mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 22:57:21 +01:00
port cron and preening
This commit is contained in:
64
common/script/api-v3/preenHistory.js
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64
common/script/api-v3/preenHistory.js
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@@ -0,0 +1,64 @@
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import moment from 'moment';
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import _ from 'lodash';
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function _preen (newHistory, history, amount, groupBy) {
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let groups = _.chain(history)
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.groupBy(h => moment(h.date).format(groupBy))
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.sortBy((h, k) => k)
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.value();
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groups = groups.slice(-amount);
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groups.pop();
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_.each(groups, (group) => {
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newHistory.push({
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date: moment(group[0].date).toDate(),
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value: _.reduce(group, (m, obj) => m + obj.value, 0) / group.length,
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});
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});
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}
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// Free users:
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// Preen history for users with > 7 history entries
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// This takes an infinite array of single day entries [day day day day day...], and turns it into a condensed array
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// of averages, condensing more the further back in time we go. Eg, 7 entries each for last 7 days; 1 entry each week
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// of this month; 1 entry for each month of this year; 1 entry per previous year: [day*7 week*4 month*12 year*infinite]
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//
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// Subscribers:
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// TODO implement
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export function preenHistory (history) {
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// TODO remember to add this to migration
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/* history = _.filter(history, function(h) {
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return !!h;
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}); */
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let newHistory = [];
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_preen(newHistory, history, 50, 'YYYY');
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_preen(newHistory, history, moment().format('MM'), 'YYYYMM');
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let thisMonth = moment().format('YYYYMM');
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newHistory = newHistory.concat(history.filter(h => {
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return moment(h.date).format('YYYYMM') === thisMonth;
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}));
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return newHistory;
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}
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export function preenUserHistory (user, tasksByType, minHistLen = 7) {
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tasksByType.habits.concat(user.dailys).forEach((task) => {
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if (task.history.length > minHistLen) {
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task.history = preenHistory(user, task.history);
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task.markModified('history');
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}
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});
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if (user.history.exp.length > minHistLen) {
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user.history.exp = preenHistory(user, user.history.exp);
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user.markModified('history.exp');
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}
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if (user.history.todos.length > minHistLen) {
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user.history.todos = preenHistory(user, user.history.todos);
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user.markModified('history.todos');
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}
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}
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@@ -1,5 +1,4 @@
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import _ from 'lodash';
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import moment from 'moment';
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import {
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NotAuthorized,
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} from '../../../website/src/libs/api-v3/errors';
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@@ -195,18 +194,11 @@ export default function scoreTask (options = {}, req = {}) {
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}
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_gainMP(user, _.max([0.25, 0.0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
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// history
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let th = task.history;
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let thl = task.history.length;
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if (th[thl - 1] && moment(th[thl - 1].date).isSame(new Date(), 'day')) {
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th[thl - 1].value = task.value; // TODO mark modified?
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} else {
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th.push({
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// Add history entry, even more than 1 per day
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task.history.push({
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date: Number(new Date()), // TODO are we going to cast history entries?
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value: task.value,
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});
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}
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} else if (task.type === 'daily') {
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if (cron) {
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delta += _changeTaskValue(user, task, direction, times, cron);
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309
website/src/middlewares/api-v3/cron.js
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309
website/src/middlewares/api-v3/cron.js
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@@ -0,0 +1,309 @@
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import _ from 'lodash';
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import {
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daysSince,
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shouldDo,
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} from '../../../../common/script/cron';
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import common from '../../../../common';
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import scoreTask from '../../../../common/script/api-v3/scoreTask';
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import moment from 'moment';
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import Task from '../../models/task';
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// import Group from '../../models/group';
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function _runCron (options = {}) {
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let {user, tasks, tasksByType, analytics, now, daysMissed} = options;
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user.auth.timestamps.loggedin = now;
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user.lastCron = now;
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// Reset the lastDrop count to zero
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if (user.items.lastDrop.count > 0) user.items.lastDrop.count = 0;
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// "Perfect Day" achievement for perfect-days
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let perfect = true;
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let clearBuffs = {
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str: 0,
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int: 0,
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per: 0,
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con: 0,
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stealth: 0,
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streaks: false,
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};
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// end-of-month perks for subscribers
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let plan = user.purchased.plan;
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if (user.isSubscribed()) {
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if (moment(plan.dateUpdated).format('MMYYYY') !== moment().format('MMYYYY')) {
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plan.gemsBought = 0; // reset gem-cap
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plan.dateUpdated = now;
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// For every month, inc their "consecutive months" counter. Give perks based on consecutive blocks
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// If they already got perks for those blocks (eg, 6mo subscription, subscription gifts, etc) - then dec the offset until it hits 0
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// TODO use month diff instead of ++ / --?
