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https://github.com/HabitRPG/habitica.git
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Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
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@@ -1,6 +1,8 @@
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import content from '../content/index';
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import i18n from '../i18n';
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import _ from 'lodash';
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import merge from 'lodash/merge';
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import reduce from 'lodash/reduce';
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import each from 'lodash/each';
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import {
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NotAuthorized,
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} from '../libs/errors';
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@@ -12,7 +14,7 @@ module.exports = function revive (user, req = {}, analytics) {
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throw new NotAuthorized(i18n.t('cannotRevive', req.language));
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}
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_.merge(user.stats, {
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merge(user.stats, {
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hp: 50,
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exp: 0,
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gp: 0,
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@@ -22,7 +24,7 @@ module.exports = function revive (user, req = {}, analytics) {
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user.stats.lvl--;
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}
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let lostStat = randomVal(_.reduce(['str', 'con', 'per', 'int'], function findRandomStat (m, k) {
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let lostStat = randomVal(reduce(['str', 'con', 'per', 'int'], function findRandomStat (m, k) {
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if (user.stats[k]) {
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m[k] = k;
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}
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@@ -47,7 +49,7 @@ module.exports = function revive (user, req = {}, analytics) {
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let losableItems = {};
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let userClass = user.stats.class;
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_.each(gearOwned, function findLosableItems (value, key) {
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each(gearOwned, function findLosableItems (value, key) {
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let itm;
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if (value) {
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itm = content.gear.flat[key];
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