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sync user n party chat system message
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@@ -139,6 +139,7 @@ angular.module('habitrpg')
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// If a system message comes in, sync the party as quest status may have changed
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// If a system message comes in, sync the party as quest status may have changed
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if (chatData.uuid === 'system') {
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if (chatData.uuid === 'system') {
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$rootScope.User.sync();
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Groups.party(true).then(function (syncedParty) {
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Groups.party(true).then(function (syncedParty) {
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// Assign and not replace so that all the references get the modifications
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// Assign and not replace so that all the references get the modifications
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_.assign($rootScope.party, syncedParty);
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_.assign($rootScope.party, syncedParty);
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