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_.defaults(plan.consecutive, {count: 0, offset: 0, trinkets: 0, gemCapExtra: 0}); // FIXME see https://github.com/HabitRPG/habitrpg/issues/4317
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plan.consecutive.count++;
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if (plan.consecutive.offset > 0) {
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plan.consecutive.offset--;
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} else if (plan.consecutive.count % 3 === 0) { // every 3 months
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plan.consecutive.trinkets++;
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plan.consecutive.gemCapExtra += 5;
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if (plan.consecutive.gemCapExtra > 25) plan.consecutive.gemCapExtra = 25; // cap it at 50 (hard 25 limit + extra 25)
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}
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}
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// If user cancelled subscription, we give them until 30day's end until it terminates
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if (plan.dateTerminated && moment(plan.dateTerminated).isBefore(new Date())) {
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_.merge(plan, {
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planId: null,
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customerId: null,
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paymentMethod: null,
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});
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_.merge(plan.consecutive, {
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count: 0,
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offset: 0,
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gemCapExtra: 0,
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});
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user.markModified('purchased.plan'); // TODO necessary?
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}
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}
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// User is resting at the inn.
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// On cron, buffs are cleared and all dailies are reset without performing damage
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if (user.preferences.sleep === true) {
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user.stats.buffs = _.cloneDeep(clearBuffs);
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tasksByType.dailys.forEach((daily) => {
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let completed = daily.completed;
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let thatDay = moment(now).subtract({days: 1});
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if (shouldDo(thatDay.toDate(), daily, user.preferences) || completed) {
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daily.checklist.forEach(box => box.completed = false);
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}
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daily.completed = false;
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});
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return;
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}
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let multiDaysCountAsOneDay = true;
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// If the user does not log in for two or more days, cron (mostly) acts as if it were only one day.
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// When site-wide difficulty settings are introduced, this can be a user preference option.
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// Tally each task
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let todoTally = 0;
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tasksByType.todos.forEach((task) => { // make uncompleted todos redder
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let completed = task.completed;
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scoreTask({
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task,
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user,
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direction: 'down',
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cron: true,
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times: multiDaysCountAsOneDay ? 1 : daysMissed,
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// TODO pass req for analytics?
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});
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let absVal = completed ? Math.abs(task.value) : task.value;
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todoTally += absVal;
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});
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let dailyChecked = 0; // how many dailies were checked?
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let dailyDueUnchecked = 0; // how many dailies were cun-hecked?
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if (!user.party.quest.progress.down) user.party.quest.progress.down = 0;
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tasksByType.dailys.forEach((task) => {
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let completed = task.completed;
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// Deduct points for missed Daily tasks
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let EvadeTask = 0;
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let scheduleMisses = daysMissed;
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if (completed) {
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dailyChecked += 1;
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} else {
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// dailys repeat, so need to calculate how many they've missed according to their own schedule
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scheduleMisses = 0;
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for (let i = 0; i < daysMissed; i++) {
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let thatDay = moment(now).subtract({days: i + 1});
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if (shouldDo(thatDay.toDate(), task, user.preferences)) {
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scheduleMisses++;
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if (user.stats.buffs.stealth) {
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user.stats.buffs.stealth--;
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EvadeTask++;
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}
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if (multiDaysCountAsOneDay) break;
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}
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}
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if (scheduleMisses > EvadeTask) {
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perfect = false;
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if (task.checklist && task.checklist.length > 0) { // Partially completed checklists dock fewer mana points
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let fractionChecked = _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
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dailyDueUnchecked += 1 - fractionChecked;
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dailyChecked += fractionChecked;
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} else {
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dailyDueUnchecked += 1;
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}
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let delta = scoreTask({
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user,
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task,
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direction: 'down',
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times: multiDaysCountAsOneDay ? 1 : scheduleMisses - EvadeTask,
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cron: true,
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});
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// Apply damage from a boss, less damage for Trivial priority (difficulty)
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user.party.quest.progress.down += delta * (task.priority < 1 ? task.priority : 1);
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// NB: Medium and Hard priorities do not increase damage from boss. This was by accident
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// initially, and when we realised, we could not fix it because users are used to
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// their Medium and Hard Dailies doing an Easy amount of damage from boss.
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// Easy is task.priority = 1. Anything < 1 will be Trivial (0.1) or any future
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// setting between Trivial and Easy.
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}
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}
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task.history.push({
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date: Number(new Date()),
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value: task.value,
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});
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task.completed = false;
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if (completed || scheduleMisses > 0) {
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task.checklist.forEach(i => i.completed = true); // FIXME this should not happen for grey tasks unless they are completed
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}
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});
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tasksByType.habits.forEach((task) => { // slowly reset 'onlies' value to 0
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if (task.up === false || task.down === false) {
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task.value = Math.abs(task.value) < 0.1 ? 0 : task.value = task.value / 2;
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}
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});
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// Finished tallying
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user.history.todos({date: now, value: todoTally});
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// tally experience
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let expTally = user.stats.exp;
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let lvl = 0; // iterator
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while (lvl < user.stats.lvl - 1) {
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lvl++;
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expTally += common.tnl(lvl);
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}
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user.history.exp.push({date: now, value: expTally});
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// preen user history so that it doesn't become a performance problem
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// also for subscribed users but differentyly
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// premium subscribers can keep their full history.
