finish linting client

This commit is contained in:
Matteo Pagliazzi
2019-10-13 18:04:04 +02:00
parent c1ea91803c
commit a0e5a56bf2
105 changed files with 804 additions and 316 deletions

View File

@@ -92,6 +92,7 @@
</div>
<div
v-for="(value, key) in questData.collect"
:key="key"
class="row"
>
<div class="col-2">
@@ -148,19 +149,22 @@
<div class="row boss-details">
<div class="col-6">
<span class="float-left">
{{ Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100 }} / {{ parseFloat(questData.boss.hp).toFixed(2) }}
<!-- current boss hp uses ceil so you don't underestimate damage needed to end quest-->
{{ Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100 }} / {{ parseFloat(questData.boss.hp).toFixed(2) }} <!-- eslint-disable-line max-len -->
<!-- current boss hp uses ceil so
you don't underestimate damage needed to end quest-->
</span>
</div>
<div
v-if="userIsOnQuest"
class="col-6"
>
<!-- @TODO: Why do we not sync quest progress on the group doc? Each user could have different progress.-->
<!-- @TODO: Why do we not sync quest
progress on the group doc? Each user could have different progress.-->
<span
class="float-right"
>{{ user.party.quest.progress.up | floor(10) }} {{ $t('pendingDamageLabel') }}</span>
<!-- player's pending damage uses floor so you don't overestimate damage you've already done-->
>{{ user.party.quest.progress.up | floor(10) }} {{ $t('pendingDamageLabel') }}</span> <!-- eslint-disable-line max-len -->
<!-- player's pending damage uses floor so you
don't overestimate damage you've already done-->
</div>
</div>
<div
@@ -171,7 +175,8 @@
<div class="grey-progress-bar">
<div
class="boss-health-bar rage-bar"
:style="{width: (group.quest.progress.rage / questData.boss.rage.value) * 100 + '%'}"
:style="{
width: (group.quest.progress.rage / questData.boss.rage.value) * 100 + '%'}"
></div>
</div>
</div>
@@ -183,7 +188,7 @@
<div class="col-6">
<span
class="float-left"
>{{ $t('rage') }} {{ parseFloat(group.quest.progress.rage).toFixed(2) }} / {{ questData.boss.rage.value }}</span>
>{{ $t('rage') }} {{ parseFloat(group.quest.progress.rage).toFixed(2) }} / {{ questData.boss.rage.value }}</span> <!-- eslint-disable-line max-len -->
</div>
</div>
</div>