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old client structure
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294
website/client/src/components/groups/questSidebarSection.vue
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294
website/client/src/components/groups/questSidebarSection.vue
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<template lang="pug">
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sidebar-section(:title="$t('questDetailsTitle')")
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.row.no-quest-section(v-if='!onPendingQuest && !onActiveQuest')
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.col-12.text-center
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.svg-icon(v-html="icons.questIcon")
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h4(v-once) {{ $t('youAreNotOnQuest') }}
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p(v-once) {{ $t('questDescription') }}
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button.btn.btn-secondary(v-once, @click="openStartQuestModal()") {{ $t('startAQuest') }}
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.row.quest-active-section(v-if='onPendingQuest && !onActiveQuest')
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.col-2
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.quest(:class='`inventory_quest_scroll_${questData.key}`')
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.col-6.titles
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strong {{ questData.text() }}
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p {{acceptedCount}} / {{group.memberCount}}
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.col-4
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button.btn.btn-secondary(@click="openQuestDetails()") {{ $t('details') }}
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.row.quest-active-section.quest-invite(v-if='user.party.quest && user.party.quest.RSVPNeeded')
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span {{ $t('wouldYouParticipate') }}
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button.btn.btn-primary.accept(@click='questAccept(group._id)') {{$t('accept')}}
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button.btn.btn-primary.reject(@click='questReject(group._id)') {{$t('reject')}}
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.row.quest-active-section(v-if='!onPendingQuest && onActiveQuest')
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.col-12.text-center
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.quest-boss(:class="'quest_' + questData.key")
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h3(v-once) {{ questData.text() }}
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.quest-box
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.collect-info(v-if='questData.collect')
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.row
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.col-12
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a.float-right(@click="openParticipantList()") {{ $t('participantsTitle') }}
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.row(v-for='(value, key) in questData.collect')
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.col-2
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div(:class="'quest_' + questData.key + '_' + key")
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.col-10
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strong {{value.text()}}
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.grey-progress-bar
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.collect-progress-bar(:style="{width: (group.quest.progress.collect[key] / value.count) * 100 + '%'}")
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strong {{group.quest.progress.collect[key]}} / {{value.count}}
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div.text-right(v-if='userIsOnQuest') {{parseFloat(user.party.quest.progress.collectedItems) || 0}} items found
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.boss-info(v-if='questData.boss')
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.row
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.col-6
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h4.float-left(v-once) {{ questData.boss.name() }}
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.col-6
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a.float-right(@click="openParticipantList()") {{ $t('participantsTitle') }}
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.row
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.col-12
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.grey-progress-bar
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.boss-health-bar(:style="{width: bossHpPercent + '%'}")
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.row.boss-details
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.col-6
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span.float-left
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| {{ Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100 }} / {{ parseFloat(questData.boss.hp).toFixed(2) }}
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// current boss hp uses ceil so you don't underestimate damage needed to end quest
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.col-6(v-if='userIsOnQuest')
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// @TODO: Why do we not sync quest progress on the group doc? Each user could have different progress.
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span.float-right {{ user.party.quest.progress.up | floor(10) }} {{ $t('pendingDamageLabel') }}
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// player's pending damage uses floor so you don't overestimate damage you've already done
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.row.rage-bar-row(v-if='questData.boss.rage')
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.col-12
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.grey-progress-bar
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.boss-health-bar.rage-bar(:style="{width: (group.quest.progress.rage / questData.boss.rage.value) * 100 + '%'}")
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.row.boss-details.rage-details(v-if='questData.boss.rage')
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.col-6
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span.float-left {{ $t('rage') }} {{ parseFloat(group.quest.progress.rage).toFixed(2) }} / {{ questData.boss.rage.value }}
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button.btn.btn-secondary(v-once, @click="questAbort()", v-if='canEditQuest') {{ $t('abort') }}
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</template>
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<style lang="scss" scoped>
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@import '~client/assets/scss/colors.scss';
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.svg-icon {
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height: 25px;
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width: 25px;
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}
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.quest-boss {
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margin: 0 auto;
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}
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.boss-health-bar {
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width: 80%;
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background-color: red;
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height: 15px;
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margin-bottom: .5em;
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}
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.rage-details {
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margin-bottom: 1em;
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}
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.boss-health-bar.rage-bar {
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margin-top: 1em;
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background-color: orange;
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}
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.grey-progress-bar {
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width: 100%;
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height: 15px;
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background-color: #e1e0e3;
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}
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.collect-progress-bar {
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background-color: #24cc8f;
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height: 15px;
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max-width: 100%;
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}
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.no-quest-section {
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padding: 2em;
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color: $gray-300;
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h4 {
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color: $gray-300;
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}
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p {
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margin-bottom: 2em;
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}
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.svg-icon {
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height: 30px;
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width: 30px;
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margin: 0 auto;
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margin-bottom: 2em;
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}
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}
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.quest-active-section {
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.titles {
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padding-top: .5em;
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}
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.quest-box {
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background-image: url('~client/assets/svg/for-css/quest-border.svg');
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background-size: 100% 100%;
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width: 100%;
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padding: .5em;
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margin-bottom: 1em;
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a {
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font-family: 'Roboto Condensed', sans-serif;
