Corrected build directory path and clean sprites directory before

generating sprites
This commit is contained in:
Blade Barringer
2015-02-03 20:13:29 -06:00
parent afe6177da6
commit a59067def7

View File

@@ -60,7 +60,7 @@ gulp.task('git_changelog', function() {
});
gulp.task('clean', function(cb) {
rimraf('./build', cb);
rimraf('./webiste/build', cb);
});
gulp.task('stylus', function() {
@@ -84,6 +84,8 @@ gulp.task('hashres', function() {
});
gulp.task('sprite', function(cb) {
console.log('Cleaning sprites directory...');
rimraf.sync('./common/dist/sprites');
// Mobile Safari can't render image files > 1024x1024*3, so we have to break it down to multiple
// files in this hack approach. See https://github.com/Ensighten/grunt-spritesmith/issues/67#issuecomment-34786248
var images = glob.sync('./common/img/sprites/spritesmith/**/*.png');