fix(world-boss): add chat message, Bailey handling, animation

This commit is contained in:
Sabe Jones
2016-03-31 19:38:43 -04:00
parent def6b6cd5c
commit a07aed331c
6 changed files with 10 additions and 3 deletions

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@@ -60,7 +60,7 @@ module.exports = function(grunt) {
{expand: true, cwd: '', src: 'common/dist/sprites/spritesmith*.png', dest: 'website/build/'},
{expand: true, cwd: '', src: 'common/img/sprites/backer-only/*.gif', dest: 'website/build/'},
{expand: true, cwd: '', src: 'common/img/sprites/npc_ian.gif', dest: 'website/build/'},
{expand: true, cwd: '', src: 'common/img/sprites/quest_burnout.gif', dest: 'website/build/'},
{expand: true, cwd: '', src: 'common/img/sprites/quest_*.gif', dest: 'website/build/'},
{expand: true, cwd: 'website/public/', src: 'bower_components/bootstrap/dist/fonts/*', dest: 'website/build/'}
]
}
@@ -80,7 +80,7 @@ module.exports = function(grunt) {
'website/build/common/dist/sprites/*.png',
'website/build/common/img/sprites/backer-only/*.gif',
'website/build/common/img/sprites/npc_ian.gif',
'website/build/common/img/sprites/quest_burnout.gif',
'website/build/common/img/sprites/quest_*.gif',
'website/build/bower_components/bootstrap/dist/fonts/*'
],
dest: 'website/build/*.css'

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@@ -11,6 +11,12 @@
height: 249px;
}
.quest_bewilder {
background: url("/common/img/sprites/quest_bewilder.gif") no-repeat;
width: 219px;
height: 219px;
}
.Gems {
display:inline-block;
margin-right:5px;

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@@ -2533,6 +2533,7 @@ api.quests = {
text: t("questBewilderText"),
notes: t("questBewilderNotes"),
completion: t("questBewilderCompletion"),
completionChat: t('questBewilderCompletionChat'),
value: 0,
canBuy: (function() {
return false;

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@@ -280,4 +280,4 @@ nav.toolbar(ng-controller='MenuCtrl')
ul.toolbar-bailey(ng-class='{inactive: !_expandedMenu.menu}')
li.toolbar-bailey-container(ng-if='user.flags.newStuff')
.npc_bailey.npc_bailey_head(popover=env.t('psst'), popover-trigger='mouseenter', popover-placement='right', ng-click='openModal("newStuff",{size:"lg"})')
div(class="#{env.worldDmg.bailey ? 'npc_bailey_broken' : 'npc_bailey'}" popover=env.t('psst'), popover-trigger='mouseenter', popover-placement='right', ng-click='openModal("newStuff",{size:"lg"})').npc_bailey_head