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https://github.com/HabitRPG/habitica.git
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fix(world-boss): add chat message, Bailey handling, animation
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@@ -60,7 +60,7 @@ module.exports = function(grunt) {
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{expand: true, cwd: '', src: 'common/dist/sprites/spritesmith*.png', dest: 'website/build/'},
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{expand: true, cwd: '', src: 'common/img/sprites/backer-only/*.gif', dest: 'website/build/'},
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{expand: true, cwd: '', src: 'common/img/sprites/npc_ian.gif', dest: 'website/build/'},
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{expand: true, cwd: '', src: 'common/img/sprites/quest_burnout.gif', dest: 'website/build/'},
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{expand: true, cwd: '', src: 'common/img/sprites/quest_*.gif', dest: 'website/build/'},
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{expand: true, cwd: 'website/public/', src: 'bower_components/bootstrap/dist/fonts/*', dest: 'website/build/'}
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]
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}
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@@ -80,7 +80,7 @@ module.exports = function(grunt) {
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'website/build/common/dist/sprites/*.png',
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'website/build/common/img/sprites/backer-only/*.gif',
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'website/build/common/img/sprites/npc_ian.gif',
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'website/build/common/img/sprites/quest_burnout.gif',
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'website/build/common/img/sprites/quest_*.gif',
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'website/build/bower_components/bootstrap/dist/fonts/*'
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],
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dest: 'website/build/*.css'
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@@ -11,6 +11,12 @@
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height: 249px;
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}
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.quest_bewilder {
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background: url("/common/img/sprites/quest_bewilder.gif") no-repeat;
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width: 219px;
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height: 219px;
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}
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.Gems {
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display:inline-block;
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margin-right:5px;
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BIN
common/img/sprites/quest_bewilder.gif
Normal file
BIN
common/img/sprites/quest_bewilder.gif
Normal file
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After Width: | Height: | Size: 55 KiB |
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Before Width: | Height: | Size: 9.0 KiB |
@@ -2533,6 +2533,7 @@ api.quests = {
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text: t("questBewilderText"),
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notes: t("questBewilderNotes"),
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completion: t("questBewilderCompletion"),
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completionChat: t('questBewilderCompletionChat'),
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value: 0,
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canBuy: (function() {
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return false;
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@@ -280,4 +280,4 @@ nav.toolbar(ng-controller='MenuCtrl')
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ul.toolbar-bailey(ng-class='{inactive: !_expandedMenu.menu}')
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li.toolbar-bailey-container(ng-if='user.flags.newStuff')
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.npc_bailey.npc_bailey_head(popover=env.t('psst'), popover-trigger='mouseenter', popover-placement='right', ng-click='openModal("newStuff",{size:"lg"})')
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div(class="#{env.worldDmg.bailey ? 'npc_bailey_broken' : 'npc_bailey'}" popover=env.t('psst'), popover-trigger='mouseenter', popover-placement='right', ng-click='openModal("newStuff",{size:"lg"})').npc_bailey_head
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