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* @apiGroup User
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*
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* @apiParam (Path) {String=fireball, mpheal, earth, frost, smash, defensiveStance, valorousPresence, intimidate, pickPocket, backStab, toolsOfTrade, stealth, heal, protectAura, brightness, healAll} spellId The skill to cast.
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* @apiParam (Query) {UUID} targetId Query parameter, necessary if the spell is cast on a party member or task. Not used if the spell is case on the user or the user's current party.
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* @apiParamExample {json} Query example:
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* Cast "Pickpocket" on a task:
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* https://habitica.com/api/v3/user/class/cast/pickPocket?targetId=fd427623...
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*
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* Cast "Tools of the Trade" on the party:
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* https://habitica.com/api/v3/user/class/cast/toolsOfTrade
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*
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* @apiSuccess data Will return the modified targets. For party members only the necessary fields will be populated. The user is always returned.
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*
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* @apiDescription Skill Key to Name Mapping
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* Mage
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* fireball: "Burst of Flames"
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* mpheal: "Ethereal Surge"
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* earth: "Earthquake"
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* frost: "Chilling Frost"
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*
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* Warrior
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* smash: "Brutal Smash"
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* defensiveStance: "Defensive Stance"
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* valorousPresence: "Valorous Presence"
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* intimidate: "Intimidating Gaze"
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*
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* Rogue
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* pickPocket: "Pickpocket"
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* backStab: "Backstab"
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* toolsOfTrade: "Tools of the Trade"
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* stealth: "Stealth"
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*
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* Healer
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* heal: "Healing Light"
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* protectAura: "Protective Aura"
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* brightness: "Searing Brightness"
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* healAll: "Blessing"
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*
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* @apiError (400) {NotAuthorized} Not enough mana.
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* @apiUse TaskNotFound
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* @apiUse PartyNotFound
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* @apiUse UserNotFound
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*/
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api.castSpell = {
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method: 'POST',
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middlewares: [authWithHeaders()],
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url: '/user/class/cast/:spellId',
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async handler (req, res) {
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let user = res.locals.user;
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let spellId = req.params.spellId;
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let targetId = req.query.targetId;
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const quantity = req.body.quantity || 1;
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// optional because not required by all targetTypes, presence is checked later if necessary
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req.checkQuery('targetId', res.t('targetIdUUID')).optional().isUUID();
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let reqValidationErrors = req.validationErrors();
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if (reqValidationErrors) throw reqValidationErrors;
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let klass = common.content.spells.special[spellId] ? 'special' : user.stats.class;
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let spell = common.content.spells[klass][spellId];
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if (!spell) throw new NotFound(res.t('spellNotFound', {spellId}));
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if (spell.mana > user.stats.mp) throw new NotAuthorized(res.t('notEnoughMana'));
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if (spell.value > user.stats.gp && !spell.previousPurchase) throw new NotAuthorized(res.t('messageNotEnoughGold'));
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if (spell.lvl > user.stats.lvl) throw new NotAuthorized(res.t('spellLevelTooHigh', {level: spell.lvl}));
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let targetType = spell.target;
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if (targetType === 'task') {
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const results = await castTaskSpell(res, req, targetId, user, spell, quantity);
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res.respond(200, {
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user: results[0],
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task: results[1],
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});
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} else if (targetType === 'self') {
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await castSelfSpell(req, user, spell, quantity);
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res.respond(200, { user });
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} else if (targetType === 'tasks') { // new target type in v3: when all the user's tasks are necessary
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const response = await castMultiTaskSpell(req, user, spell, quantity);
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res.respond(200, response);
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} else if (targetType === 'party' || targetType === 'user') {
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const party = await Group.getGroup({groupId: 'party', user});
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// arrays of users when targetType is 'party' otherwise single users
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let partyMembers;
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if (targetType === 'party') {
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partyMembers = await castPartySpell(req, party, partyMembers, user, spell, quantity);
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} else {
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partyMembers = await castUserSpell(res, req, party, partyMembers, targetId, user, spell, quantity);
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}
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let partyMembersRes = Array.isArray(partyMembers) ? partyMembers : [partyMembers];
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// Only return some fields.
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// See comment above on why we can't just select the necessary fields when querying
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partyMembersRes = partyMembersRes.map(partyMember => {
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return common.pickDeep(partyMember.toJSON(), common.$w(partyMembersFields));
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});
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res.respond(200, {
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partyMembers: partyMembersRes,
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user,
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});
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if (party && !spell.silent) {
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let message = `\`${user.profile.name} casts ${spell.text()}${targetType === 'user' ? ` on ${partyMembers.profile.name}` : ' for the party'}.\``;
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party.sendChat(message);
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await party.save();
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}
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}
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},
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};
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module.exports = api;
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