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inventory sorting
Add inventory sorting buttons based on name, attribute, and set (armoire): - Each gear[klass] has its own sorting buttons and sorting state including costume classes - The attributes sort descending when selected, then by sum of all attributes - There is no default sort - The armoire also sorts by set which sorts by item[set] descending, it does not sort within a set (ex "1 of 3" vs "2 of 3") - Name sorts by .text() ascending
This commit is contained in:
committed by
Blade Barringer
parent
a9e0a4dfaf
commit
a6fb945120
@@ -1,4 +1,6 @@
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{
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"set": "Set",
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"weapon": "weapon",
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"weaponBase0Text": "No Weapon",
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@@ -177,5 +177,6 @@
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"hatchPetShare": "I hatched a new pet by completing my real-life tasks!",
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"raisePetShare": "I raised a pet into a mount by completing my real-life tasks!",
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"wonChallengeShare": "I won a challenge in Habitica!",
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"achievementShare": "I earned a new achievement in Habitica!"
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"achievementShare": "I earned a new achievement in Habitica!",
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"orderBy": "Order By"
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}
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32
test/spec/controllers/sortableInventoryCtrlSpec.js
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32
test/spec/controllers/sortableInventoryCtrlSpec.js
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@@ -0,0 +1,32 @@
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'use strict';
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describe('Sortable Inventory Controller', function() {
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var scope;
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beforeEach(inject(function($rootScope, $controller) {
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scope = $rootScope.$new();
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$controller('SortableInventoryController', {$scope: scope});
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}));
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it('has no default sort order', function(){
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expect(scope.order).to.not.exist;
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});
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it('sets sort criteria for all standard attributes', function(){
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var oldOrder = scope.order;
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var attrs = ['con', 'int', 'per', 'str', 'name', 'set'];
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attrs.forEach(function (attribute) {
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scope.setOrder(attribute);
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expect(scope.order).to.exist;
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expect(scope.order).to.not.eql(oldOrder);
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oldOrder = scope.order;
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});
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});
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it('does nothing when missing sort criteria', function(){
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scope.setOrder('foooo');
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expect(scope.order).to.not.exist;
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});
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});
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@@ -32,6 +32,13 @@ menu.pets div
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display: inline-block
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vertical-align: top
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span.sort-menu
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width: 100%
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display: block
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span.sort-menu > span.btn-group
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margin-left: 10px
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.current-pet
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left: 0px
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bottom: 0px
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19
website/public/js/controllers/sortableInventoryCtrl.js
Normal file
19
website/public/js/controllers/sortableInventoryCtrl.js
Normal file
@@ -0,0 +1,19 @@
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habitrpg.controller('SortableInventoryController', ['$scope',
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function ($scope) {
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// doing this in a function causes 10 $digest iteration error
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attributeSort = {
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con: ['-con', '-(con+int+per+str)'],
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int: ['-int', '-(con+int+per+str)'],
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per: ['-per', '-(con+int+per+str)'],
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str: ['-str', '-(con+int+per+str)'],
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name: 'text()',
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set: 'set'
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}
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$scope.setOrder = function(order) {
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if (order in attributeSort) {
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$scope.order = attributeSort[order];
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}
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};
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}]);
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@@ -91,6 +91,7 @@
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"js/controllers/partyCtrl.js",
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"js/controllers/rootCtrl.js",
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"js/controllers/settingsCtrl.js",
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"js/controllers/sortableInventoryCtrl.js",
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"js/controllers/tavernCtrl.js",
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"js/controllers/tasksCtrl.js",
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"js/controllers/userCtrl.js"
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@@ -17,8 +17,14 @@
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li.customize-menu.inventory-gear
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menu.pets-menu(label='{{::label}}', ng-show='gear[klass]',
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ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery"), armoire:env.t("armoireText")}')
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div(ng-repeat='item in gear[klass]')
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ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery"), armoire:env.t("armoireText")}', ng-controller="SortableInventoryController")
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span(class="sort-menu") {{env.t('orderBy')}}
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span.btn-group.btn-group-xs
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button.btn.btn-default(ng-click='setOrder("name")')=env.t('name')
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button.btn.btn-default(ng-if='klass == "armoire"' ng-click='setOrder("set")')=env.t('set')
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span.btn-group.btn-group-xs
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button.btn.btn-default(ng-repeat='attr in ["con", "int", "per", "str"]', ng-click='setOrder(attr)') {{env.t(attr)}}
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div(ng-repeat='item in gear[klass] | orderBy:order')
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button.customize-option(, class='shop_{{::item.key}}',
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ng-class='{selectableInventory: user.items.gear.equipped[item.type] == item.key}',
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ng-click='equip(item.key, "equipped")',
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@@ -50,8 +56,14 @@
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li.customize-menu(ng-if='user.preferences.costume')
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menu.pets-menu(label='{{::label}}', ng-show='gear[klass]',
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ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery"), armoire:env.t("armoireText")}')
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div(ng-repeat='item in gear[klass]')
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ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery"), armoire:env.t("armoireText")}', ng-controller="SortableInventoryController")
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span(class="sort-menu") {{env.t('orderBy')}}
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span.btn-group.btn-group-xs
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button.btn.btn-default(ng-click='setOrder("name")')=env.t('name')
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button.btn.btn-default(ng-if='klass == "armoire"' ng-click='setOrder("set")')=env.t('set')
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span.btn-group.btn-group-xs
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button.btn.btn-default(ng-repeat='attr in ["con", "int", "per", "str"]', ng-click='setOrder(attr)') {{env.t(attr)}}
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div(ng-repeat='item in gear[klass] | orderBy:order')
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button.customize-option(class='shop_{{::item.key}}',
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ng-class='{selectableInventory: user.items.gear.costume[item.type] == item.key}',
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ng-click='equip(item.key, "costume")',
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