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font-weight: bold;
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color: $gray-10;
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}
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svg: {
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width: 100%;
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height: 100%;
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}
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}
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.boss-info, .collect-info {
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width: 90%;
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margin: 0 auto;
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text-align: left;
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}
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}
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.quest-invite {
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background-color: #2995cd;
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color: #fff;
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padding: 1em;
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span {
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margin-top: .3em;
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font-size: 14px;
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font-weight: bold;
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}
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.accept, .reject {
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padding: .2em 1em;
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font-size: 12px;
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height: 24px;
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border-radius: 2px;
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box-shadow: 0 2px 2px 0 rgba(26, 24, 29, 0.16), 0 1px 4px 0 rgba(26, 24, 29, 0.12);
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}
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.accept {
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background-color: #24cc8f;
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margin-left: 4em;
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margin-right: .5em;
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}
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.reject {
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border-radius: 2px;
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background-color: #f74e52;
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}
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}
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</style>
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<script>
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import { mapState } from 'client/libs/store';
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import quests from 'common/script/content/quests';
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import percent from 'common/script/libs/percent';
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import sidebarSection from '../sidebarSection';
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import questIcon from 'assets/svg/quest.svg';
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export default {
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props: ['group'],
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components: {
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sidebarSection,
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},
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data () {
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return {
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icons: Object.freeze({
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questIcon,
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}),
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};
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},
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computed: {
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...mapState({user: 'user.data'}),
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userIsOnQuest () {
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if (!this.group.quest || !this.group.quest.members) return false;
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return Boolean(this.group.quest.members[this.user._id]);
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},
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onPendingQuest () {
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return Boolean(this.group.quest.key) && !this.group.quest.active;
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},
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onActiveQuest () {
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return this.group.quest.active;
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},
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bossHpPercent () {
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return percent(this.group.quest.progress.hp, this.questData.boss.hp);
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},
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questData () {
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if (!this.group.quest) return {};
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return quests.quests[this.group.quest.key];
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},
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canEditQuest () {
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if (!this.group.quest) return false;
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let isQuestLeader = this.group.quest.leader === this.user._id;
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let isPartyLeader = this.group.leader._id === this.user._id;
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return isQuestLeader || isPartyLeader;
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},
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isMemberOfPendingQuest () {
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let userid = this.user._id;
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let group = this.group;
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if (!group.quest || !group.quest.members) return false;
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if (group.quest.active) return false; // quest is started, not pending
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return userid in group.quest.members && group.quest.members[userid] !== false;
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},
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isMemberOfRunningQuest () {
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let userid = this.user._id;
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let group = this.group;
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if (!group.quest || !group.quest.members) return false;
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if (!group.quest.active) return false; // quest is pending, not started
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return group.quest.members[userid];
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},
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acceptedCount () {
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let count = 0;
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if (!this.group || !this.group.quest) return count;
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for (let uuid in this.group.quest.members) {
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if (this.group.quest.members[uuid]) count += 1;
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}
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return count;
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},
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},
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methods: {
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openStartQuestModal () {
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this.$root.$emit('bv::show::modal', 'start-quest-modal');
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},
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openQuestDetails () {
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this.$root.$emit('bv::show::modal', 'quest-details');
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},
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openParticipantList () {
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this.$root.$emit('bv::show::modal', 'participant-list');
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},
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async questAbort () {
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if (!confirm(this.$t('sureAbort'))) return;
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if (!confirm(this.$t('doubleSureAbort'))) return;
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let quest = await this.$store.dispatch('quests:sendAction', {groupId: this.group._id, action: 'quests/abort'});
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this.group.quest = quest;
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},
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async questLeave () {
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if (!confirm(this.$t('sureLeave'))) return;
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let quest = await this.$store.dispatch('quests:sendAction', {groupId: this.group._id, action: 'quests/leave'});
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this.group.quest = quest;
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},
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async questAccept (partyId) {
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let quest = await this.$store.dispatch('quests:sendAction', {groupId: partyId, action: 'quests/accept'});
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this.user.party.quest = quest;
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},
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async questReject (partyId) {
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let quest = await this.$store.dispatch('quests:sendAction', {groupId: partyId, action: 'quests/reject'});
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this.user.party.quest = quest;
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},
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},
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};
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</script>
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