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user.fns.preenUserHistory(tasks);
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if (perfect) {
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user.achievements.perfect++;
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let lvlDiv2 = Math.ceil(common.capByLevel(user.stats.lvl) / 2);
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user.stats.buffs = {
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str: lvlDiv2,
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int: lvlDiv2,
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per: lvlDiv2,
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con: lvlDiv2,
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stealth: 0,
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streaks: false,
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};
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} else {
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user.stats.buffs = _.cloneDeep(clearBuffs);
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}
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// Add 10 MP, or 10% of max MP if that'd be more. Perform this after Perfect Day for maximum benefit
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// Adjust for fraction of dailies completed
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user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
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if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
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if (dailyDueUnchecked === 0 && dailyChecked === 0) dailyChecked = 1;
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user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
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if (user.stats.mp > user._statsComputed.maxMP) {
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user.stats.mp = user._statsComputed.maxMP;
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}
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// After all is said and done, progress up user's effect on quest, return those values & reset the user's
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let progress = user.party.quest.progress;
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let _progress = _.cloneDeep(progress);
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_.merge(progress, {down: 0, up: 0});
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progress.collect = _.transform(progress.collect, (m, v, k) => m[k] = 0);
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// Analytics
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user.flags.cronCount++;
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analytics.track('Cron', {
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category: 'behavior',
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gaLabel: 'Cron Count',
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gaValue: user.flags.cronCount,
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uuid: user._id,
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user, // TODO is it really necessary passing the whole user object?
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resting: user.preferences.sleep,
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cronCount: user.flags.cronCount,
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progressUp: _.min([_progress.up, 900]),
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progressDown: _progress.down,
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});
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return _progress;
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}
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// At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
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// For incomplete Dailys, deduct experience
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// Make sure to run this function once in a while as server will not take care of overnight calculations.
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// And you have to run it every time client connects.
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export default function cron (req, res, next) {
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let user = res.locals.user;
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let analytics = res.analytics;
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let now = new Date();
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let daysMissed = daysSince(user.lastCron, _.defaults({now}, user.preferences));
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if (daysMissed <= 0) return next(null, user); // TODO why are we passing user down here?
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// Fetch active tasks (no completed todos)
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Task.find({
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userId: user._id,
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$or: [ // Exclude completed todos
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{type: 'todo', completed: false},
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{type: {$in: ['habit', 'daily', 'reward']}},
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],
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}).exec()
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.then((tasks) => {
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let tasksByType = {habits: [], dailys: [], todos: [], rewards: []};
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tasks.forEach(task => tasksByType[`${task.type}s`].push(task));
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// Run cron
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_runCron({user, tasks, tasksByType, now, daysMissed, analytics});
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let ranCron = user.isModified();
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let quest = common.content.quests[user.party.quest.key];
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// if (ranCron) res.locals.wasModified = true; // TODO remove?
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if (!ranCron) return next(null, user); // TODO why are we passing user to next?
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// TODO Group.tavernBoss(user, progress);
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if (!quest || true /* TODO remove */) return user.save(next);
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// If user is on a quest, roll for boss & player, or handle collections
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// FIXME this saves user, runs db updates, loads user. Is there a better way to handle this?
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// TODO do
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/* async.waterfall([
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function(cb){
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user.save(cb); // make sure to save the cron effects
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},
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function(saved, count, cb){
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var type = quest.boss ? 'boss' : 'collect';
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Group[type+'Quest'](user,progress,cb);
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},
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function(){
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var cb = arguments[arguments.length-1];
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// User has been updated in boss-grapple, reload
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User.findById(user._id, cb);
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}
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], function(err, saved) {
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res.locals.user = saved;
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next(err,saved);
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user = progress = quest = null;
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});*/
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});
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}
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@@ -45,6 +45,7 @@ export let schema = new Schema({
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// We want to know *every* time an object updates. Mongoose uses __v to designate when an object contains arrays which
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// have been updated (http://goo.gl/gQLz41), but we want *every* update
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_v: { type: Number, default: 0 },
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// TODO give all this a default of 0?
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achievements: {
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originalUser: Boolean,
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habitSurveys: Number,
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@@ -65,7 +66,7 @@ export let schema = new Schema({
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quests: Schema.Types.Mixed, // TODO remove, use dictionary?
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rebirths: Number,
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rebirthLevel: Number,
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perfect: Number,
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perfect: {type: Number, default: 0},
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habitBirthdays: Number,
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valentine: Number,
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costumeContest: Boolean, // Superseded by costumeContests
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@@ -627,6 +628,11 @@ schema.pre('save', true, function preSaveUser (next, done) {
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}
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});
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// TODO unit test this?
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schema.methods.isSubscribed = function isSubscribed () {
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return !!this.purchased.plan.customerId; // eslint-disable-line no-implicit-coercion
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};
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schema.methods.unlink = function unlink (options, cb) {
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let cid = options.cid;
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let keep = options.keep;
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